Bedtime vs. Nightmares
Help & Support
Need a hand with Bedtime vs. Nightmares? Email support@greenfieldlabs.llc and tell us your device model, iOS or Android version and what happened. The answers below cover the most common questions.
How do I play?
Every night, monsters crawl out of the dark closet on the right and head across the bedroom floor toward the bed on the left, where a kid is fast asleep. Stop them with toys. Tap Play on the home screen, pick a level on the map (or tap Continue), choose your team and tap Let's go! On Toy Delivery nights you skip the team screen: free toys arrive on a conveyor belt and cost no Glow. In the battle, tap a toy card at the top of the screen and then a spot on the floor, or drag the card straight onto the floor. Each toy costs Glow (the number on its card), and a card needs a moment to recharge after you use it. Monsters stay in their lane, so put toys in the lanes they come down. Before the first wave, tap Ready! to skip the countdown. You win when every monster of the night has been stopped. Level 1 has a guided tutorial that walks you through it, and the game shows you the shovel and Dream Stars the first time they come up. You can read it all again under How to play in the pause menu or in the Bedtime Book.
What is Glow?
Glow pays for toys during a battle. You start each battle with some, and more arrives as glowing orbs: moonbeams fall from the window, and Glow makers such as Nightlights and Lava Lamps make more. Tap an orb to collect it, or drag your finger across several to scoop them up at once. Glow exists only inside a battle, and every battle starts fresh. From level 4 you can also watch an ad on the team screen for +75 Glow at the start of the battle.
Light matters too. Nightlights, Lava Lamps and other toys that glow light up the floor around them, Shades take less damage in the dark, and on a Foggy Night only light shows what's coming. On Blackout nights no moonbeams fall, so bring Nightlights.
Toys and your team
Before each night you pick your team. The left side of the team screen shows Tonight's nightmares, any special rules and the difficulty. Tap toys in the Toy box to add them to your team or remove them, or tap Recommended for a team that suits tonight's monsters. A warning appears if, for example, flying monsters are coming and no toy in your team can hit them. Your team holds 6 toys, or up to 9 with the Bigger Toy Box upgrade; on Tiny Toy Box nights only 3 fit.
You start with the Dart Soldier, and new toys unlock as you beat campaign levels, all the way to level 900: the team screen shows when a level rewards a new toy. There are 49 toys in all, from shooters and brawlers to walls, traps, instant toys, helpers and Glow makers; once your toy box fills up, tabs sort them by kind. Seven of them (the Lava Lamp, Band-Aid Bunny, Snow Globe, Glow Jar, Disco Ball, Spinning Top and Robo Pal) can also be unlocked early with gems on the Upgrades screen or the team screen, and the Starter Pack includes the Lava Lamp. The Book on the home screen (the Bedtime Book) describes every toy and every nightmare you have met, and its Story tab lets you read the bedtime story again.
Hearts, race cars and stars
A monster that reaches the bed scares the kid, and the kid loses a heart: most monsters take 1, the Wardrobe Golem takes 2 and a boss takes them all. You have 3 hearts, or up to 5 with the Sweet Dreams upgrade. When they're gone, the kid wakes up and the night is lost. Each lane also has a wind-up race car next to the bed. When a monster gets close, the car zooms down the lane and knocks out up to 4 monsters (a boss only loses a quarter of its health). Each car works once per battle unless you have the Turbo Cars upgrade, which rebuilds it.
When you win, you get one star, two stars if the kid was never scared, and three stars if the kid was never scared and no race car was used. The game keeps your best result for each level, and you can replay any level you have unlocked. The campaign has 5,000 levels in chapters of 20, and each chapter takes place in one of the 12 rooms of the house. The last level of every chapter is a boss night: each room has its own boss, from the Boogeyman in the Bedroom to the Shadow King in the Nightmare Realm, and boss levels pay gems the first time you beat them.
Once per battle, when the kid wakes up, you can take a Second chance? for 25 gems or by watching an ad. The kid gets back half of the hearts (at least 1), the monsters close to the bed are scared away, a boss is pushed back and the race cars are ready again. In Endless, the second chance is offered from wave 4 on.
Dream Stars, the shovel, speed and pause
From level 8, some monsters glow. Defeat them to earn Dream Stars, then tap the star button at the top right and tap a toy to supercharge it with a super move such as rapid fire, a spin attack or a full heal. You can hold 3 Dream Stars, or up to 5 with the Wishing Jar upgrade.
The shovel button removes a toy you have placed. Remove a toy within 3 seconds of placing it and you get all of its Glow back. The speed button switches between 1x and 2x. The pause button opens a menu where you can resume, restart or quit, open How to play and switch music and sound on or off. A level you quit can be played again at any time; quitting Endless keeps the coins for the waves you survived.
Stuck on a level?
Lose the same level twice in a row and the defeat screen and the Tips tab of the team screen give short tips based on what reached the bed, such as a toy that hits flying monsters or which toys to upgrade, with a button that does it for you. After three losses in a row, a free Sweet Dreams boost (+150 Glow and an extra heart) is ready on the team screen, once per level. Tapping Recommended, upgrading your toys and replaying earlier levels for coins help too.
Upgrades and why they get more expensive
Tap Upgrades on the home screen. On the Toys tab you spend coins to level up each toy you own, up to level 25. Every level makes the toy stronger (more damage, more toughness or more Glow), and levels 5, 10, 15 and 20 each add a perk such as faster shots or a lower Glow cost (the Dart Soldier and the Nightlight get one more at level 25). On the Bedroom tab you buy upgrades that help in every battle: Bedtime Snack (more starting Glow), Bright Moon (more moonbeams), Firefly Helper (a firefly collects Glow for you), Bigger Toy Box (more toy slots), Sweet Dreams (more hearts), Wishing Jar (more Dream Stars), Super Sleepover (stronger supercharges), Piggy Bank (more coins), Wind-Up Keys (faster card recharge) and Turbo Cars (race cars rebuild).
Every level of an upgrade costs more coins than the one before it. For example, the Dart Soldier's first upgrade costs 100 coins, the upgrade to level 11 costs 860 and the last one, to level 25, costs 24,500. The game is designed this way: the first levels are cheap, and the last ones are a long-term goal. The button on each upgrade shows the price of the next level. Upgrades are permanent; only Reset Progress removes them.
Coins and gems
Coins pay for upgrades and some of the kid's wardrobe. You earn them by winning battles (the first win on a level pays the most, more stars pay more and replays pay less), by tapping the coins some monsters drop, from a level's first win on Hard Mode, and from daily quests, the daily Bedtime Rewards, the free toy chest and seasonal event tracks; a lost battle still pays a little. After a battle you can watch an ad (x2) to double its coins, and the Coin Doubler doubles the coins from every battle.
Gems come from boss levels (and their first win on Hard Mode), the Daily Dream, new Endless records, some daily quests, the daily Bedtime Rewards, the free toy chest (sometimes), seasonal event tracks, the Shop's free gems and gem packs. Spend them on a second chance (25 gems), on unlocking a toy early, on Looks and some of the kid's wardrobe, or on coins in the Shop: a Coin Pile (2,500 coins for 50 gems), a Coin Sack (11,000 for 200) or a Coin Vault (30,000 for 500).
Daily Dream, Endless and Hard Mode
Daily Dream unlocks when you beat level 10. Every day brings a new dream: a level matched to your progress, with one or two special rules. The first time you finish it each day, it pays coins and 15 gems, plus 2 more gems for every extra day in a row you've finished it (up to 14 more). You can replay it afterward for a few coins. The Daily Dream button on the home screen shows your streak.
Endless (the Longest Night) unlocks when you beat level 15. The waves never stop and keep getting stronger: every 5th wave is huge, and every 25th brings one of the bosses you've already met. You earn coins for every wave you survive, and 5 gems each time your best run passes another 5 waves. The Endless button on the home screen shows your best run.
Hard Mode opens when you beat level 40. Tap any level you've beaten (from level 4) on the map and tap Play Hard to play it again with tougher, faster nightmares that bite harder and keep coming. The first time you win a level on Hard, it pays that level's first-win coins again (boss levels also pay gems) and puts a Hard badge on it on the map; later Hard wins pay like replays. Daily Dream and Endless have no Hard Mode.
Daily rewards, quests and the free toy chest
Once you've beaten level 1, the first visit to the home screen each day opens Bedtime Rewards, a seven-day track: coins on days 1, 3 and 5, gems on days 2, 4 and 6 (5, 10 and 15) and coins plus 30 gems on day 7. The coin amounts grow as you progress. Tap Claim, or Claim x2 to watch an ad and double the reward. If you miss a day, the track starts again at day 1.
The Quests button on the home screen shows three new daily quests, such as winning 3 battles or placing 40 toys. When one is done, tap Claim for coins (some quests also pay gems). The toy chest at the bottom right of the home screen opens for free every 4 hours if you watch an ad, and the Free Gems card in the Shop gives 10 gems for an ad once a day. All of these follow your device's date and time.
Seasonal events
During a seasonal event, a button on the right of the home screen opens it. Every battle collects the event's treats: the monsters drop them, and wins add more. They fill the event's track, which pays coins, gems and pajamas and ends with bed sheets you can only get there, and the event's shop sells hats, pajamas and sheets for the kid for coins or gems (try anything on first). Spooky Season (candy) runs until November 15 (November 2 in TestFlight builds 12 to 16), and Frosty Nights (cookies) from December 1 to January 4. The hats, pajamas and sheets you get stay yours after the event ends and after Reset Progress.
The kid, the wardrobe and Looks
Tap the kid's portrait at the top left of the home screen to open Sleepyhead, where you draw the kid in the bed for free: skin tone, hair, pajamas and a nightcap, bonnet or durag. You can also give the kid a name; it's used only in the game and never shared. More hats, pajamas and bed sheets are sold there for coins or gems all year, with extra ones during seasonal events, and you can try them on first.
The Looks button on the home screen dresses up the game itself: toy skins, bedrooms, race car paint, Glow styles and portrait frames. Looks are only for show: same toy, same power. Most cost gems, some come free with an award (portrait frames only that way), and you can try anything on before you buy it. A toy's skin goes on sale once you have that toy. What you own and wear is shared by your devices and stays yours after Reset Progress.
Awards and Game Center
The Awards button on the home screen lists 43 awards for levels, bosses, stars, toys, monsters, Endless, Daily Dream streaks, Hard Mode and one secret one. On iPhone and iPad, if you're signed in to Game Center (iOS Settings > Game Center), the awards you earn also appear there.
Reminders
Bedtime vs. Nightmares can send friendly reminders: when the free toy chest is full again, for a new day's gift, quests and Daily Dream, for your Daily Dream streak, when a seasonal event starts and on its last day, and a hello after a few days away. There's at most one a day, only during the day (after school on weekdays, from mid-morning on weekends), never at night. The game asks once, after a good moment, before iOS (or Android 13 and later) asks for permission. Turn them on or off in Settings under Reminders, in iOS Settings > Notifications > Bedtime, or on Android in Settings > Apps > Bedtime vs. Nightmares > Notifications. If the switch says to allow them in Settings, turn on notifications for the game in your device's Settings.
I bought something and didn't get it
Open Settings (on the home screen) or the Shop and tap Restore Purchases. This restores the permanent items: the Starter Pack (with its Lava Lamp toy), No Ads (no ads between battles, and every ad reward without a video) and the Coin Doubler (double coins from every battle). If you restore the Starter Pack on a device whose saved game doesn't already include it, its 300 gems and 5,000 coins are delivered again.
Gem packs are delivered when the purchase completes; if one didn't arrive, close and reopen the game while connected to the internet so it can finish the purchase, then contact us if it's still missing. If a purchase needs approval (Ask to Buy, or a Google Play payment that completes later), the item arrives once it's approved.
Can I get a refund?
Purchases are processed by Apple on iPhone and iPad and by Google on Android, so refunds are handled by them. On iPhone and iPad, request one at reportaproblem.apple.com. On Android, follow Google Play's refund steps.
Where is my progress saved?
There's no account to create or sign in to. On iPhone and iPad, your progress is saved on your device and in your own iCloud, so your iPhones and iPads signed in to iCloud with the same Apple Account share one game. Progress from each device is combined, never overwritten: you keep the best levels, stars, toys and upgrades of each, and the coins and gems earned on each. If you delete the game and install it again, or start on a new iPhone or iPad, your progress comes back from iCloud. Your settings, reminder and play-data choices, Ad & data choices and the age answer stay on each device.
If iCloud is off on your iPhone or iPad, your progress is only on that device: deleting the game deletes it, although restoring an iCloud Backup or computer backup of your device brings it back. On Android, your progress is saved only on your device and isn't synced between devices; depending on your settings, Android may include it in your Google backup, which can bring it back after a reinstall or on a new device. We don't keep a copy, so we can't recover progress for you. Permanent purchases can always be restored with Restore Purchases. A battle isn't saved while you play it: if the game is closed during a battle, you start that level again.
How do I start over?
Open Settings, tap Reset Progress and confirm with Reset. This deletes all your progress, including levels, stars, Hard badges, toys, upgrades, coins and gems (gems you bought too), awards, quests and streaks, and it can't be undone. If your progress is shared through iCloud, it starts over on every iPhone and iPad signed in to the same Apple Account, not only the one you're holding. What stays: your permanent purchases (the Starter Pack and its Lava Lamp, No Ads and the Coin Doubler), the kid you drew with their wardrobe, your Looks, the rewards of seasonal events, your settings, the age answer and your Ad & data choices. Awards that Game Center already shows stay there.
Ads, the age question and privacy
The first time you open Bedtime vs. Nightmares, it asks what year you were born (and the month, only if the year isn't enough). It's asked once on each device and can't be changed in the game, and the answer stays on your device: it's never sent to us or to the ad networks. Players under 13 get only ads that aren't based on them, never see a tracking question and send no play statistics.
Ads come from ironSource Ads and Unity Ads through Unity LevelPlay. Once you've beaten level 6, an ad can appear after a battle you win, at most once every three battles and two minutes apart; never during a battle or after a loss. You can also choose to watch one for a reward: double coins after a battle, a second chance, +75 Glow, the free toy chest, free gems or a doubled daily reward. If no video is available, try again in a moment. Buying No Ads turns off the ads between battles, and every one of those rewards is then yours without a video. We list the companies authorized to sell our ad space at greenfieldlabs.llc/app-ads.txt.
We also advertise the game in other apps. To learn which of those ads brought players to the game, it reports installs, game sessions and purchases to Singular, a measurement service; it never sends your name, your age or the kid's name, and for players under 13 it uses no advertising identifier.
For players 13 and older, the game can send play statistics to Unity Analytics to help us find nights that are too hard and fix problems; they never include your name, your age or the kid's name. Outside the EEA, the UK and Switzerland, they're on unless you turn them off: open Settings and switch off Share anonymous play data under Privacy. Delete my play data, in the same place, turns sharing off and asks Unity to delete the play statistics this installation of the game has sent (leave sharing off afterward so the request goes through); your game progress stays.
In the EEA, the UK and Switzerland, the game asks first. Right after the age question, the Ad & data choices card asks two questions, Ads picked for you and Anonymous play data: ads are personalized, Singular measures your install and play statistics are sent only if you say yes. The card is for players who have reached their country's age of digital consent (13 to 16, depending on the country). Players 13 and over who haven't reached that age yet aren't asked and count as a no: their ads aren't picked for them and they send no play statistics, and Settings tells them under Privacy at which age the choices open. To change your answers later, tap Ad & data choices under Privacy in Settings; the Share anonymous play data switch there is the same answer as the second question. Your answers stay on each device.
On iPhone and iPad, players 13 and older who don't own No Ads are also asked Apple's tracking question once (in the EEA, the UK and Switzerland, only after a yes to Ads picked for you). Your answer decides whether ads, and Singular's measurement of which ad brought you, can use your advertising identifier, and you can change it at any time in iOS Settings > Privacy & Security > Tracking. Android has no tracking question: you can reset your advertising ID or turn off ad personalization in your device's Settings > Privacy > Ads (the wording varies by device), and in the EEA, the UK and Switzerland your answer to Ads picked for you applies too.
The first Google Play release (October 17, 2026) and TestFlight builds 16 and earlier send no play statistics and don't have the Ad & data choices card: if you're in the EEA, the UK or Switzerland, have reached your country's age of digital consent and have never seen it, update the game. Many test versions on TestFlight or a Google Play testing track show the game's own labelled test ads (release candidates show real ads). Purchases in TestFlight use Apple's test system and are never charged. On a Google Play testing track, purchases are free only for accounts we've set up as license testers; anyone else is charged as usual. See our privacy policy for all the details.