
Toy · Support
Glow Stars
Glow-in-the-dark stars that light up a big part of the room. Monsters in their light get hurt more, and Shades hate them!
- Glow cost
25- Card recharge
- 15s 8.44s at Lv 25
- Unlocks
- Level 70
- Arrives trained
- Lv 6
- Coins to Lv 25
266,870
How it works.
- It does not attack. It lights 2.5 tiles in every direction: shadowy nightmares in the light lose their resistance, fog lifts, sleepwalkers wake and frozen toys thaw twice as fast.
- Starlight: a nightmare standing in its own light takes 10% more damage from every toy's hit (shots, punches, beams, blasts, auras and traps), before its blanket, ice, shield and armor. Two stars over one tile don't add up, another lamp's light doesn't count, and a snuffed star gives nothing until it shines again. Race cars are not toys and hit as always.
- Toughness 300: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
Its light reaches 2.5 tiles in every direction. Monsters in its light take 10% more damage. Toughness 300.
And at Lv 25
Its light reaches 2.5 tiles in every direction. Monsters in its light take 10% more damage. Toughness 1,032.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 266,870 coins in all. The green rows are the levels with a milestone perk.
| Level | Upgrade | Coins so far | Toughness | Card back in | Glow cost | Perk |
|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 300 | 15s | 25 | |
| Lv 2 | 200 | 200 | 318 | 15s | 25 | |
| Lv 3 | 260 | 460 | 336 | 15s | 25 | |
| Lv 4 | 330 | 790 | 354 | 15s | 25 | |
| Lv 5 | 420 | 1,210 | 522 | 15s | 25 | +50% toughness |
| Lv 6 | 540 | 1,750 | 540 | 15s | 25 | |
| Lv 7 | 690 | 2,440 | 558 | 15s | 25 | |
| Lv 8 | 880 | 3,320 | 576 | 15s | 25 | |
| Lv 9 | 1,150 | 4,470 | 594 | 15s | 25 | |
| Lv 10 | 1,450 | 5,920 | 612 | 11.25s | 25 | Recharges 25% faster |
| Lv 11 | 1,850 | 7,770 | 630 | 11.25s | 25 | |
| Lv 12 | 2,350 | 10,120 | 648 | 11.25s | 25 | |
| Lv 13 | 3,000 | 13,120 | 666 | 11.25s | 25 | |
| Lv 14 | 3,850 | 16,970 | 684 | 11.25s | 25 | |
| Lv 15 | 4,950 | 21,920 | 852 | 11.25s | 25 | +50% toughness |
| Lv 16 | 6,350 | 28,270 | 870 | 11.25s | 25 | |
| Lv 17 | 8,100 | 36,370 | 888 | 11.25s | 25 | |
| Lv 18 | 10,500 | 46,870 | 906 | 11.25s | 25 | |
| Lv 19 | 13,500 | 60,370 | 924 | 11.25s | 25 | |
| Lv 20 | 17,000 | 77,370 | 942 | 8.44s | 25 | Recharges 25% faster |
| Lv 21 | 22,000 | 99,370 | 960 | 8.44s | 25 | |
| Lv 22 | 28,000 | 127,370 | 978 | 8.44s | 25 | |
| Lv 23 | 35,500 | 162,870 | 996 | 8.44s | 25 | |
| Lv 24 | 45,500 | 208,370 | 1,014 | 8.44s | 25 | |
| Lv 25 | 58,500 | 266,870 | 1,032 | 8.44s | 25 |
Each level adds +6% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 200 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | +50% toughness | 1,210 |
| Lv 10 | Recharges 25% faster | 5,920 |
| Lv 15 | +50% toughness | 21,920 |
| Lv 20 | Recharges 25% faster | 77,370 |
Toy Mastery.
From campaign level 100, a Glow Stars at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its toughness and a wider light: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Toughness | Light |
|---|---|---|---|---|---|
| Lv 25 | – | – | – | 1,032 | 2.5 tiles |
| M1 | Free | 20 | +0.4% | 1,036 | 2.52 tiles |
| M2 | Free | 40 | +0.8% | 1,040 | 2.54 tiles |
| M3 | Free | 60 | +1.2% | 1,044 | 2.56 tiles |
| M4 | Free | 80 | +1.6% | 1,049 | 2.58 tiles |
| M5 | Free | 100 | +2% | 1,053 | 2.6 tiles |
| M6 | 605,520 | 120 | +2.4% | 1,057 | 2.62 tiles |
| M7 | 706,440 | 140 | +2.8% | 1,061 | 2.64 tiles |
| M8 | 807,360 | 160 | +3.2% | 1,065 | 2.66 tiles |
| M9 | 908,280 | 180 | +3.6% | 1,069 | 2.68 tiles |
| M10 | 1009,200 | 200 | +4% | 1,073 | 2.7 tiles |
| M11 | 11010,120 | 220 | +4.4% | 1,077 | 2.72 tiles |
| M12 | 12011,040 | 240 | +4.8% | 1,082 | 2.74 tiles |
| M13 | 13011,960 | 260 | +5.2% | 1,086 | 2.76 tiles |
| M14 | 14012,880 | 280 | +5.6% | 1,090 | 2.78 tiles |
| M15 | 15013,800 | 300 | +6% | 1,094 | 2.8 tiles |
| M16 | 16014,720 | 320 | +6.4% | 1,098 | 2.82 tiles |
| M17 | 17015,640 | 340 | +6.8% | 1,102 | 2.84 tiles |
| M18 | 18016,560 | 360 | +7.2% | 1,106 | 2.86 tiles |
| M19 | 19017,480 | 380 | +7.6% | 1,110 | 2.88 tiles |
| M20 | 20018,400 | 400 | +8% | 1,115 | 2.9 tiles |
| M21 | 21019,320 | 420 | +8.4% | 1,119 | 2.92 tiles |
| M22 | 22020,240 | 440 | +8.8% | 1,123 | 2.94 tiles |
| M23 | 23021,160 | 460 | +9.2% | 1,127 | 2.96 tiles |
| M24 | 24022,080 | 480 | +9.6% | 1,131 | 2.98 tiles |
| M25 | 25023,000 | 500 | +10% | 1,135 | 3 tiles |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Monsters in Glow Stars' light take more damage from every toy. Put them where the fighting is, or where Shades walk.
Its light ends their resistance
Other support toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.