
Toy · Instant
Party Popper
POP! Blasts everything nearby with confetti, flyers included.
- Glow cost
150 125 at Lv 25- Card recharge
- 78s 53.04s at Lv 25
- Unlocks
- Level 12
- First card ready
- 25s
- Coins to Lv 25
201,020- Damage per blast
- 1,800 → 4,392 at Lv 25
How it works.
- An instant: 0.8s after it is put down it blasts a 3×3 area for 1,800 damage to each nightmare in it.
- Its card holds 2 at once: one comes back every 78s, so they can be saved for a big moment.
- It hits flying nightmares.
The Bedtime Book says, at Lv 1
1,800 damage in a 3x3 area. Hits flying monsters. Holds up to 2; one comes back every 78s.
And at Lv 25
4,392 damage in a 4x3 area. Hits flying monsters. Holds up to 4; one comes back every 53s.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 201,020 coins in all. The green rows are the levels with a milestone perk.
Damage per blast by level
Party Popper, in damage. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Splash | Holds | Card back in | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 1,800 | 1.5 tiles | 2 | 78s | 150 | |
| Lv 2 | 150 | 150 | 1,908 | 1.5 tiles | 2 | 78s | 150 | |
| Lv 3 | 190 | 340 | 2,016 | 1.5 tiles | 2 | 78s | 150 | |
| Lv 4 | 250 | 590 | 2,124 | 1.5 tiles | 2 | 78s | 150 | |
| Lv 5 | 310 | 900 | 2,232 | 1.5 tiles | 2 | 66.3s | 150 | Recharges 15% faster |
| Lv 6 | 400 | 1,300 | 2,340 | 1.5 tiles | 2 | 66.3s | 150 | |
| Lv 7 | 520 | 1,820 | 2,448 | 1.5 tiles | 2 | 66.3s | 150 | |
| Lv 8 | 660 | 2,480 | 2,556 | 1.5 tiles | 2 | 66.3s | 150 | |
| Lv 9 | 840 | 3,320 | 2,664 | 1.5 tiles | 2 | 66.3s | 150 | |
| Lv 10 | 1,100 | 4,420 | 2,772 | 2 tiles | 3 | 66.3s | 150 | Bigger blast Holds 3 pops |
| Lv 11 | 1,400 | 5,820 | 2,880 | 2 tiles | 3 | 66.3s | 150 | |
| Lv 12 | 1,750 | 7,570 | 2,988 | 2 tiles | 3 | 66.3s | 150 | |
| Lv 13 | 2,250 | 9,820 | 3,096 | 2 tiles | 3 | 66.3s | 150 | |
| Lv 14 | 2,900 | 12,720 | 3,204 | 2 tiles | 3 | 66.3s | 150 | |
| Lv 15 | 3,700 | 16,420 | 3,312 | 2 tiles | 3 | 66.3s | 125 | Costs 25 less Glow |
| Lv 16 | 4,750 | 21,170 | 3,420 | 2 tiles | 3 | 66.3s | 125 | |
| Lv 17 | 6,100 | 27,270 | 3,528 | 2 tiles | 3 | 66.3s | 125 | |
| Lv 18 | 7,800 | 35,070 | 3,636 | 2 tiles | 3 | 66.3s | 125 | |
| Lv 19 | 9,950 | 45,020 | 3,744 | 2 tiles | 3 | 66.3s | 125 | |
| Lv 20 | 13,000 | 58,020 | 3,852 | 2 tiles | 4 | 53.04s | 125 | Recharges 20% faster Holds 4 pops |
| Lv 21 | 16,500 | 74,520 | 3,960 | 2 tiles | 4 | 53.04s | 125 | |
| Lv 22 | 21,000 | 95,520 | 4,068 | 2 tiles | 4 | 53.04s | 125 | |
| Lv 23 | 27,000 | 122,520 | 4,176 | 2 tiles | 4 | 53.04s | 125 | |
| Lv 24 | 34,500 | 157,020 | 4,284 | 2 tiles | 4 | 53.04s | 125 | |
| Lv 25 | 44,000 | 201,020 | 4,392 | 2 tiles | 4 | 53.04s | 125 |
Each level adds +6% damage of the Lv 1 number; perks add theirs on top. Upgrade prices start at 150 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Recharges 15% faster | 900 |
| Lv 10 | Bigger blast | 4,420 |
| Lv 10 | Holds 3 pops | 4,420 |
| Lv 15 | Costs 25 less Glow | 16,420 |
| Lv 20 | Recharges 20% faster | 58,020 |
| Lv 20 | Holds 4 pops | 58,020 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Party Popper at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage |
|---|---|---|---|---|
| Lv 25 | – | – | – | 4,392 |
| M1 | Free | 20 | +0.4% | 4,409.6 |
| M2 | Free | 40 | +0.8% | 4,427.1 |
| M3 | Free | 60 | +1.2% | 4,444.7 |
| M4 | Free | 80 | +1.6% | 4,462.3 |
| M5 | Free | 100 | +2% | 4,479.8 |
| M6 | 605,520 | 120 | +2.4% | 4,497.4 |
| M7 | 706,440 | 140 | +2.8% | 4,515 |
| M8 | 807,360 | 160 | +3.2% | 4,532.5 |
| M9 | 908,280 | 180 | +3.6% | 4,550.1 |
| M10 | 1009,200 | 200 | +4% | 4,567.7 |
| M11 | 11010,120 | 220 | +4.4% | 4,585.2 |
| M12 | 12011,040 | 240 | +4.8% | 4,602.8 |
| M13 | 13011,960 | 260 | +5.2% | 4,620.4 |
| M14 | 14012,880 | 280 | +5.6% | 4,638 |
| M15 | 15013,800 | 300 | +6% | 4,655.5 |
| M16 | 16014,720 | 320 | +6.4% | 4,673.1 |
| M17 | 17015,640 | 340 | +6.8% | 4,690.7 |
| M18 | 18016,560 | 360 | +7.2% | 4,708.2 |
| M19 | 19017,480 | 380 | +7.6% | 4,725.8 |
| M20 | 20018,400 | 400 | +8% | 4,743.4 |
| M21 | 21019,320 | 420 | +8.4% | 4,760.9 |
| M22 | 22020,240 | 440 | +8.8% | 4,778.5 |
| M23 | 23021,160 | 460 | +9.2% | 4,796.1 |
| M24 | 24022,080 | 480 | +9.6% | 4,813.6 |
| M25 | 25023,000 | 500 | +10% | 4,831.2 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Party Poppers blast everything around them. They hold a few pops that come back slowly, so save them for big groups!
Hits flyers
Other instant toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.