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Bedtime vs. Nightmares Wiki
The Sandman

Boss · Dreamland's Edge

The Sandman

He used to bring sweet dreams. Now his sleepy sand sends your toys snoozing right in the middle of the fight!

BossSmasher
Health
6,000
Speed
0.075 tiles a second
Closet to bed
128s unopposed
Bite
200 damage a second
Reaching the bed costs
all
First seen
Level 220
The Sandman. It uses its power at 2 seconds and again at 7, against a small defense: low-level shooters, Pillow Walls and a Block Tower.

What it does.

Wide awake.

On its boss nights after the first trip through the house (from level 260)On its story night and on Hard, it wakes up for real when its health bar is down to half: it stops for 1.2 seconds, roars, and from then on uses a stronger version of its power.

The Sandman. Brought to half health, it stops, wakes up and roars, then uses the stronger power.

"Longer naps!"

At half health the Sandman is wide awake: his sleepy sand comes more often and the naps last longer. Keep your toys spread out!

PowerAsleepWide awake
Sleepy sand every11s7.5s
Toys sleep for4.5s6s
Health on the nights it can wake×1×0.8

On the nights it can wake up it has less health to begin with (the last row), tuned so those boss nights are as hard as before.

Its boss nights.

The Sandman waits at the end of every chapter set in Dreamland's Edge: first at level 220, then every 240 levels. Its health grows with the level.The Sandman waits at the end of Dreamland's Edge, at level 220 of the story, and again on Hard Mode.

NightRoomHealth (with armor and shield)Of its base healthWakes upGems (first win)Coins (first win)
Level 220Dreamland's Edge65,654×10.94–301,066
Level 220, HardDreamland's Edge131,308×21.88–151,066
Level 460Dreamland's Edge96,475×16.08Yes502,033
Level 700Dreamland's Edge109,868×18.31Yes502,949
Level 940Dreamland's Edge116,154×19.36Yes503,832
Level 1,180Dreamland's Edge122,857×20.48Yes504,694
Level 1,420Dreamland's Edge128,480×21.41Yes505,537
Level 4,780Dreamland's Edge169,147×28.19Yes5016,430
NightRoomHealth (with armor and shield)Of its base healthWakes upCoins (first win)Boss bonus, in coins
Level 220Dreamland's Edge52,523×8.75Yes1,0662,550
Level 220, HardDreamland's Edge105,046×17.51Yes1,0661,275 or more

On PC a battle's coins are doubled on top of this. The boss bonus is what the phone game pays in gems, paid in coins at your progress's rate: a Hard win's is worth more the further your story has got.

On Hard a boss has twice its health on the same level's normal night (in the PC game a little less where only the Hard night wakes it up), on top of a harder night.

Beating it.

The game's tip

The Sandman puts a patch of toys to sleep. Spread your toys out so one throw can't get them all.

Big blasts

Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.

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