The PC game.
Bedtime vs. Nightmares is coming to Steam for Windows, Linux and the Steam Deck: bought once, with no ads and nothing to buy inside it. The toys, the nightmares and the nights are the phone game's. What you earn, when you earn it and who you can play with are its own.
Reading for the PC game?
The toy, nightmare, upgrade and event pages show the phone game's numbers until you switch. The switch is at the top of every page too.
Play Together
Sleepover, Slumber Party, Bunk Beds, Pillow Fight and Closet Keeper: co-op and versus on one PC, a home network or online.
2 to 5 playersMore Nights
Weekly Nightmare, Sleepwalk, Boss Parade, Nightmare Riddles, Custom Night and Keeper vs. Teddy, beside the Daily Dream and the Longest Night.
8 ways to playAt a glance.
| Phone game | PC game | |
|---|---|---|
| The campaign | 5,000 nights: the house, lap after lap | The Story: 240 nights, one trip through the house |
| Toys arrive | Up to level 450 | All 49 by level 220, inside the story |
| Currencies | Coins and gems | Coins only |
| A battle's coins | Doubled by watching a video | Always doubled |
| Ads and a shop | Optional videos and purchases | None: bought once |
| Toy Mastery from M6 | Costs gems | Costs coins |
| Bosses wake up wide awake | On boss nights after level 240 | On Hard, and for the story's last four bosses |
| Hard Mode | Levels 4 to 5,000 | Levels 4 to 240 (237 nights) |
| Revive after a lost night | Gems or a video | Free, once per solo night |
| Free toy chest | Every 4 hours | None: rewards come from playing |
| Event prizes in gems | Gems | Items and coins |
| Playing with friends | No | Play Together: up to five players |
| Other ways to play | Daily Dream, Longest Night | Those, and six more in More Nights |
The Story.
The PC game's campaign is the story: 240 nights across the twelve rooms, a boss at the end of each, the Shadow King last. Then the finale and the credits.
- Every night is the phone game's night of the same number: the same room, waves and nightmares. The only difference is on 16 boss nights, where the PC game's boss wakes up (below).
- Nothing comes after night 240 on the map. The rules the phone game adds on its later laps (Sleepwalkers, Midnight, Restless Closet) are not in the PC story.
- Hard Mode opens after level 40 and covers levels 4 to 240. A level's first Hard win pays its first-win coins again.
Toys in the story.
All 49 toys arrive inside the 240 nights. The first 21 come exactly when they do on a phone, up to level 80. From level 85 a new toy comes every five levels, in the same order, ending with the Hula Hoop at level 220: the last room is played with the whole toy box.
| Toy | Phone: level | PC: level | Levels sooner | Phone: arrives at | PC: arrives at |
|---|---|---|---|---|---|
| Start | Start | – | Lv 1 | Lv 1 | |
| 1 | 1 | – | Lv 1 | Lv 1 | |
| 3 | 3 | – | Lv 1 | Lv 1 | |
| 5 | 5 | – | Lv 1 | Lv 1 | |
| 7 | 7 | – | Lv 1 | Lv 1 | |
| 9 | 9 | – | Lv 1 | Lv 1 | |
| 12 | 12 | – | Lv 1 | Lv 1 | |
| 15 | 15 | – | Lv 1 | Lv 1 | |
| 18 | 18 | – | Lv 2 | Lv 2 | |
| 22 | 22 | – | Lv 3 | Lv 3 | |
| 26 | 26 | – | Lv 3 | Lv 3 | |
| 30 | 30 | – | Lv 4 | Lv 4 | |
| 35 | 35 | – | Lv 4 | Lv 4 | |
| 40 | 40 | – | Lv 4 | Lv 4 | |
| 45 | 45 | – | Lv 5 | Lv 5 | |
| 50 | 50 | – | Lv 5 | Lv 5 | |
| 60 | 60 | – | Lv 6 | Lv 6 | |
| 65 | 65 | – | Lv 6 | Lv 6 | |
| 70 | 70 | – | Lv 6 | Lv 6 | |
| 75 | 75 | – | Lv 7 | Lv 7 | |
| 80 | 80 | – | Lv 7 | Lv 7 | |
| 90 | 85 | 5 | Lv 8 | Lv 8 | |
| 100 | 90 | 10 | Lv 8 | Lv 8 | |
| 110 | 95 | 15 | Lv 8 | Lv 8 | |
| 120 | 100 | 20 | Lv 9 | Lv 8 | |
| 130 | 105 | 25 | Lv 9 | Lv 8 | |
| 140 | 110 | 30 | Lv 10 | Lv 8 | |
| 150 | 115 | 35 | Lv 10 | Lv 9 | |
| 160 | 120 | 40 | Lv 10 | Lv 9 | |
| 170 | 125 | 45 | Lv 10 | Lv 9 | |
| 180 | 130 | 50 | Lv 11 | Lv 9 | |
| 190 | 135 | 55 | Lv 11 | Lv 10 | |
| 200 | 140 | 60 | Lv 12 | Lv 10 | |
| 220 | 145 | 75 | Lv 12 | Lv 10 | |
| 240 | 150 | 90 | Lv 13 | Lv 10 | |
| 260 | 155 | 105 | Lv 13 | Lv 10 | |
| 280 | 160 | 120 | Lv 13 | Lv 10 | |
| 300 | 165 | 135 | Lv 14 | Lv 10 | |
| 310 | 170 | 140 | Lv 14 | Lv 10 | |
| 320 | 175 | 145 | Lv 14 | Lv 11 | |
| 330 | 180 | 150 | Lv 14 | Lv 11 | |
| 345 | 185 | 160 | Lv 15 | Lv 11 | |
| 360 | 190 | 170 | Lv 15 | Lv 11 | |
| 375 | 195 | 180 | Lv 15 | Lv 11 | |
| 390 | 200 | 190 | Lv 15 | Lv 12 | |
| 405 | 205 | 200 | Lv 15 | Lv 12 | |
| 420 | 210 | 210 | Lv 15 | Lv 12 | |
| 435 | 215 | 220 | Lv 16 | Lv 12 | |
| 450 | 220 | 230 | Lv 16 | Lv 12 |
A toy won from the campaign arrives already trained, at about 70% of the level a typical team has reached by then. A toy that comes sooner on PC arrives trained for that earlier night.
Its bosses.
On a phone a boss wakes up wide awake only after level 240. The PC game has no such levels, so it has the wake-ups here: every boss on Hard Mode, and the story's last four bosses the first time through.
| Level | Boss | Room | Health in the story | Wakes up in the story | Health on Hard | Wakes up on Hard |
|---|---|---|---|---|---|---|
| 20 | The Boogeyman | The Bedroom | 10,017 | – | 15,626 | Yes |
| 40 | The Coat Rack King | The Closet | 13,411 | – | 24,140 | Yes |
| 60 | The Dust Bunny Queen | Under the Bed | 22,599 | – | 39,775 | Yes |
| 80 | The Moth Queen | The Attic | 7,578 | – | 13,035 | Yes |
| 100 | The Boiler Beast | The Basement | 36,886 | – | 59,018 | Yes |
| 120 | The Drain Kraken | The Bathroom | 46,265 | – | 74,024 | Yes |
| 140 | The Midnight Muncher | The Midnight Kitchen | 48,051 | – | 91,298 | Yes |
| 160 | The Toy Tyrant | The Playroom | 45,448 | – | 77,261 | Yes |
| 180 | The Junk Titan | The Garage | 54,645 | Yes | 109,291 | Yes |
| 200 | The Scarecrow | The Backyard | 42,877 | Yes | 85,755 | Yes |
| 220 | The Sandman | Dreamland's Edge | 52,523 | Yes | 105,046 | Yes |
| 240 | The Shadow King | The Nightmare Realm | 32,213 | Yes | 64,425 | Yes |
On the nights it can wake up a boss starts with less health, tuned so the night is as hard awake as asleep. On Hard a boss has twice its health in the story (a little less where only the Hard night wakes it up), on top of a harder night. Each boss's page shows what it does once awake.
Coins only.
The PC game has one currency. Every battle's coins are doubled, and everything the phone game pays in gems is paid in coins instead.
- A gem's worth is a night of coins at the last boss you beat, divided by 30. It only changes when a boss is beaten, so a price or a reward stays the same for a whole room. A 30-gem reward is about one night of coins at any point in the story.
- Rewards come from progress, never from opening the game: there is no free chest, no login gift and no timer. In gems' worth: a boss's first win pays 10 plus 2 per room before it; its first Hard win half that, at least 5; a special-rule night's first win 5; a room with three stars on all 20 nights 25; an award its points.
- Daily Dream: a first win pays 15, and 2 more for each night of the streak after the first, up to 29 from the eighth night.
- Longest Night: 5 for each new five-wave milestone, at most 50 a run.
- Toy Mastery: ranks 1 to 5 are free; from M6 a rank costs 10 × the rank in gems' worth of coins, and still needs its wins.
- Nothing is sold. No toy is bought early, and the looks and wardrobe things the phones sell for gems are earned: 50 counted wins with a look's toy, an award, or a seasonal event's track.
- Revive: free, once per solo night, Hard nights too; in the Longest Night from wave 3. There is no revive when playing together.
| Last boss beaten | A night of coins | One gem's worth | Mastery M6 | Mastery M25 |
|---|---|---|---|---|
| The start | 115 | 3 | 180 | 750 |
| Level 20 | 394 | 13 | 780 | 3,250 |
| Level 40 | 638 | 21 | 1,260 | 5,250 |
| Level 60 | 874 | 29 | 1,740 | 7,250 |
| Level 80 | 1,099 | 36 | 2,160 | 9,000 |
| Level 100 | 1,318 | 43 | 2,580 | 10,750 |
| Level 120 | 1,534 | 51 | 3,060 | 12,750 |
| Level 140 | 1,747 | 58 | 3,480 | 14,500 |
| Level 160 | 1,956 | 65 | 3,900 | 16,250 |
| Level 180 | 2,162 | 72 | 4,320 | 18,000 |
| Level 200 | 2,366 | 78 | 4,680 | 19,500 |
| Level 220 | 2,568 | 85 | 5,100 | 21,250 |
| Level 240 | 2,770 | 92 | 5,520 | 23,000 |
Toy upgrades, the Bedroom and Dream Light cost what they do on a phone.
After the story.
The story's end is not the game's. A team finishes the story at around Lv 17 of 25, with Lv 25, the Bedroom, Toy Mastery and Dream Light still to earn.
- Hard Mode for all 237 levels, with every boss wide awake. Once the story is done, the map's Continue plays the first level not yet won on Hard.
- More Nights, including the Grand Parade of all twelve bosses, which opens with the finale.
- Play Together with up to four friends.
- Upgrades: the coins come from Hard Mode, More Nights, quests, awards and replays.
Awards that changed.
Six of the phone game's awards count levels in the hundreds and thousands. On PC each keeps its name and its prize, with a goal the story can reach.
| Award | Phone game | PC game | Points |
|---|---|---|---|
| Sleep Champion | Beat level 250 | Beat 100 levels on Hard Mode | 30 |
| Moon Guardian | Beat level 500 | Beat all 12 bosses on Hard Mode | 40 |
| Galaxy of Stars | Win 500 levels with 3 stars | Win every story night with 3 stars (240) | 45 |
| Thousand Nights | Beat level 1,000 | Win 1,000 nights, in any mode | 50 |
| Dream Keeper | Beat level 2,500 | Beat every level on Hard Mode (237) | 60 |
| Legend of Bedtime | Beat all 5,000 levels | Every story night with 3 stars and every Hard night | 75 |
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.