
Toy · Shooter
Triple Squirter
Three nozzles! Squirts down its own lane and both lanes next to it.
- Glow cost
250 200 at Lv 25- Card recharge
- 7.5s
- Unlocks
- Level 80
- Arrives trained
- Lv 7
- Coins to Lv 25
320,200- Damage per second
- 17.9 → 83.7 at Lv 25
How it works.
- Shoots straight down its lane and the lane on each side (3 lanes) at the first nightmare in the way. Front shields block straight shots.
- It can't reach flying nightmares.
- Toughness 300: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
25 damage every 1.4s. Toughness 300.
And at Lv 25
73 damage every 0.88s. Toughness 660.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 320,200 coins in all. The green rows are the levels with a milestone perk.
Damage per second by level
Triple Squirter, in damage a second. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Every | Damage / s | Toughness | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 25 | 1.4s | 17.9 | 300 | 250 | |
| Lv 2 | 240 | 240 | 26.8 | 1.4s | 19.1 | 315 | 250 | |
| Lv 3 | 310 | 550 | 28.5 | 1.4s | 20.4 | 330 | 250 | |
| Lv 4 | 390 | 940 | 30.2 | 1.4s | 21.6 | 345 | 250 | |
| Lv 5 | 500 | 1,440 | 32 | 1.12s | 28.6 | 360 | 250 | Squirts 25% faster |
| Lv 6 | 640 | 2,080 | 33.8 | 1.12s | 30.1 | 375 | 250 | |
| Lv 7 | 820 | 2,900 | 35.5 | 1.12s | 31.7 | 390 | 250 | |
| Lv 8 | 1,050 | 3,950 | 37.2 | 1.12s | 33.3 | 405 | 250 | |
| Lv 9 | 1,350 | 5,300 | 39 | 1.12s | 34.8 | 420 | 250 | |
| Lv 10 | 1,750 | 7,050 | 47 | 1.12s | 42 | 435 | 250 | +25% damage |
| Lv 11 | 2,200 | 9,250 | 48.8 | 1.12s | 43.5 | 450 | 250 | |
| Lv 12 | 2,850 | 12,100 | 50.5 | 1.12s | 45.1 | 465 | 250 | |
| Lv 13 | 3,650 | 15,750 | 52.2 | 1.12s | 46.7 | 480 | 250 | |
| Lv 14 | 4,650 | 20,400 | 54 | 1.12s | 48.2 | 495 | 250 | |
| Lv 15 | 5,950 | 26,350 | 55.8 | 1.12s | 49.8 | 510 | 200 | Costs 50 less Glow |
| Lv 16 | 7,600 | 33,950 | 57.5 | 1.12s | 51.3 | 525 | 200 | |
| Lv 17 | 9,750 | 43,700 | 59.2 | 1.12s | 52.9 | 540 | 200 | |
| Lv 18 | 12,500 | 56,200 | 61 | 1.12s | 54.5 | 555 | 200 | |
| Lv 19 | 16,000 | 72,200 | 62.8 | 1.12s | 56 | 570 | 200 | |
| Lv 20 | 20,500 | 92,700 | 64.5 | 0.97s | 66.8 | 585 | 200 | Squirts 20% faster |
| Lv 21 | 26,000 | 118,700 | 66.2 | 0.97s | 68.6 | 600 | 200 | |
| Lv 22 | 33,500 | 152,200 | 68 | 0.97s | 70.4 | 615 | 200 | |
| Lv 23 | 43,000 | 195,200 | 69.8 | 0.97s | 72.2 | 630 | 200 | |
| Lv 24 | 55,000 | 250,200 | 71.5 | 0.97s | 74.1 | 645 | 200 | |
| Lv 25 | 70,000 | 320,200 | 73.2 | 0.88s | 83.7 | 660 | 200 | Squirts 15% faster |
Each level adds +7% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 240 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Squirts 25% faster | 1,440 |
| Lv 10 | +25% damage | 7,050 |
| Lv 15 | Costs 50 less Glow | 26,350 |
| Lv 20 | Squirts 20% faster | 92,700 |
| Lv 25 | Squirts 15% faster | 320,200 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Triple Squirter at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage | Damage / s | Toughness |
|---|---|---|---|---|---|---|
| Lv 25 | – | – | – | 73.2 | 83.7 | 660 |
| M1 | Free | 20 | +0.4% | 73.5 | 84 | 663 |
| M2 | Free | 40 | +0.8% | 73.8 | 84.4 | 665 |
| M3 | Free | 60 | +1.2% | 74.1 | 84.7 | 668 |
| M4 | Free | 80 | +1.6% | 74.4 | 85.1 | 671 |
| M5 | Free | 100 | +2% | 74.7 | 85.4 | 673 |
| M6 | 605,520 | 120 | +2.4% | 75 | 85.7 | 676 |
| M7 | 706,440 | 140 | +2.8% | 75.3 | 86.1 | 678 |
| M8 | 807,360 | 160 | +3.2% | 75.6 | 86.4 | 681 |
| M9 | 908,280 | 180 | +3.6% | 75.9 | 86.7 | 684 |
| M10 | 1009,200 | 200 | +4% | 76.2 | 87.1 | 686 |
| M11 | 11010,120 | 220 | +4.4% | 76.5 | 87.4 | 689 |
| M12 | 12011,040 | 240 | +4.8% | 76.8 | 87.7 | 692 |
| M13 | 13011,960 | 260 | +5.2% | 77.1 | 88.1 | 694 |
| M14 | 14012,880 | 280 | +5.6% | 77.4 | 88.4 | 697 |
| M15 | 15013,800 | 300 | +6% | 77.6 | 88.7 | 700 |
| M16 | 16014,720 | 320 | +6.4% | 77.9 | 89.1 | 702 |
| M17 | 17015,640 | 340 | +6.8% | 78.2 | 89.4 | 705 |
| M18 | 18016,560 | 360 | +7.2% | 78.5 | 89.7 | 708 |
| M19 | 19017,480 | 380 | +7.6% | 78.8 | 90.1 | 710 |
| M20 | 20018,400 | 400 | +8% | 79.1 | 90.4 | 713 |
| M21 | 21019,320 | 420 | +8.4% | 79.4 | 90.7 | 715 |
| M22 | 22020,240 | 440 | +8.8% | 79.7 | 91.1 | 718 |
| M23 | 23021,160 | 460 | +9.2% | 80 | 91.4 | 721 |
| M24 | 24022,080 | 480 | +9.6% | 80.3 | 91.8 | 723 |
| M25 | 25023,000 | 500 | +10% | 80.6 | 92.1 | 726 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Triple Squirters cover three lanes at once. Put them in the middle rows!
Other shooter toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.