
Toy · Shooter
Night Owl
Sees perfectly in the dark: its glowing feathers hit shadow monsters twice as hard. Hits flyers too.
- Glow cost
150 125 at Lv 25- Card recharge
- 7.5s
- Unlocks
- Level 320Level 175
- Arrives trained
- Lv 14Lv 11
- Coins to Lv 25
399,410- Damage per second
- 20 → 67.4 at Lv 25
How it works.
- Shoots straight down its own lane at the first nightmare in the way. Front shields block straight shots.
- Deals ×2 damage to shadowy nightmares (Shades, the Shadow King, Shadowed elites).
- It hits flying nightmares.
- It gives light: 3 tiles around it.
- Toughness 300: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
30 damage every 1.5s. Toughness 300. Hits flying monsters.
And at Lv 25
88 damage every 1.3s. Toughness 660. Hits flying monsters.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 399,410 coins in all. The green rows are the levels with a milestone perk.
Damage per second by level
Night Owl, in damage a second. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Every | Damage / s | Toughness | Pierces | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 30 | 1.5s | 20 | 300 | – | 150 | |
| Lv 2 | 300 | 300 | 32.1 | 1.5s | 21.4 | 315 | – | 150 | |
| Lv 3 | 380 | 680 | 34.2 | 1.5s | 22.8 | 330 | – | 150 | |
| Lv 4 | 490 | 1,170 | 36.3 | 1.5s | 24.2 | 345 | – | 150 | |
| Lv 5 | 630 | 1,800 | 38.4 | 1.3s | 29.4 | 360 | – | 150 | Shoots 15% faster |
| Lv 6 | 810 | 2,610 | 40.5 | 1.3s | 31.1 | 375 | – | 150 | |
| Lv 7 | 1,050 | 3,660 | 42.6 | 1.3s | 32.7 | 390 | – | 150 | |
| Lv 8 | 1,300 | 4,960 | 44.7 | 1.3s | 34.3 | 405 | – | 150 | |
| Lv 9 | 1,700 | 6,660 | 46.8 | 1.3s | 35.9 | 420 | – | 150 | |
| Lv 10 | 2,150 | 8,810 | 56.4 | 1.3s | 43.2 | 435 | – | 150 | +25% damage |
| Lv 11 | 2,750 | 11,560 | 58.5 | 1.3s | 44.9 | 450 | – | 150 | |
| Lv 12 | 3,550 | 15,110 | 60.6 | 1.3s | 46.5 | 465 | – | 150 | |
| Lv 13 | 4,550 | 19,660 | 62.7 | 1.3s | 48.1 | 480 | – | 150 | |
| Lv 14 | 5,800 | 25,460 | 64.8 | 1.3s | 49.7 | 495 | – | 150 | |
| Lv 15 | 7,450 | 32,910 | 66.9 | 1.3s | 51.3 | 510 | +1 | 150 | Feathers pass through one monster |
| Lv 16 | 9,500 | 42,410 | 69 | 1.3s | 52.9 | 525 | +1 | 150 | |
| Lv 17 | 12,000 | 54,410 | 71.1 | 1.3s | 54.5 | 540 | +1 | 150 | |
| Lv 18 | 15,500 | 69,910 | 73.2 | 1.3s | 56.1 | 555 | +1 | 150 | |
| Lv 19 | 20,000 | 89,910 | 75.3 | 1.3s | 57.7 | 570 | +1 | 150 | |
| Lv 20 | 25,500 | 115,410 | 77.4 | 1.3s | 59.3 | 585 | +1 | 125 | Costs 25 less Glow |
| Lv 21 | 32,500 | 147,910 | 79.5 | 1.3s | 61 | 600 | +1 | 125 | |
| Lv 22 | 42,000 | 189,910 | 81.6 | 1.3s | 62.6 | 615 | +1 | 125 | |
| Lv 23 | 53,500 | 243,410 | 83.7 | 1.3s | 64.2 | 630 | +1 | 125 | |
| Lv 24 | 68,500 | 311,910 | 85.8 | 1.3s | 65.8 | 645 | +1 | 125 | |
| Lv 25 | 87,500 | 399,410 | 87.9 | 1.3s | 67.4 | 660 | +1 | 125 |
Each level adds +7% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 300 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Shoots 15% faster | 1,800 |
| Lv 10 | +25% damage | 8,810 |
| Lv 15 | Feathers pass through one monster | 32,910 |
| Lv 20 | Costs 25 less Glow | 115,410 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Night Owl at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage | Damage / s | Toughness |
|---|---|---|---|---|---|---|
| Lv 25 | – | – | – | 87.9 | 67.4 | 660 |
| M1 | Free | 20 | +0.4% | 88.3 | 67.7 | 663 |
| M2 | Free | 40 | +0.8% | 88.6 | 67.9 | 665 |
| M3 | Free | 60 | +1.2% | 89 | 68.2 | 668 |
| M4 | Free | 80 | +1.6% | 89.3 | 68.5 | 671 |
| M5 | Free | 100 | +2% | 89.7 | 68.7 | 673 |
| M6 | 605,520 | 120 | +2.4% | 90 | 69 | 676 |
| M7 | 706,440 | 140 | +2.8% | 90.4 | 69.3 | 678 |
| M8 | 807,360 | 160 | +3.2% | 90.7 | 69.5 | 681 |
| M9 | 908,280 | 180 | +3.6% | 91.1 | 69.8 | 684 |
| M10 | 1009,200 | 200 | +4% | 91.4 | 70.1 | 686 |
| M11 | 11010,120 | 220 | +4.4% | 91.8 | 70.4 | 689 |
| M12 | 12011,040 | 240 | +4.8% | 92.1 | 70.6 | 692 |
| M13 | 13011,960 | 260 | +5.2% | 92.5 | 70.9 | 694 |
| M14 | 14012,880 | 280 | +5.6% | 92.8 | 71.2 | 697 |
| M15 | 15013,800 | 300 | +6% | 93.2 | 71.4 | 700 |
| M16 | 16014,720 | 320 | +6.4% | 93.5 | 71.7 | 702 |
| M17 | 17015,640 | 340 | +6.8% | 93.9 | 72 | 705 |
| M18 | 18016,560 | 360 | +7.2% | 94.2 | 72.2 | 708 |
| M19 | 19017,480 | 380 | +7.6% | 94.6 | 72.5 | 710 |
| M20 | 20018,400 | 400 | +8% | 94.9 | 72.8 | 713 |
| M21 | 21019,320 | 420 | +8.4% | 95.3 | 73.1 | 715 |
| M22 | 22020,240 | 440 | +8.8% | 95.6 | 73.3 | 718 |
| M23 | 23021,160 | 460 | +9.2% | 96 | 73.6 | 721 |
| M24 | 24022,080 | 480 | +9.6% | 96.3 | 73.9 | 723 |
| M25 | 25023,000 | 500 | +10% | 96.7 | 74.1 | 726 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Night Owls are the best toy against Shades and the Shadow King.
Hits flyers
Its light ends their resistance
Other shooter toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.