
Toy · Shooter
Flashlight
Shines a burning beam on monsters in front of it, flyers too. Hottest up close. Its light weakens shadows.
- Glow cost
125 100 at Lv 25- Card recharge
- 7.5s
- Unlocks
- Level 15
- Coins to Lv 25
213,390- Damage per second
- 35 → 102.5 at Lv 25
How it works.
- Burns everything in a beam 3 tiles long down its own lane, all the time: its damage is per second, to every nightmare in the beam at once. The beam is at full power over its first two thirds, then fades to 50% at the tip.
- A beam is light: Shades and other shadowy nightmares standing in it lose their half-damage resistance.
- It hits flying nightmares.
- It gives light: 1 tile around it.
- Toughness 300: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
35 damage per second up close, 18 at the far end of its 3-tile beam. Toughness 300. Hits flying monsters.
And at Lv 25
103 damage per second up close, 51 at the far end of its 5-tile beam. Toughness 660. Hits flying monsters.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 213,390 coins in all. The green rows are the levels with a milestone perk.
Damage per second by level
Flashlight, in damage a second. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage / s | Toughness | Reach | Glow cost | Perk |
|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 35 | 300 | 3 tiles | 125 | |
| Lv 2 | 160 | 160 | 37.5 | 315 | 3 tiles | 125 | |
| Lv 3 | 200 | 360 | 39.9 | 330 | 3 tiles | 125 | |
| Lv 4 | 260 | 620 | 42.4 | 345 | 3 tiles | 125 | |
| Lv 5 | 340 | 960 | 44.8 | 360 | 4 tiles | 125 | Beam reaches 1 tile further |
| Lv 6 | 430 | 1,390 | 47.2 | 375 | 4 tiles | 125 | |
| Lv 7 | 550 | 1,940 | 49.7 | 390 | 4 tiles | 125 | |
| Lv 8 | 700 | 2,640 | 52.1 | 405 | 4 tiles | 125 | |
| Lv 9 | 900 | 3,540 | 54.6 | 420 | 4 tiles | 125 | |
| Lv 10 | 1,150 | 4,690 | 65.8 | 435 | 4 tiles | 125 | +25% damage |
| Lv 11 | 1,500 | 6,190 | 68.2 | 450 | 4 tiles | 125 | |
| Lv 12 | 1,900 | 8,090 | 70.7 | 465 | 4 tiles | 125 | |
| Lv 13 | 2,400 | 10,490 | 73.2 | 480 | 4 tiles | 125 | |
| Lv 14 | 3,100 | 13,590 | 75.6 | 495 | 4 tiles | 125 | |
| Lv 15 | 3,950 | 17,540 | 78 | 510 | 5 tiles | 125 | Beam reaches 1 tile further |
| Lv 16 | 5,050 | 22,590 | 80.5 | 525 | 5 tiles | 125 | |
| Lv 17 | 6,500 | 29,090 | 83 | 540 | 5 tiles | 125 | |
| Lv 18 | 8,300 | 37,390 | 85.4 | 555 | 5 tiles | 125 | |
| Lv 19 | 10,500 | 47,890 | 87.8 | 570 | 5 tiles | 125 | |
| Lv 20 | 13,500 | 61,390 | 90.3 | 585 | 5 tiles | 100 | Costs 25 less Glow |
| Lv 21 | 17,500 | 78,890 | 92.8 | 600 | 5 tiles | 100 | |
| Lv 22 | 22,500 | 101,390 | 95.2 | 615 | 5 tiles | 100 | |
| Lv 23 | 28,500 | 129,890 | 97.7 | 630 | 5 tiles | 100 | |
| Lv 24 | 36,500 | 166,390 | 100.1 | 645 | 5 tiles | 100 | |
| Lv 25 | 47,000 | 213,390 | 102.5 | 660 | 5 tiles | 100 |
Each level adds +7% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 160 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Beam reaches 1 tile further | 960 |
| Lv 10 | +25% damage | 4,690 |
| Lv 15 | Beam reaches 1 tile further | 17,540 |
| Lv 20 | Costs 25 less Glow | 61,390 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Flashlight at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage / s | Toughness |
|---|---|---|---|---|---|
| Lv 25 | – | – | – | 102.5 | 660 |
| M1 | Free | 20 | +0.4% | 103 | 663 |
| M2 | Free | 40 | +0.8% | 103.4 | 665 |
| M3 | Free | 60 | +1.2% | 103.8 | 668 |
| M4 | Free | 80 | +1.6% | 104.2 | 671 |
| M5 | Free | 100 | +2% | 104.6 | 673 |
| M6 | 605,520 | 120 | +2.4% | 105 | 676 |
| M7 | 706,440 | 140 | +2.8% | 105.4 | 678 |
| M8 | 807,360 | 160 | +3.2% | 105.8 | 681 |
| M9 | 908,280 | 180 | +3.6% | 106.2 | 684 |
| M10 | 1009,200 | 200 | +4% | 106.7 | 686 |
| M11 | 11010,120 | 220 | +4.4% | 107.1 | 689 |
| M12 | 12011,040 | 240 | +4.8% | 107.5 | 692 |
| M13 | 13011,960 | 260 | +5.2% | 107.9 | 694 |
| M14 | 14012,880 | 280 | +5.6% | 108.3 | 697 |
| M15 | 15013,800 | 300 | +6% | 108.7 | 700 |
| M16 | 16014,720 | 320 | +6.4% | 109.1 | 702 |
| M17 | 17015,640 | 340 | +6.8% | 109.5 | 705 |
| M18 | 18016,560 | 360 | +7.2% | 109.9 | 708 |
| M19 | 19017,480 | 380 | +7.6% | 110.3 | 710 |
| M20 | 20018,400 | 400 | +8% | 110.8 | 713 |
| M21 | 21019,320 | 420 | +8.4% | 111.2 | 715 |
| M22 | 22020,240 | 440 | +8.8% | 111.6 | 718 |
| M23 | 23021,160 | 460 | +9.2% | 112 | 721 |
| M24 | 24022,080 | 480 | +9.6% | 112.4 | 723 |
| M25 | 25023,000 | 500 | +10% | 112.8 | 726 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Flashlights burn hottest up close: put a wall right in front of one. Their beam lights up the dark too.
Hits flyers
Its light ends their resistance
Other shooter toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.