
Toy · Support
Toy Drum
Ba-rum-pum-pum! Every toy next to it attacks faster to the beat.
- Glow cost
125 100 at Lv 25- Card recharge
- 15s
- Unlocks
- Level 140Level 110
- Arrives trained
- Lv 10Lv 8
- Coins to Lv 25
346,760- Attack speed boost
- 25 → 40 at Lv 25
How it works.
- The toys within 1.5 tiles of it attack 25% faster. Two drums don't add up on the same toy.
- Each toy it speeds up stands in a gold ring and bounces on the beat. Walls, traps, lights and other drums have no clock to speed up, so they get no ring.
- Toughness 400: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
The toys around it attack 25% faster. Toughness 400.
And at Lv 25
The toys around it attack 40% faster. Toughness 880.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 346,760 coins in all. The green rows are the levels with a milestone perk.
Attack speed boost by level
Toy Drum, in % faster. The dots are the perk levels.
| Level | Upgrade | Coins so far | Boost | Toughness | Radius | Glow cost | Perk |
|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 25% | 400 | 1.5 tiles | 125 | |
| Lv 2 | 260 | 260 | 25% | 420 | 1.5 tiles | 125 | |
| Lv 3 | 330 | 590 | 25% | 440 | 1.5 tiles | 125 | |
| Lv 4 | 430 | 1,020 | 25% | 460 | 1.5 tiles | 125 | |
| Lv 5 | 550 | 1,570 | 30% | 480 | 1.5 tiles | 125 | Beat 5% faster |
| Lv 6 | 700 | 2,270 | 30% | 500 | 1.5 tiles | 125 | |
| Lv 7 | 890 | 3,160 | 30% | 520 | 1.5 tiles | 125 | |
| Lv 8 | 1,150 | 4,310 | 30% | 540 | 1.5 tiles | 125 | |
| Lv 9 | 1,450 | 5,760 | 30% | 560 | 1.5 tiles | 125 | |
| Lv 10 | 1,850 | 7,610 | 30% | 580 | 2 tiles | 125 | Reaches further |
| Lv 11 | 2,400 | 10,010 | 30% | 600 | 2 tiles | 125 | |
| Lv 12 | 3,050 | 13,060 | 30% | 620 | 2 tiles | 125 | |
| Lv 13 | 3,950 | 17,010 | 30% | 640 | 2 tiles | 125 | |
| Lv 14 | 5,050 | 22,060 | 30% | 660 | 2 tiles | 125 | |
| Lv 15 | 6,450 | 28,510 | 40% | 680 | 2 tiles | 125 | Beat 10% faster |
| Lv 16 | 8,250 | 36,760 | 40% | 700 | 2 tiles | 125 | |
| Lv 17 | 10,500 | 47,260 | 40% | 720 | 2 tiles | 125 | |
| Lv 18 | 13,500 | 60,760 | 40% | 740 | 2 tiles | 125 | |
| Lv 19 | 17,500 | 78,260 | 40% | 760 | 2 tiles | 125 | |
| Lv 20 | 22,000 | 100,260 | 40% | 780 | 2 tiles | 100 | Costs 25 less Glow |
| Lv 21 | 28,500 | 128,760 | 40% | 800 | 2 tiles | 100 | |
| Lv 22 | 36,000 | 164,760 | 40% | 820 | 2 tiles | 100 | |
| Lv 23 | 46,500 | 211,260 | 40% | 840 | 2 tiles | 100 | |
| Lv 24 | 59,500 | 270,760 | 40% | 860 | 2 tiles | 100 | |
| Lv 25 | 76,000 | 346,760 | 40% | 880 | 2 tiles | 100 |
Each level adds +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 260 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Beat 5% faster | 1,570 |
| Lv 10 | Reaches further | 7,610 |
| Lv 15 | Beat 10% faster | 28,510 |
| Lv 20 | Costs 25 less Glow | 100,260 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Toy Drum at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its beat boost and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Toughness | Boost |
|---|---|---|---|---|---|
| Lv 25 | – | – | – | 880 | 40% |
| M1 | Free | 20 | +0.4% | 884 | 40.2% |
| M2 | Free | 40 | +0.8% | 887 | 40.3% |
| M3 | Free | 60 | +1.2% | 891 | 40.5% |
| M4 | Free | 80 | +1.6% | 894 | 40.6% |
| M5 | Free | 100 | +2% | 898 | 40.8% |
| M6 | 605,520 | 120 | +2.4% | 901 | 41% |
| M7 | 706,440 | 140 | +2.8% | 905 | 41.1% |
| M8 | 807,360 | 160 | +3.2% | 908 | 41.3% |
| M9 | 908,280 | 180 | +3.6% | 912 | 41.4% |
| M10 | 1009,200 | 200 | +4% | 915 | 41.6% |
| M11 | 11010,120 | 220 | +4.4% | 919 | 41.8% |
| M12 | 12011,040 | 240 | +4.8% | 922 | 41.9% |
| M13 | 13011,960 | 260 | +5.2% | 926 | 42.1% |
| M14 | 14012,880 | 280 | +5.6% | 929 | 42.2% |
| M15 | 15013,800 | 300 | +6% | 933 | 42.4% |
| M16 | 16014,720 | 320 | +6.4% | 936 | 42.6% |
| M17 | 17015,640 | 340 | +6.8% | 940 | 42.7% |
| M18 | 18016,560 | 360 | +7.2% | 943 | 42.9% |
| M19 | 19017,480 | 380 | +7.6% | 947 | 43% |
| M20 | 20018,400 | 400 | +8% | 950 | 43.2% |
| M21 | 21019,320 | 420 | +8.4% | 954 | 43.4% |
| M22 | 22020,240 | 440 | +8.8% | 957 | 43.5% |
| M23 | 23021,160 | 460 | +9.2% | 961 | 43.7% |
| M24 | 24022,080 | 480 | +9.6% | 964 | 43.8% |
| M25 | 25023,000 | 500 | +10% | 968 | 44% |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Toy Drums make the toys around them attack faster. Surround them with shooters!
Other support toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.