
Boss · Dreamland's Edge
The Sandman
He used to bring sweet dreams. Now his sleepy sand sends your toys snoozing right in the middle of the fight!
- Health
- 6,000
- Speed
- 0.075 tiles a second
- Closet to bed
- 128s unopposed
- Bite
- 200 damage a second
- Reaching the bed costs
all- First seen
- Level 220
What it does.
- Smasher: it doesn't chew a toy in its way. It winds up for 3s and destroys it outright, whatever its toughness. It can't be swallowed.
- Sleepy sand: every 11s it puts a 3×3 patch of toys (the strongest group in reach) to sleep for 4.5s. Sleeping toys do nothing.
Wide awake.
On its boss nights after the first trip through the house (from level 260)On its story night and on Hard, it wakes up for real when its health bar is down to half: it stops for 1.2 seconds, roars, and from then on uses a stronger version of its power.
"Longer naps!"
At half health the Sandman is wide awake: his sleepy sand comes more often and the naps last longer. Keep your toys spread out!
| Power | Asleep | Wide awake |
|---|---|---|
| Sleepy sand every | 11s | 7.5s |
| Toys sleep for | 4.5s | 6s |
| Health on the nights it can wake | ×1 | ×0.8 |
On the nights it can wake up it has less health to begin with (the last row), tuned so those boss nights are as hard as before.
Its boss nights.
The Sandman waits at the end of every chapter set in Dreamland's Edge: first at level 220, then every 240 levels. Its health grows with the level.The Sandman waits at the end of Dreamland's Edge, at level 220 of the story, and again on Hard Mode.
| Night | Room | Health (with armor and shield) | Of its base health | Wakes up | Gems (first win) | Coins (first win) |
|---|---|---|---|---|---|---|
| Level 220 | Dreamland's Edge | 65,654 | ×10.94 | – | 30 | 1,066 |
| Level 220, Hard | Dreamland's Edge | 131,308 | ×21.88 | – | 15 | 1,066 |
| Level 460 | Dreamland's Edge | 96,475 | ×16.08 | Yes | 50 | 2,033 |
| Level 700 | Dreamland's Edge | 109,868 | ×18.31 | Yes | 50 | 2,949 |
| Level 940 | Dreamland's Edge | 116,154 | ×19.36 | Yes | 50 | 3,832 |
| Level 1,180 | Dreamland's Edge | 122,857 | ×20.48 | Yes | 50 | 4,694 |
| Level 1,420 | Dreamland's Edge | 128,480 | ×21.41 | Yes | 50 | 5,537 |
| Level 4,780 | Dreamland's Edge | 169,147 | ×28.19 | Yes | 50 | 16,430 |
| Night | Room | Health (with armor and shield) | Of its base health | Wakes up | Coins (first win) | Boss bonus, in coins |
|---|---|---|---|---|---|---|
| Level 220 | Dreamland's Edge | 52,523 | ×8.75 | Yes | 1,066 | 2,550 |
| Level 220, Hard | Dreamland's Edge | 105,046 | ×17.51 | Yes | 1,066 | 1,275 or more |
On PC a battle's coins are doubled on top of this. The boss bonus is what the phone game pays in gems, paid in coins at your progress's rate: a Hard win's is worth more the further your story has got.
On Hard a boss has twice its health on the same level's normal night (in the PC game a little less where only the Hard night wakes it up), on top of a harder night.
Beating it.
The game's tip
The Sandman puts a patch of toys to sleep. Spread your toys out so one throw can't get them all.
Big blasts
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.