
Toy · Support
Band-Aid Bunny
Patches up nearby toys a little at a time.
- Glow cost
100 75 at Lv 25- Card recharge
- 15s
- Unlocks
- Level 50
- Early for gems
120- Arrives trained
- Lv 5
- Coins to Lv 25
292,490- Healing per second
- 50 → 255 at Lv 25
How it works.
- Every 1.5s it heals each toy within 1.5 tiles for 75. A little green heart floats off each toy it patches up.
- Toughness 600: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
Heals 75 every 1.5s. Toughness 600.
And at Lv 25
Heals 306 every 1.2s. Toughness 1,320.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 292,490 coins in all. The green rows are the levels with a milestone perk.
Healing per second by level
Band-Aid Bunny, in healed a second. The dots are the perk levels.
| Level | Upgrade | Coins so far | Heals every | Heals | Toughness | Radius | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 1.5s | 75 | 600 | 1.5 tiles | 100 | |
| Lv 2 | 220 | 220 | 1.5s | 82 | 630 | 1.5 tiles | 100 | |
| Lv 3 | 280 | 500 | 1.5s | 90 | 660 | 1.5 tiles | 100 | |
| Lv 4 | 360 | 860 | 1.5s | 98 | 690 | 1.5 tiles | 100 | |
| Lv 5 | 460 | 1,320 | 1.5s | 126 | 720 | 1.5 tiles | 100 | Heals 20% more |
| Lv 6 | 590 | 1,910 | 1.5s | 135 | 750 | 1.5 tiles | 100 | |
| Lv 7 | 760 | 2,670 | 1.5s | 144 | 780 | 1.5 tiles | 100 | |
| Lv 8 | 970 | 3,640 | 1.5s | 153 | 810 | 1.5 tiles | 100 | |
| Lv 9 | 1,250 | 4,890 | 1.5s | 162 | 840 | 1.5 tiles | 100 | |
| Lv 10 | 1,600 | 6,490 | 1.5s | 171 | 870 | 2.5 tiles | 100 | Heals a wider area |
| Lv 11 | 2,050 | 8,540 | 1.5s | 180 | 900 | 2.5 tiles | 100 | |
| Lv 12 | 2,600 | 11,140 | 1.5s | 189 | 930 | 2.5 tiles | 100 | |
| Lv 13 | 3,300 | 14,440 | 1.5s | 198 | 960 | 2.5 tiles | 100 | |
| Lv 14 | 4,250 | 18,690 | 1.5s | 207 | 990 | 2.5 tiles | 100 | |
| Lv 15 | 5,450 | 24,140 | 1.2s | 216 | 1,020 | 2.5 tiles | 100 | Heals 25% faster |
| Lv 16 | 6,950 | 31,090 | 1.2s | 225 | 1,050 | 2.5 tiles | 100 | |
| Lv 17 | 8,900 | 39,990 | 1.2s | 234 | 1,080 | 2.5 tiles | 100 | |
| Lv 18 | 11,500 | 51,490 | 1.2s | 243 | 1,110 | 2.5 tiles | 100 | |
| Lv 19 | 14,500 | 65,990 | 1.2s | 252 | 1,140 | 2.5 tiles | 100 | |
| Lv 20 | 18,500 | 84,490 | 1.2s | 261 | 1,170 | 2.5 tiles | 75 | Costs 25 less Glow |
| Lv 21 | 24,000 | 108,490 | 1.2s | 270 | 1,200 | 2.5 tiles | 75 | |
| Lv 22 | 30,500 | 138,990 | 1.2s | 279 | 1,230 | 2.5 tiles | 75 | |
| Lv 23 | 39,000 | 177,990 | 1.2s | 288 | 1,260 | 2.5 tiles | 75 | |
| Lv 24 | 50,000 | 227,990 | 1.2s | 297 | 1,290 | 2.5 tiles | 75 | |
| Lv 25 | 64,500 | 292,490 | 1.2s | 306 | 1,320 | 2.5 tiles | 75 |
Each level adds +10% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 220 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Heals 20% more | 1,320 |
| Lv 10 | Heals a wider area | 6,490 |
| Lv 15 | Heals 25% faster | 24,140 |
| Lv 20 | Costs 25 less Glow | 84,490 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Band-Aid Bunny at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its healing and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Heals | Toughness |
|---|---|---|---|---|---|
| Lv 25 | – | – | – | 306 | 1,320 |
| M1 | Free | 20 | +0.4% | 307.2 | 1,325 |
| M2 | Free | 40 | +0.8% | 308.4 | 1,331 |
| M3 | Free | 60 | +1.2% | 309.7 | 1,336 |
| M4 | Free | 80 | +1.6% | 310.9 | 1,341 |
| M5 | Free | 100 | +2% | 312.1 | 1,346 |
| M6 | 605,520 | 120 | +2.4% | 313.3 | 1,352 |
| M7 | 706,440 | 140 | +2.8% | 314.6 | 1,357 |
| M8 | 807,360 | 160 | +3.2% | 315.8 | 1,362 |
| M9 | 908,280 | 180 | +3.6% | 317 | 1,368 |
| M10 | 1009,200 | 200 | +4% | 318.2 | 1,373 |
| M11 | 11010,120 | 220 | +4.4% | 319.5 | 1,378 |
| M12 | 12011,040 | 240 | +4.8% | 320.7 | 1,383 |
| M13 | 13011,960 | 260 | +5.2% | 321.9 | 1,389 |
| M14 | 14012,880 | 280 | +5.6% | 323.1 | 1,394 |
| M15 | 15013,800 | 300 | +6% | 324.4 | 1,399 |
| M16 | 16014,720 | 320 | +6.4% | 325.6 | 1,404 |
| M17 | 17015,640 | 340 | +6.8% | 326.8 | 1,410 |
| M18 | 18016,560 | 360 | +7.2% | 328 | 1,415 |
| M19 | 19017,480 | 380 | +7.6% | 329.3 | 1,420 |
| M20 | 20018,400 | 400 | +8% | 330.5 | 1,426 |
| M21 | 21019,320 | 420 | +8.4% | 331.7 | 1,431 |
| M22 | 22020,240 | 440 | +8.8% | 332.9 | 1,436 |
| M23 | 23021,160 | 460 | +9.2% | 334.2 | 1,441 |
| M24 | 24022,080 | 480 | +9.6% | 335.4 | 1,447 |
| M25 | 25023,000 | 500 | +10% | 336.6 | 1,452 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Band-Aid Bunnies heal toys around them. Put them behind your walls.
Other support toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.