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Bedtime vs. Nightmares Wiki
Flashlight

Toy · Shooter

Flashlight

Shines a burning beam on monsters in front of it, flyers too. Hottest up close. Its light weakens shadows.

ShooterHits flyersGives light
Glow cost
125 100 at Lv 25
Card recharge
7.5s
Unlocks
Level 15
Coins to Lv 25
213,390
Damage per second
35 → 102.5 at Lv 25
Flashlight at Lv 1. Nightmares held in the beam by a Pillow Wall, and a Night Moth flying through it.

How it works.

The Bedtime Book says, at Lv 1

35 damage per second up close, 18 at the far end of its 3-tile beam. Toughness 300. Hits flying monsters.

And at Lv 25

103 damage per second up close, 51 at the far end of its 5-tile beam. Toughness 660. Hits flying monsters.

Every level, 1 to 25.

Upgrading costs coins, once, and lasts for good. Lv 25 costs 213,390 coins in all. The green rows are the levels with a milestone perk.

Damage per second by level

Flashlight, in damage a second. The dots are the perk levels.

050100150200Lv 1Lv 5Lv 10Lv 15Lv 20Lv 2535102.5
LevelUpgradeCoins so farDamage / sToughnessReachGlow costPerk
Lv 1–0353003 tiles125
Lv 216016037.53153 tiles125
Lv 320036039.93303 tiles125
Lv 426062042.43453 tiles125
Lv 534096044.83604 tiles125Beam reaches 1 tile further
Lv 64301,39047.23754 tiles125
Lv 75501,94049.73904 tiles125
Lv 87002,64052.14054 tiles125
Lv 99003,54054.64204 tiles125
Lv 101,1504,69065.84354 tiles125+25% damage
Lv 111,5006,19068.24504 tiles125
Lv 121,9008,09070.74654 tiles125
Lv 132,40010,49073.24804 tiles125
Lv 143,10013,59075.64954 tiles125
Lv 153,95017,540785105 tiles125Beam reaches 1 tile further
Lv 165,05022,59080.55255 tiles125
Lv 176,50029,090835405 tiles125
Lv 188,30037,39085.45555 tiles125
Lv 1910,50047,89087.85705 tiles125
Lv 2013,50061,39090.35855 tiles100Costs 25 less Glow
Lv 2117,50078,89092.86005 tiles100
Lv 2222,500101,39095.26155 tiles100
Lv 2328,500129,89097.76305 tiles100
Lv 2436,500166,390100.16455 tiles100
Lv 2547,000213,390102.56605 tiles100

Each level adds +7% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 160 coins and grow ×1.28 a level. How toy levels work

Milestone perks.

LevelPerkCoins to get there
Lv 5Beam reaches 1 tile further960
Lv 10+25% damage4,690
Lv 15Beam reaches 1 tile further17,540
Lv 20Costs 25 less Glow61,390

Lv 1 against Lv 25.

The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.

Nightmares held in the beam by a Pillow Wall, and a Night Moth flying through it. The nightmares and their health are the same in both halves: only the toy's level differs.
Lv 1All defeated in 6.3s
Lv 25All defeated in 2.2s

Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison

Toy Mastery.

From campaign level 100, a Flashlight at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.

RankGemsCoins, after the storyWins at Lv 25BonusDamage / sToughness
Lv 25–––102.5660
M1Free20+0.4%103663
M2Free40+0.8%103.4665
M3Free60+1.2%103.8668
M4Free80+1.6%104.2671
M5Free100+2%104.6673
M6605,520120+2.4%105676
M7706,440140+2.8%105.4678
M8807,360160+3.2%105.8681
M9908,280180+3.6%106.2684
M101009,200200+4%106.7686
M1111010,120220+4.4%107.1689
M1212011,040240+4.8%107.5692
M1313011,960260+5.2%107.9694
M1414012,880280+5.6%108.3697
M1515013,800300+6%108.7700
M1616014,720320+6.4%109.1702
M1717015,640340+6.8%109.5705
M1818016,560360+7.2%109.9708
M1919017,480380+7.6%110.3710
M2020018,400400+8%110.8713
M2121019,320420+8.4%111.2715
M2222020,240440+8.8%111.6718
M2323021,160460+9.2%112721
M2424022,080480+9.6%112.4723
M2525023,000500+10%112.8726

Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works

Using it.

The game's tip

Flashlights burn hottest up close: put a wall right in front of one. Their beam lights up the dark too.

Hits flyers

Its light ends their resistance

Other shooter toys

Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.

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