Upgrades, all of them.
Everything that makes the toy box stronger for good: toy levels and their perks, the Bedroom, Dream Stars, Dream Light and Toy Mastery, with every price.
Toy levels and perks.
Every toy goes from Lv 1 to Lv 25. A level costs coins, once, and counts in every mode.
- Each level adds a fixed share of the Lv 1 number: a Dart Soldier gets +7% damage and +5% toughness per level, so Lv 25 is +168% damage and +120% toughness before perks.
- Milestone perks come at Lv 5, 10, 15 and 20 (a few toys have one at Lv 25 too): cheaper, faster, piercing, a bigger blast, a longer stun. Perks that add damage or toughness add to the same total as the levels.
- Prices grow by a fixed factor: the first upgrade costs the toy's base price, and each one after costs about ×1.27 the last, rounded to a tidy number. The whole toy box to Lv 25 is 15,156,700 coins.
- New toys arrive trained. A toy won from the campaign starts at about 70% of the level a typical team has reached by then (Lv 8 at level 100, Lv 14 at 300, Lv 16 for the last toy at 450Lv 8 at level 100, Lv 10 at 160, Lv 12 for the last toy at 220), so it is worth using at once.
The story does not max a toy box: a team is around Lv 17 of 25 at the finale. Battle coins are doubled on PC, and the coins for the rest come from Hard Mode, More Nights, quests and awards (coins on PC).
For one toy's numbers at every level, open its page from the toy list. For what the levels look like in a fight, see Lv 1 against Lv 25.
| Toy | Damage / level | Toughness / level | Glow or speed / level | First upgrade | Price growth | Coins to Lv 25 | Lv 5 perk | Lv 10 perk | Lv 15 perk | Lv 20 perk | Lv 25 perk |
|---|---|---|---|---|---|---|---|---|---|---|---|
| +7% | +5% | – | 100 | ×1.27 | 114,320 | Shoots 15% faster | Costs 25 less Glow | Darts pierce one extra monster | +25% damage | Shoots 25% faster | |
| – | +5% | +4% | 100 | ×1.27 | 114,320 | Costs 10 less Glow | +15% Glow made | Makes Glow 10% faster | +20% Glow made | Makes Glow 15% faster | |
| – | +8% | – | 100 | ×1.27 | 114,320 | Recharges 20% faster | +25% toughness | Costs 25 less Glow | +50% toughness | – | |
| +7% | +6% | – | 120 | ×1.28 | 159,470 | +20% toughness | Longer reach | +30% damage | Punches 25% faster | – | |
| +6% | – | – | 100 | ×1.27 | 114,320 | Winds up 3s faster | Recharges 25% faster | Bigger boing | Winds up 3s faster | – | |
| +7% | +5% | – | 140 | ×1.28 | 186,510 | Bubbles slow 10% more | Costs 25 less Glow | Bubbles pass through one monster | Blows 30% faster | – | |
| +6% | – | – | 150 | ×1.28 | 201,020 | Recharges 15% faster | Bigger blast; Holds 3 pops | Costs 25 less Glow | Recharges 20% faster; Holds 4 pops | – | |
| +7% | +5% | – | 160 | ×1.28 | 213,390 | Beam reaches 1 tile further | +25% damage | Beam reaches 1 tile further | Costs 25 less Glow | – | |
| +7% | +5% | +1% | 170 | ×1.28 | 226,730 | Bigger splash | Lobs 20% faster; Splash reaches the lanes beside it | +30% damage | Costs 25 less Glow | Stronger splash beside it | |
| +5% | +5% | +3% | 170 | ×1.28 | 226,730 | Chews 20% faster | Chews big meals faster | Chews 30% faster | Costs 50 less Glow | – | |
| +5% | +5% | – | 170 | ×1.28 | 226,730 | Bigger lullaby | Slows 10% more | Lullaby hurts twice as much | Bigger lullaby | – | |
| +6% | – | – | 150 | ×1.28 | 201,020 | Stuns 1s longer | Reaches one more lane each way | Recharges 20% faster | Stuns 2s longer | – | |
| – | +8% | – | 180 | ×1.28 | 239,570 | Recharges 20% faster | +25% toughness | Costs 25 less Glow | +50% toughness | – | |
| +7% | +5% | – | 200 | ×1.28 | 266,870 | Launches 15% faster | +25% damage | Launches 20% faster | Costs 50 less Glow | Launches 25% faster | |
| – | +5% | +4% | 220 | ×1.28 | 292,490 | Costs 15 less Glow | +15% Glow made | Makes Glow 10% faster | +20% Glow made | – | |
| +10% | +5% | – | 220 | ×1.28 | 292,490 | Heals 20% more | Heals a wider area | Heals 25% faster | Costs 25 less Glow | – | |
| +6% | – | – | 240 | ×1.28 | 320,200 | Freezes 1s longer | Recharges 15% faster | Costs 25 less Glow | Freezes 2s longer | – | |
| +7% | +5% | +1% | 220 | ×1.28 | 292,490 | Squirts 15% faster | Costs 25 less Glow | Three squirts per shot | +25% damage | – | |
| – | +6% | – | 200 | ×1.28 | 266,870 | +50% toughness | Recharges 25% faster | +50% toughness | Recharges 25% faster | – | |
| +7% | – | – | 220 | ×1.28 | 292,490 | +25% damage | Costs 25 less Glow | +30% damage | Recharges 25% faster | – | |
| +7% | +5% | – | 240 | ×1.28 | 320,200 | Squirts 25% faster | +25% damage | Costs 50 less Glow | Squirts 20% faster | Squirts 15% faster | |
| – | +5% | +3% | 240 | ×1.28 | 320,200 | Pulls 25% faster | Reaches 1 tile further | Costs 25 less Glow | Pulls 25% faster | – | |
| +6% | – | – | 250 | ×1.28 | 332,830 | Recharges 15% faster | +25% damage | Knocks survivors back | Costs 50 less Glow | – | |
| +6% | +8% | – | 240 | ×1.28 | 320,200 | Pricklier: +50% poke damage | +25% toughness | Recharges 20% faster | Twice as prickly | – | |
| +7% | +5% | – | 250 | ×1.28 | 332,830 | Zaps one more monster | Zaps 20% faster; Sparks weaken less as they jump | +25% damage | Zaps one more monster | Sparks weaken even less | |
| +6% | – | – | 250 | ×1.28 | 332,830 | Pushes half a tile further | Recharges 15% faster | Blows one more lane each way | Costs 25 less Glow | – | |
| – | +5% | – | 260 | ×1.28 | 346,760 | Beat 5% faster | Reaches further | Beat 10% faster | Costs 25 less Glow | – | |
| +7% | +5% | – | 260 | ×1.28 | 346,760 | Stickier: slows 10% more | Bigger splash | Lobs 20% faster | +30% damage | – | |
| +7% | +6% | – | 260 | ×1.28 | 346,760 | Punches further back | +25% toughness | +30% damage | Punches 25% faster | – | |
| +6% | – | – | 260 | ×1.28 | 346,760 | Puffs up 2s faster | Stuns 1s longer | Recharges 20% faster | Bigger PFFFT | – | |
| – | +5% | +4% | 260 | ×1.28 | 346,760 | Costs 15 less Glow | Holds 10 more Glow | Makes Glow 10% faster | +20% Glow made | – | |
| +7% | +5% | – | 270 | ×1.28 | 359,680 | Beams reach 1 tile further | +25% damage | Costs 50 less Glow | Beams reach 1 tile further | – | |
| +7% | +5% | – | 270 | ×1.28 | 359,680 | Freezes 0.5s longer | Shoots 20% faster | +30% damage | Chillier: slows 20% more | – | |
| +7% | +5% | – | 270 | ×1.28 | 359,680 | +25% stronger shields | Shields a wider area | Shields 25% faster | Costs 25 less Glow | – | |
| +7% | +5% | – | 280 | ×1.28 | 373,600 | Fires 15% faster | +25% damage | Costs 75 less Glow | Fires 20% faster | – | |
| +7% | +5% | – | 280 | ×1.28 | 373,600 | +25% damage | Launches 20% faster | +30% damage | Costs 50 less Glow | – | |
| +5% | +5% | +3% | 280 | ×1.28 | 373,600 | Empties 25% faster | Reaches further | Empties big catches faster | Costs 25 less Glow | – | |
| +7% | +6% | – | 290 | ×1.28 | 386,530 | +25% toughness | +25% damage | Spins 20% faster | Spins wider | – | |
| +6% | – | – | 290 | ×1.28 | 386,530 | Freezes 1s longer | Recharges 15% faster | Costs 25 less Glow | Freezes 2s longer | – | |
| +7% | +5% | – | 300 | ×1.28 | 399,410 | Shoots 15% faster | +25% damage | Feathers pass through one monster | Costs 25 less Glow | – | |
| – | +5% | +4% | 300 | ×1.28 | 399,410 | Costs 15 less Glow | +15% Glow made | Makes Glow 10% faster | +20% Glow made | – | |
| – | +5% | – | 300 | ×1.28 | 399,410 | Stickier: slows 10% more | Costs 25 less Glow | Recharges 20% faster | Stickier: slows 10% more | – | |
| +7% | +5% | – | 300 | ×1.28 | 399,410 | Dizzier: 0.5s longer | Shoots 20% faster | Costs 50 less Glow | Dizzier: 0.5s longer | – | |
| +6% | – | – | 310 | ×1.28 | 413,300 | Recharges 15% faster | +25% damage | Costs 25 less Glow | Slows 20% more | – | |
| +7% | +5% | – | 310 | ×1.28 | 413,300 | Bigger splash | +25% damage | Fires 20% faster | Costs 50 less Glow | – | |
| – | +8% | – | 320 | ×1.28 | 426,080 | Repairs 50% faster | +25% toughness | Recharges 20% faster | +50% toughness | – | |
| +7% | +5% | – | 320 | ×1.28 | 426,080 | Fires 15% faster | +25% damage | Four-shot bursts | Costs 50 less Glow | – | |
| +5% | +5% | +3% | 320 | ×1.28 | 426,080 | Bites 20% faster | Stronger venom | Bites 25% faster | Costs 25 less Glow | – | |
| +7% | +5% | – | 320 | ×1.28 | 426,080 | +25% damage | Spins wider | +50% toughness | +30% damage | – |
The Bedroom.
Ten upgrades that help every battle, bought with coins on the Upgrades screen. All of them together cost 392,500 coins.
| Upgrade | What it does | Before | Each level, and its price in coins | All levels |
|---|---|---|---|---|
| Bedtime Snack | Start every battle with extra Glow. | – | +25 starting Glow for 500 +50 starting Glow for 1,500 +75 starting Glow for 4,000 +100 starting Glow for 10,000 +150 starting Glow for 25,000 | 41,000 |
| Bright Moon | Moonbeam Glow falls from the window more often. | x1 moonbeams | x1.1 moonbeams for 800 x1.2 moonbeams for 2,500 x1.3 moonbeams for 7,000 x1.45 moonbeams for 18,000 | 28,300 |
| Firefly Helper | A friendly firefly collects Glow for you after a few seconds. | – | Collects after 6s for 1,200 Collects after 4s for 4,000 Collects after 2.5s for 12,000 Collects after 1.2s for 30,000 | 47,200 |
| Bigger Toy Box | Bring more toys into every battle. | 6 toy slots | 7 toy slots for 3,000 8 toy slots for 15,000 9 toy slots for 50,000 | 68,000 |
| Sweet Dreams | The kid can take more scares before waking up. | 3 hearts | 4 hearts for 5,000 5 hearts for 20,000 | 25,000 |
| Wishing Jar | Hold more Dream Stars for supercharging toys. | Hold 3 Dream Stars | Hold 4 Dream Stars for 2,000 Hold 5 Dream Stars for 9,000 | 11,000 |
| Super Sleepover | Supercharged toys are even stronger. | x1 supercharge power | x1.2 supercharge power for 1,500 x1.4 supercharge power for 6,000 x1.6 supercharge power for 20,000 | 27,500 |
| Piggy Bank | Earn more coins from every victory. | – | +10% coins for 1,000 +20% coins for 4,000 +30% coins for 12,000 +50% coins for 35,000 | 52,000 |
| Wind-Up Keys | Toy cards recharge faster. | – | 5% faster recharge for 1,500 10% faster recharge for 5,000 15% faster recharge for 15,000 20% faster recharge for 40,000 | 61,500 |
| Turbo Cars | Wind-up race cars rebuild after they are used. | – | Rebuild in 90s for 6,000 Rebuild in 60s for 25,000 | 31,000 |
Dream Stars.
From level 8, glowing nightmares drop Dream Stars. Spend one on a toy on the board to supercharge it: what happens depends on the kind of toy.
| Kind of toy | With a Dream Star | Toys |
|---|---|---|
| Shooters | For 3 seconds it fires six times as fast, and each shot does ×1.5 damage. | |
| Beams | For 3 seconds its beam does ×4 damage and reaches 3 tiles farther. | |
| Fighters | For 2.5 seconds it swings every 0.3 seconds for ×3 damage, all around it and into the lanes beside it. The Sock Snake's venom is tripled too. | |
| Chompers | It stops chewing and gulps down up to three nightmares within 3.5 tiles at once. A boss takes four bites' worth of damage instead. | |
| Glow makers | Three Glow orbs at once, each 1.2 times a normal batch. | |
| Walls | Fully repaired, with a shield worth half its toughness on top. | |
| Wind-up traps | Wound up at once: ready to go off. | |
| Auras | For 4 seconds its ring is twice as wide. | |
| Healers | Every toy within two columns and one lane of it is healed to full. | |
| Glow Stars | A flash: every nightmare within 2.5 tiles is stunned for 2 seconds. | |
| Floor traps | For 4 seconds it does ×5 damage. | |
| Toy Magnet | It pulls the helmets and shields off up to nine nightmares at once. | |
| Toy Drum | For 6 seconds its boost is doubled. | |
| Umbrella | A triple shield for every toy within at least 2 tiles. |
The kid's Wishing Jar holds 3 stars (4 and 5 with its upgrades). Super Sleepover makes every supercharge ×1.2, ×1.4 and ×1.6 as strong: the times above are longer and the damage higher by that much.
Dream Light.
An endless upgrade for coins, open after level 200: every level owned gives every toy +0.5% damage and +0.5% toughness, in every mode. There is no cap.
- Level k costs 300,000 × 1.10k coins, rounded to 500. Each level lights a bulb on the string of fairy lights by the kid's bed.
- It raises damage and toughness, and what follows them: heals, shields, thorns and what a chomper can swallow. It never touches attack speed, range, Glow, prices or recharge.
- Auto-invest (a switch on its row, on by default): after each battle, once your team's toys are Lv 25 and the Bedroom is full, it keeps ten nights of coins and spends the rest on Dream Light.
- The nights count on it. From about level 880 the nightmares' health and bites grow by the Dream Light a player on pace would own, so the campaign stays as hard as it was tuned. What you feel is your lead over that pace, which the Upgrades screen shows.
- Every level is a lead. The phone game's nights start to count Dream Light from about level 880. The PC game's story ends at level 240, so its nights never do.
| Dream Light | Price (coins) | Coins in all | Every toy's damage and toughness |
|---|---|---|---|
| Lv 1 | 330,000 | 330,000 | +0.5% |
| Lv 2 | 363,000 | 693,000 | +1% |
| Lv 3 | 399,500 | 1,092,500 | +1.5% |
| Lv 4 | 439,000 | 1,531,500 | +2% |
| Lv 5 | 483,000 | 2,014,500 | +2.5% |
| Lv 10 | 778,000 | 5,259,000 | +5% |
| Lv 15 | 1,253,000 | 10,484,000 | +7.5% |
| Lv 20 | 2,018,000 | 18,900,000 | +10% |
| Lv 25 | 3,250,500 | 32,454,000 | +12.5% |
| Lv 30 | 5,235,000 | 54,283,000 | +15% |
| Lv 40 | 13,578,000 | 146,056,000 | +20% |
| Lv 50 | 35,217,500 | 384,089,500 | +25% |
| Lv 75 | 381,568,500 | 4,193,954,000 | +37.5% |
| Lv 100 | 4,134,183,500 | 45,472,720,500 | +50% |
| Campaign level | Dream Light the nights count on | Nightmare health and bites |
|---|---|---|
| Level 800 | 0 | +0% |
| Level 900 | 0.3 | +0.2% |
| Level 1,000 | 2.2 | +1.1% |
| Level 1,500 | 9.6 | +4.8% |
| Level 2,000 | 15 | +7.5% |
| Level 3,000 | 22.9 | +11.4% |
| Level 4,000 | 28.5 | +14.3% |
| Level 5,000 | 32.9 | +16.5% |
Toy levels give much more for the same coins: finish your team's toys and the Bedroom first.
Toy Mastery.
After level 100, a toy at Lv 25 can earn 25 Mastery ranks, M1 to M25. Each rank gives that toy +0.4% damage and toughness: +10% at M25. It adds to Dream Light.
- Ranks 1 to 5 are free. From M6 a rank costs 10 gems × the rank: 60 for M6, 250 for M25, 3,100 for all of them.From M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress. Once the story is done that is 5,520 coins for M6 and 23,000 for M25.
- Every rank needs wins: 20 × the rank counted wins with the toy on the board at Lv 25. A counted win is a won Daily Dream or Hard night, or a campaign win within 100 levels of your highest. Longest Night never counts.
- Toys whose job isn't damage get better at their job too, by the same 0.4% a rank: Glow makers drop Glow faster, the Toy Drum boosts more, the Toy Magnet pulls sooner, Sticky Tape slows for longer. Glow Stars' light reaches farther at twice that rate: 2.5 tiles become 3 at M25.
- The nights never count Mastery: every rank is a real lead.
What the ranks raise, toy by toy
| What the ranks raise | Toys | For example, Lv 25 to M25 |
|---|---|---|
| Damage and toughness | Dart Soldier: damage 58.6 → 64.5; toughness 660 → 726 | |
| Damage | Party Popper: damage 4,392 → 4,831.2 | |
| Glow speed and toughness | Nightlight: toughness 660 → 726; Glow every 16s → 14.55s | |
| Toughness | Pillow Wall: toughness 14,680 → 16,148 | |
| Healing and toughness | Band-Aid Bunny: toughness 1,320 → 1,452; heals 306 → 337 | |
| Toughness and a wider light | Glow Stars: toughness 1,032 → 1,135; light 2.5 tiles → 3 tiles | |
| Magnet speed and toughness | Toy Magnet: toughness 660 → 726; every 6.31s → 5.73s | |
| Thorns and toughness | Cactus Plush: toughness 12,680 → 13,948; thorns 220 → 242 | |
| Beat boost and toughness | Toy Drum: toughness 880 → 968; boost 40% → 44% | |
| Shields and toughness | Umbrella: toughness 880 → 968; shield 838 → 921 | |
| Sticky time and toughness | Sticky Tape: toughness 660 → 726; slow lasts 1s → 1.1s |
The 25 ranks
| Rank | GemsCoins, after the story | Gems in allCoins in all | Wins at Lv 25 needed | Bonus |
|---|---|---|---|---|
| M1 | Free | 0 | 20 | +0.4% |
| M2 | Free | 0 | 40 | +0.8% |
| M3 | Free | 0 | 60 | +1.2% |
| M4 | Free | 0 | 80 | +1.6% |
| M5 | Free | 0 | 100 | +2% |
| M6 | 605,520 | 605,520 | 120 | +2.4% |
| M7 | 706,440 | 13011,960 | 140 | +2.8% |
| M8 | 807,360 | 21019,320 | 160 | +3.2% |
| M9 | 908,280 | 30027,600 | 180 | +3.6% |
| M10 | 1009,200 | 40036,800 | 200 | +4% |
| M11 | 11010,120 | 51046,920 | 220 | +4.4% |
| M12 | 12011,040 | 63057,960 | 240 | +4.8% |
| M13 | 13011,960 | 76069,920 | 260 | +5.2% |
| M14 | 14012,880 | 90082,800 | 280 | +5.6% |
| M15 | 15013,800 | 1,05096,600 | 300 | +6% |
| M16 | 16014,720 | 1,210111,320 | 320 | +6.4% |
| M17 | 17015,640 | 1,380126,960 | 340 | +6.8% |
| M18 | 18016,560 | 1,560143,520 | 360 | +7.2% |
| M19 | 19017,480 | 1,750161,000 | 380 | +7.6% |
| M20 | 20018,400 | 1,950179,400 | 400 | +8% |
| M21 | 21019,320 | 2,160198,720 | 420 | +8.4% |
| M22 | 22020,240 | 2,380218,960 | 440 | +8.8% |
| M23 | 23021,160 | 2,610240,120 | 460 | +9.2% |
| M24 | 24022,080 | 2,850262,200 | 480 | +9.6% |
| M25 | 25023,000 | 3,100285,200 | 500 | +10% |
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.