
Toy · Instant
Desk Fan
WHOOSH! Blows every flying monster out of the room and pushes the others in nearby lanes back.
- Glow cost
100 75 at Lv 25- Card recharge
- 35s 29.75s at Lv 25
- Unlocks
- Level 130Level 105
- First card ready
- 15s
- Arrives trained
- Lv 9Lv 8
- Coins to Lv 25
332,830- Push
- 1.5 → 2 at Lv 25
How it works.
- An instant: in its lane and the lane on each side (3 lanes) it blows every flyer out of the room and pushes ground nightmares back 1.5 tiles, with 60 damage to each.
- It hits flying nightmares.
The Bedtime Book says, at Lv 1
60 damage to each monster it hits. Pushes monsters back 1.5 tiles. Hits flying monsters.
And at Lv 25
146 damage to each monster it hits. Pushes monsters back 2 tiles. Hits flying monsters.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 332,830 coins in all. The green rows are the levels with a milestone perk.
Push by level
Desk Fan, in tiles pushed back. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Lanes | Push | Card back in | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 60 | 3 | 1.5 tiles | 35s | 100 | |
| Lv 2 | 250 | 250 | 63.6 | 3 | 1.5 tiles | 35s | 100 | |
| Lv 3 | 320 | 570 | 67.2 | 3 | 1.5 tiles | 35s | 100 | |
| Lv 4 | 410 | 980 | 70.8 | 3 | 1.5 tiles | 35s | 100 | |
| Lv 5 | 520 | 1,500 | 74.4 | 3 | 2 tiles | 35s | 100 | Pushes half a tile further |
| Lv 6 | 670 | 2,170 | 78 | 3 | 2 tiles | 35s | 100 | |
| Lv 7 | 860 | 3,030 | 81.6 | 3 | 2 tiles | 35s | 100 | |
| Lv 8 | 1,100 | 4,130 | 85.2 | 3 | 2 tiles | 35s | 100 | |
| Lv 9 | 1,400 | 5,530 | 88.8 | 3 | 2 tiles | 35s | 100 | |
| Lv 10 | 1,800 | 7,330 | 92.4 | 3 | 2 tiles | 29.75s | 100 | Recharges 15% faster |
| Lv 11 | 2,300 | 9,630 | 96 | 3 | 2 tiles | 29.75s | 100 | |
| Lv 12 | 2,950 | 12,580 | 99.6 | 3 | 2 tiles | 29.75s | 100 | |
| Lv 13 | 3,800 | 16,380 | 103.2 | 3 | 2 tiles | 29.75s | 100 | |
| Lv 14 | 4,850 | 21,230 | 106.8 | 3 | 2 tiles | 29.75s | 100 | |
| Lv 15 | 6,200 | 27,430 | 110.4 | 5 | 2 tiles | 29.75s | 100 | Blows one more lane each way |
| Lv 16 | 7,900 | 35,330 | 114 | 5 | 2 tiles | 29.75s | 100 | |
| Lv 17 | 10,000 | 45,330 | 117.6 | 5 | 2 tiles | 29.75s | 100 | |
| Lv 18 | 13,000 | 58,330 | 121.2 | 5 | 2 tiles | 29.75s | 100 | |
| Lv 19 | 16,500 | 74,830 | 124.8 | 5 | 2 tiles | 29.75s | 100 | |
| Lv 20 | 21,500 | 96,330 | 128.4 | 5 | 2 tiles | 29.75s | 75 | Costs 25 less Glow |
| Lv 21 | 27,000 | 123,330 | 132 | 5 | 2 tiles | 29.75s | 75 | |
| Lv 22 | 35,000 | 158,330 | 135.6 | 5 | 2 tiles | 29.75s | 75 | |
| Lv 23 | 44,500 | 202,830 | 139.2 | 5 | 2 tiles | 29.75s | 75 | |
| Lv 24 | 57,000 | 259,830 | 142.8 | 5 | 2 tiles | 29.75s | 75 | |
| Lv 25 | 73,000 | 332,830 | 146.4 | 5 | 2 tiles | 29.75s | 75 |
Each level adds +6% damage of the Lv 1 number; perks add theirs on top. Upgrade prices start at 250 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Pushes half a tile further | 1,500 |
| Lv 10 | Recharges 15% faster | 7,330 |
| Lv 15 | Blows one more lane each way | 27,430 |
| Lv 20 | Costs 25 less Glow | 96,330 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Desk Fan at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage |
|---|---|---|---|---|
| Lv 25 | – | – | – | 146.4 |
| M1 | Free | 20 | +0.4% | 147 |
| M2 | Free | 40 | +0.8% | 147.6 |
| M3 | Free | 60 | +1.2% | 148.2 |
| M4 | Free | 80 | +1.6% | 148.7 |
| M5 | Free | 100 | +2% | 149.3 |
| M6 | 605,520 | 120 | +2.4% | 149.9 |
| M7 | 706,440 | 140 | +2.8% | 150.5 |
| M8 | 807,360 | 160 | +3.2% | 151.1 |
| M9 | 908,280 | 180 | +3.6% | 151.7 |
| M10 | 1009,200 | 200 | +4% | 152.3 |
| M11 | 11010,120 | 220 | +4.4% | 152.8 |
| M12 | 12011,040 | 240 | +4.8% | 153.4 |
| M13 | 13011,960 | 260 | +5.2% | 154 |
| M14 | 14012,880 | 280 | +5.6% | 154.6 |
| M15 | 15013,800 | 300 | +6% | 155.2 |
| M16 | 16014,720 | 320 | +6.4% | 155.8 |
| M17 | 17015,640 | 340 | +6.8% | 156.4 |
| M18 | 18016,560 | 360 | +7.2% | 156.9 |
| M19 | 19017,480 | 380 | +7.6% | 157.5 |
| M20 | 20018,400 | 400 | +8% | 158.1 |
| M21 | 21019,320 | 420 | +8.4% | 158.7 |
| M22 | 22020,240 | 440 | +8.8% | 159.3 |
| M23 | 23021,160 | 460 | +9.2% | 159.9 |
| M24 | 24022,080 | 480 | +9.6% | 160.5 |
| M25 | 25023,000 | 500 | +10% | 161 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Desk Fans blow away all flyers at once. Save one for a swarm of moths!
Hits flyers
Other instant toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.