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Bedtime vs. Nightmares Wiki
Bedtime vs. Nightmares Wiki Rooms & nights

Rooms and nights.

The dream drifts through twelve rooms of the house, twenty nights in each, with a boss at the end of every room. After the Nightmare Realm at level 240 it starts over, deeper: 5,000 nights in all.The Nightmare Realm's Shadow King at level 240 is the end of the story: 240 nights, then Hard Mode and More Nights.

The twelve rooms.

Levels 1 to 20, then every 240

The Bedroom

Where every night begins

Boss

At home here

The Boogeyman in The Bedroom

Levels 21 to 40, then every 240

The Closet

Something rustles behind the coats

Boss

At home here

The Coat Rack King in The Closet

Levels 41 to 60, then every 240

Under the Bed

Dusty, dark, and full of socks

Boss

At home here

The Dust Bunny Queen in Under the Bed

Levels 61 to 80, then every 240

The Attic

Wings flutter in the rafters

Boss

At home here

The Moth Queen in The Attic

Levels 81 to 100, then every 240

The Basement

Big things lurk down here

Boss

At home here

The Boiler Beast in The Basement

Levels 101 to 120, then every 240

The Bathroom

Drip... drip... something lives in the drain

Boss

At home here

The Drain Kraken in The Bathroom

Levels 121 to 140, then every 240

The Midnight Kitchen

Somebody is raiding the fridge

Boss

At home here

The Midnight Muncher in The Midnight Kitchen

Levels 141 to 160, then every 240

The Playroom

The broken toys want revenge

Boss

At home here

The Toy Tyrant in The Playroom

Levels 161 to 180, then every 240

The Garage

Clanks and rattles in the dark

Boss

At home here

The Junk Titan in The Garage

Levels 181 to 200, then every 240

The Backyard

Something is digging under the moon

Boss

At home here

The Scarecrow in The Backyard

Levels 201 to 220, then every 240

Dreamland's Edge

Where dreams turn to nightmares

Boss

At home here

The Sandman in Dreamland's Edge

Levels 221 to 240, then every 240

The Nightmare Realm

The darkest night of all

Boss

At home here

The Shadow King in The Nightmare Realm

How a night works.

Special rules.

Some nights change the rules. New rules keep arriving as the dream goes deeper: the table shows where each first turns up.

RuleWhat the game saysFirst at levelNights in the first 600Nights in the story
SwarmA huge swarm of small, fast monsters.1096
Toy DeliveryFree toys arrive on the conveyor belt. No Glow needed!1583
Last StandLots of Glow, but nothing makes more. Spend it wisely!252
BlackoutThe moon is hidden: no Glow falls from the window. Nightlights are everything!3095
Head StartSome toys were left out on the floor: they're already in place when the night begins.3531
Wishing NightShooting stars! Lots of nightmares carry a Dream Star tonight.4593
Sugar RushThe toys got into the cookies: their cards recharge twice as fast, and more monsters come.5093
Tight SqueezeOnly the three middle lanes are open tonight: every monster squeezes through them.5583
Foggy NightFog hides the far side of the room. Light reveals what's coming.6541
ThunderstormA storm outside: every few seconds lightning strikes the monster nearest the bed.7062
Giant NightHalf as many monsters, but every one is a giant: twice as tough, with a harder bite.7593
Race DayThe race cars keep coming back: a car returns to its lane a little while after it drives.8561
Drowsy NightThe monsters are half asleep: they shuffle in slowly, but lots more of them come.90113
Glow RushAll Glow is worth double, but there are more monsters.95134
Champion NightLots of pink nightmares tonight, each with a trick of its own.10563
Power NapA short night: just three big waves, with nothing in between.11073
Car WashThe race cars are getting washed: no cars to save you tonight!11554
Sneaky DoorOn big waves, monsters sneak out of the toy chest in the middle of the room!12563
Copycat NightCopycats! Nearly every monster tonight is the same kind.13071
Light SleeperThe kid sleeps lightly tonight: only 2 hearts.135102
Tiny Toy BoxOnly 3 toys fit in your toy box tonight.14541
Nightmare SurgeEvery wave is tougher and faster than the last.15092
Pillow FortYou start with a wall of pillows. More monsters are coming, though!15551
Speedy NightMonsters move 30% faster tonight.16452
Heavy NightLots of armored monsters tonight.16982
Rolled-Up RugThe rug rolls out halfway through: two more lanes of monsters!17561
SleepwalkersSleepy monsters drift into the next lane. Light wakes them up!26560
MidnightHalfway through, the lights go out and monsters in the dark shrug off half your hits.40550

How nights get harder.

A nightmare's page shows its base health and bite. Each night multiplies both by its level's scale: more nightmares come too, in more waves, closer together, and from level 42 some are elites.

LevelRoomWavesNightmare healthBitesElitesCoins (first win)
1The Bedroom2×1×1–48
5The Bedroom3×1×1–74
10The Bedroom4×1.12×1.07–104
30The Closet8×1.99×1.59–211
50Under the Bed10×3.13×2.281%310
70The Attic10×3.2×2.323%406
90The Basement10×3.62×2.575%499
111The Bathroom10×3.89×2.737%594
150The Playroom10×5.4×3.648%767
190The Backyard10×6.14×4.0810%939
230The Nightmare Realm10×6.57×4.3412%1,108
250The Bedroom10×6.87×4.5214%1,191
310The Attic10×8.6×5.5615%1,437
410The Garage10×9.65×6.1915%1,837
510The Closet10×10.04×6.4315%2,227
590The Bathroom10×11.11×7.0615%2,534
1,010Under the Bed10×11.51×7.3115%4,086
2,010The Basement10×12.26×7.7915%7,556
3,010The Midnight Kitchen10×12.72×8.0815%10,849
4,910The Bathroom10×14.1×8.9215%16,830

Normal nights. Hard Mode plays a night as if it were 30 levels deeper, with more on top. From about level 880 the scale also counts the Dream Light a player on pace owns.The PC game's story ends at level 240, so the table stops there.

Boss nights

A boss's health grows with the chapter as well as the level. After level 240 bosses can wake up at half health, and start those nights with a little less health to make up for it.The story's last four bosses, and every boss on Hard, wake up at half health, and start those nights with a little less health to make up for it.

LevelBossBoss health in allOf its base healthWakes upGems (first win)Coins (first win)
20The Boogeyman10,017×1.67–10159
40The Coat Rack King13,411×2.68–12261
60The Dust Bunny Queen22,599×4.52–14359
80The Moth Queen7,578×5.05–16453
100The Boiler Beast36,886×6.15–18545
120The Drain Kraken46,265×6.61–20635
140The Midnight Muncher48,051×6.86–22723
160The Toy Tyrant45,448×9.47–24811
180The Junk Titan60,717×10.12–26897
200The Scarecrow53,597×10.72–28982
220The Sandman65,654×10.94–301,066
240The Shadow King37,897×11.15–321,150
260The Boogeyman59,056×9.84Yes341,233
500The Boogeyman95,495×15.92Yes502,189
1,000The Coat Rack King110,605×22.12Yes504,049
2,000The Moth Queen37,446×24.96Yes507,522
3,000The Drain Kraken178,282×25.47Yes5010,817
5,000The Scarecrow142,309×28.46Yes5017,107
LevelBossBoss health in allOf its base healthWakes upCoins (first win)Boss bonus, in coins
20The Boogeyman10,017×1.67–159130
40The Coat Rack King13,411×2.68–261252
60The Dust Bunny Queen22,599×4.52–359406
80The Moth Queen7,578×5.05–453576
100The Boiler Beast36,886×6.15–545774
120The Drain Kraken46,265×6.61–6351,020
140The Midnight Muncher48,051×6.86–7231,276
160The Toy Tyrant45,448×9.47–8111,560
180The Junk Titan54,645×9.11Yes8971,872
200The Scarecrow42,877×8.58Yes9822,184
220The Sandman52,523×8.75Yes1,0662,550
240The Shadow King32,213×9.47Yes1,1502,944
20, HardThe Boogeyman15,626×2.6Yes15965 or more
40, HardThe Coat Rack King24,140×4.83Yes261126 or more
60, HardThe Dust Bunny Queen39,775×7.95Yes359203 or more
80, HardThe Moth Queen13,035×8.69Yes453288 or more
100, HardThe Boiler Beast59,018×9.84Yes545387 or more
120, HardThe Drain Kraken74,024×10.57Yes635510 or more
140, HardThe Midnight Muncher91,298×13.04Yes723638 or more
160, HardThe Toy Tyrant77,261×16.1Yes811780 or more
180, HardThe Junk Titan109,291×18.22Yes897936 or more
200, HardThe Scarecrow85,755×17.15Yes9821,092 or more
220, HardThe Sandman105,046×17.51Yes1,0661,275 or more
240, HardThe Shadow King64,425×18.95Yes1,1501,472 or more

On PC a battle's coins are doubled on top of this. The boss bonus is what the phone game pays in gems, paid in coins at your progress's rate.

Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.

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