Rooms and nights.
The dream drifts through twelve rooms of the house, twenty nights in each, with a boss at the end of every room. After the Nightmare Realm at level 240 it starts over, deeper: 5,000 nights in all.The Nightmare Realm's Shadow King at level 240 is the end of the story: 240 nights, then Hard Mode and More Nights.
The twelve rooms.
Levels 1 to 20, then every 240
The Bedroom
Where every night begins
Boss
At home here

Levels 21 to 40, then every 240
The Closet
Something rustles behind the coats
Boss
At home here

Levels 41 to 60, then every 240
Under the Bed
Dusty, dark, and full of socks
Boss
At home here

Levels 61 to 80, then every 240
The Attic
Wings flutter in the rafters
Boss
At home here

Levels 81 to 100, then every 240
The Basement
Big things lurk down here
Boss
At home here

Levels 101 to 120, then every 240
The Bathroom
Drip... drip... something lives in the drain
Boss
At home here

Levels 121 to 140, then every 240
The Midnight Kitchen
Somebody is raiding the fridge
Boss
At home here

Levels 141 to 160, then every 240
The Playroom
The broken toys want revenge
Boss
At home here

Levels 161 to 180, then every 240
The Garage
Clanks and rattles in the dark
Boss
At home here

Levels 181 to 200, then every 240
The Backyard
Something is digging under the moon
Boss
At home here

Levels 201 to 220, then every 240
Dreamland's Edge
Where dreams turn to nightmares
Boss
At home here

Levels 221 to 240, then every 240
The Nightmare Realm
The darkest night of all
Boss
At home here

How a night works.
- The floor is 5 lanes of 9 tiles, the bed on the left and the closet on the right. The first tutorial nights use 1 and 3 lanes.
- Glow pays for toys. Moonbeams drop 25 Glow from the window about every 8.5 seconds, and Glow makers add their own. A night starts with 75 Glow (150 on the first two).
- A team of six toys is picked before the night; the Bigger Toy Box upgrade raises it to nine. A card recharges after each use.
- Race cars are the last line: one wind-up car per lane sweeps it once, knocking out up to 4 nightmares. A boss takes a quarter of its health from one.
- Hearts: a nightmare that reaches the bed costs a heart. The kid has 3 (up to 5 with Sweet Dreams). A Wardrobe Golem costs 2, a boss all of them.
- Stars: one for winning, two with no hearts lost, three with no hearts lost and no race car used.
- Every night is the same for every player: level 137 has the same waves for you as for a friend, so a tip that worked for them works for you.
- Every 20th level is a boss night, and every fifth night in between (10, 15, 25, 30...) has a special rule. From level 31 other nights can draw one too: about five or six rule nights a chapter.
Special rules.
Some nights change the rules. New rules keep arriving as the dream goes deeper: the table shows where each first turns up.
| Rule | What the game says | First at level | Nights in the first 600Nights in the story |
|---|---|---|---|
| Swarm | A huge swarm of small, fast monsters. | 10 | 96 |
| Toy Delivery | Free toys arrive on the conveyor belt. No Glow needed! | 15 | 83 |
| Last Stand | Lots of Glow, but nothing makes more. Spend it wisely! | 25 | 2 |
| Blackout | The moon is hidden: no Glow falls from the window. Nightlights are everything! | 30 | 95 |
| Head Start | Some toys were left out on the floor: they're already in place when the night begins. | 35 | 31 |
| Wishing Night | Shooting stars! Lots of nightmares carry a Dream Star tonight. | 45 | 93 |
| Sugar Rush | The toys got into the cookies: their cards recharge twice as fast, and more monsters come. | 50 | 93 |
| Tight Squeeze | Only the three middle lanes are open tonight: every monster squeezes through them. | 55 | 83 |
| Foggy Night | Fog hides the far side of the room. Light reveals what's coming. | 65 | 41 |
| Thunderstorm | A storm outside: every few seconds lightning strikes the monster nearest the bed. | 70 | 62 |
| Giant Night | Half as many monsters, but every one is a giant: twice as tough, with a harder bite. | 75 | 93 |
| Race Day | The race cars keep coming back: a car returns to its lane a little while after it drives. | 85 | 61 |
| Drowsy Night | The monsters are half asleep: they shuffle in slowly, but lots more of them come. | 90 | 113 |
| Glow Rush | All Glow is worth double, but there are more monsters. | 95 | 134 |
| Champion Night | Lots of pink nightmares tonight, each with a trick of its own. | 105 | 63 |
| Power Nap | A short night: just three big waves, with nothing in between. | 110 | 73 |
| Car Wash | The race cars are getting washed: no cars to save you tonight! | 115 | 54 |
| Sneaky Door | On big waves, monsters sneak out of the toy chest in the middle of the room! | 125 | 63 |
| Copycat Night | Copycats! Nearly every monster tonight is the same kind. | 130 | 71 |
| Light Sleeper | The kid sleeps lightly tonight: only 2 hearts. | 135 | 102 |
| Tiny Toy Box | Only 3 toys fit in your toy box tonight. | 145 | 41 |
| Nightmare Surge | Every wave is tougher and faster than the last. | 150 | 92 |
| Pillow Fort | You start with a wall of pillows. More monsters are coming, though! | 155 | 51 |
| Speedy Night | Monsters move 30% faster tonight. | 164 | 52 |
| Heavy Night | Lots of armored monsters tonight. | 169 | 82 |
| Rolled-Up Rug | The rug rolls out halfway through: two more lanes of monsters! | 175 | 61 |
| Sleepwalkers | Sleepy monsters drift into the next lane. Light wakes them up! | 265 | 60 |
| Midnight | Halfway through, the lights go out and monsters in the dark shrug off half your hits. | 405 | 50 |
How nights get harder.
A nightmare's page shows its base health and bite. Each night multiplies both by its level's scale: more nightmares come too, in more waves, closer together, and from level 42 some are elites.
| Level | Room | Waves | Nightmare health | Bites | Elites | Coins (first win) |
|---|---|---|---|---|---|---|
| 1 | The Bedroom | 2 | ×1 | ×1 | – | 48 |
| 5 | The Bedroom | 3 | ×1 | ×1 | – | 74 |
| 10 | The Bedroom | 4 | ×1.12 | ×1.07 | – | 104 |
| 30 | The Closet | 8 | ×1.99 | ×1.59 | – | 211 |
| 50 | Under the Bed | 10 | ×3.13 | ×2.28 | 1% | 310 |
| 70 | The Attic | 10 | ×3.2 | ×2.32 | 3% | 406 |
| 90 | The Basement | 10 | ×3.62 | ×2.57 | 5% | 499 |
| 111 | The Bathroom | 10 | ×3.89 | ×2.73 | 7% | 594 |
| 150 | The Playroom | 10 | ×5.4 | ×3.64 | 8% | 767 |
| 190 | The Backyard | 10 | ×6.14 | ×4.08 | 10% | 939 |
| 230 | The Nightmare Realm | 10 | ×6.57 | ×4.34 | 12% | 1,108 |
| 250 | The Bedroom | 10 | ×6.87 | ×4.52 | 14% | 1,191 |
| 310 | The Attic | 10 | ×8.6 | ×5.56 | 15% | 1,437 |
| 410 | The Garage | 10 | ×9.65 | ×6.19 | 15% | 1,837 |
| 510 | The Closet | 10 | ×10.04 | ×6.43 | 15% | 2,227 |
| 590 | The Bathroom | 10 | ×11.11 | ×7.06 | 15% | 2,534 |
| 1,010 | Under the Bed | 10 | ×11.51 | ×7.31 | 15% | 4,086 |
| 2,010 | The Basement | 10 | ×12.26 | ×7.79 | 15% | 7,556 |
| 3,010 | The Midnight Kitchen | 10 | ×12.72 | ×8.08 | 15% | 10,849 |
| 4,910 | The Bathroom | 10 | ×14.1 | ×8.92 | 15% | 16,830 |
Normal nights. Hard Mode plays a night as if it were 30 levels deeper, with more on top. From about level 880 the scale also counts the Dream Light a player on pace owns.The PC game's story ends at level 240, so the table stops there.
Boss nights
A boss's health grows with the chapter as well as the level. After level 240 bosses can wake up at half health, and start those nights with a little less health to make up for it.The story's last four bosses, and every boss on Hard, wake up at half health, and start those nights with a little less health to make up for it.
| Level | Boss | Boss health in all | Of its base health | Wakes up | Gems (first win) | Coins (first win) |
|---|---|---|---|---|---|---|
| 20 | The Boogeyman | 10,017 | ×1.67 | – | 10 | 159 |
| 40 | The Coat Rack King | 13,411 | ×2.68 | – | 12 | 261 |
| 60 | The Dust Bunny Queen | 22,599 | ×4.52 | – | 14 | 359 |
| 80 | The Moth Queen | 7,578 | ×5.05 | – | 16 | 453 |
| 100 | The Boiler Beast | 36,886 | ×6.15 | – | 18 | 545 |
| 120 | The Drain Kraken | 46,265 | ×6.61 | – | 20 | 635 |
| 140 | The Midnight Muncher | 48,051 | ×6.86 | – | 22 | 723 |
| 160 | The Toy Tyrant | 45,448 | ×9.47 | – | 24 | 811 |
| 180 | The Junk Titan | 60,717 | ×10.12 | – | 26 | 897 |
| 200 | The Scarecrow | 53,597 | ×10.72 | – | 28 | 982 |
| 220 | The Sandman | 65,654 | ×10.94 | – | 30 | 1,066 |
| 240 | The Shadow King | 37,897 | ×11.15 | – | 32 | 1,150 |
| 260 | The Boogeyman | 59,056 | ×9.84 | Yes | 34 | 1,233 |
| 500 | The Boogeyman | 95,495 | ×15.92 | Yes | 50 | 2,189 |
| 1,000 | The Coat Rack King | 110,605 | ×22.12 | Yes | 50 | 4,049 |
| 2,000 | The Moth Queen | 37,446 | ×24.96 | Yes | 50 | 7,522 |
| 3,000 | The Drain Kraken | 178,282 | ×25.47 | Yes | 50 | 10,817 |
| 5,000 | The Scarecrow | 142,309 | ×28.46 | Yes | 50 | 17,107 |
| Level | Boss | Boss health in all | Of its base health | Wakes up | Coins (first win) | Boss bonus, in coins |
|---|---|---|---|---|---|---|
| 20 | The Boogeyman | 10,017 | ×1.67 | – | 159 | 130 |
| 40 | The Coat Rack King | 13,411 | ×2.68 | – | 261 | 252 |
| 60 | The Dust Bunny Queen | 22,599 | ×4.52 | – | 359 | 406 |
| 80 | The Moth Queen | 7,578 | ×5.05 | – | 453 | 576 |
| 100 | The Boiler Beast | 36,886 | ×6.15 | – | 545 | 774 |
| 120 | The Drain Kraken | 46,265 | ×6.61 | – | 635 | 1,020 |
| 140 | The Midnight Muncher | 48,051 | ×6.86 | – | 723 | 1,276 |
| 160 | The Toy Tyrant | 45,448 | ×9.47 | – | 811 | 1,560 |
| 180 | The Junk Titan | 54,645 | ×9.11 | Yes | 897 | 1,872 |
| 200 | The Scarecrow | 42,877 | ×8.58 | Yes | 982 | 2,184 |
| 220 | The Sandman | 52,523 | ×8.75 | Yes | 1,066 | 2,550 |
| 240 | The Shadow King | 32,213 | ×9.47 | Yes | 1,150 | 2,944 |
| 20, Hard | The Boogeyman | 15,626 | ×2.6 | Yes | 159 | 65 or more |
| 40, Hard | The Coat Rack King | 24,140 | ×4.83 | Yes | 261 | 126 or more |
| 60, Hard | The Dust Bunny Queen | 39,775 | ×7.95 | Yes | 359 | 203 or more |
| 80, Hard | The Moth Queen | 13,035 | ×8.69 | Yes | 453 | 288 or more |
| 100, Hard | The Boiler Beast | 59,018 | ×9.84 | Yes | 545 | 387 or more |
| 120, Hard | The Drain Kraken | 74,024 | ×10.57 | Yes | 635 | 510 or more |
| 140, Hard | The Midnight Muncher | 91,298 | ×13.04 | Yes | 723 | 638 or more |
| 160, Hard | The Toy Tyrant | 77,261 | ×16.1 | Yes | 811 | 780 or more |
| 180, Hard | The Junk Titan | 109,291 | ×18.22 | Yes | 897 | 936 or more |
| 200, Hard | The Scarecrow | 85,755 | ×17.15 | Yes | 982 | 1,092 or more |
| 220, Hard | The Sandman | 105,046 | ×17.51 | Yes | 1,066 | 1,275 or more |
| 240, Hard | The Shadow King | 64,425 | ×18.95 | Yes | 1,150 | 1,472 or more |
On PC a battle's coins are doubled on top of this. The boss bonus is what the phone game pays in gems, paid in coins at your progress's rate.
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.