
Toy · Support
Music Box
Plays a lullaby that makes nearby monsters sleepy and slow.
- Glow cost
125- Card recharge
- 15s
- Unlocks
- Level 26
- Arrives trained
- Lv 3
- Coins to Lv 25
226,730- Damage per second
- 4 → 12.8 at Lv 25
How it works.
- Everything within 1.6 tiles of it, in any lane, takes 4 damage a second and is slowed by 35%, all the time.
- A nightmare in its lullaby turns blue, and lilac notes drift up off it.
- Toughness 300: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
Slows nearby monsters by 35%. 4 damage a second to every monster nearby. Toughness 300.
And at Lv 25
Slows nearby monsters by 45%. 13 damage a second to every monster nearby. Toughness 660.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 226,730 coins in all. The green rows are the levels with a milestone perk.
Damage per second by level
Music Box, in damage a second. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage / s | Toughness | Radius | Slow | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 4 | 300 | 1.6 tiles | 35% | 125 | |
| Lv 2 | 170 | 170 | 4.2 | 315 | 1.6 tiles | 35% | 125 | |
| Lv 3 | 220 | 390 | 4.4 | 330 | 1.6 tiles | 35% | 125 | |
| Lv 4 | 280 | 670 | 4.6 | 345 | 1.6 tiles | 35% | 125 | |
| Lv 5 | 360 | 1,030 | 4.8 | 360 | 2.1 tiles | 35% | 125 | Bigger lullaby |
| Lv 6 | 460 | 1,490 | 5 | 375 | 2.1 tiles | 35% | 125 | |
| Lv 7 | 580 | 2,070 | 5.2 | 390 | 2.1 tiles | 35% | 125 | |
| Lv 8 | 750 | 2,820 | 5.4 | 405 | 2.1 tiles | 35% | 125 | |
| Lv 9 | 960 | 3,780 | 5.6 | 420 | 2.1 tiles | 35% | 125 | |
| Lv 10 | 1,200 | 4,980 | 5.8 | 435 | 2.1 tiles | 45% | 125 | Slows 10% more |
| Lv 11 | 1,550 | 6,530 | 6 | 450 | 2.1 tiles | 45% | 125 | |
| Lv 12 | 2,000 | 8,530 | 6.2 | 465 | 2.1 tiles | 45% | 125 | |
| Lv 13 | 2,550 | 11,080 | 6.4 | 480 | 2.1 tiles | 45% | 125 | |
| Lv 14 | 3,300 | 14,380 | 6.6 | 495 | 2.1 tiles | 45% | 125 | |
| Lv 15 | 4,200 | 18,580 | 10.8 | 510 | 2.1 tiles | 45% | 125 | Lullaby hurts twice as much |
| Lv 16 | 5,400 | 23,980 | 11 | 525 | 2.1 tiles | 45% | 125 | |
| Lv 17 | 6,900 | 30,880 | 11.2 | 540 | 2.1 tiles | 45% | 125 | |
| Lv 18 | 8,850 | 39,730 | 11.4 | 555 | 2.1 tiles | 45% | 125 | |
| Lv 19 | 11,500 | 51,230 | 11.6 | 570 | 2.1 tiles | 45% | 125 | |
| Lv 20 | 14,500 | 65,730 | 11.8 | 585 | 2.6 tiles | 45% | 125 | Bigger lullaby |
| Lv 21 | 18,500 | 84,230 | 12 | 600 | 2.6 tiles | 45% | 125 | |
| Lv 22 | 23,500 | 107,730 | 12.2 | 615 | 2.6 tiles | 45% | 125 | |
| Lv 23 | 30,500 | 138,230 | 12.4 | 630 | 2.6 tiles | 45% | 125 | |
| Lv 24 | 39,000 | 177,230 | 12.6 | 645 | 2.6 tiles | 45% | 125 | |
| Lv 25 | 49,500 | 226,730 | 12.8 | 660 | 2.6 tiles | 45% | 125 |
Each level adds +5% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 170 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Bigger lullaby | 1,030 |
| Lv 10 | Slows 10% more | 4,980 |
| Lv 15 | Lullaby hurts twice as much | 18,580 |
| Lv 20 | Bigger lullaby | 65,730 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Music Box at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage / s | Toughness |
|---|---|---|---|---|---|
| Lv 25 | – | – | – | 12.8 | 660 |
| M1 | Free | 20 | +0.4% | 12.9 | 663 |
| M2 | Free | 40 | +0.8% | 12.9 | 665 |
| M3 | Free | 60 | +1.2% | 13 | 668 |
| M4 | Free | 80 | +1.6% | 13 | 671 |
| M5 | Free | 100 | +2% | 13.1 | 673 |
| M6 | 605,520 | 120 | +2.4% | 13.1 | 676 |
| M7 | 706,440 | 140 | +2.8% | 13.2 | 678 |
| M8 | 807,360 | 160 | +3.2% | 13.2 | 681 |
| M9 | 908,280 | 180 | +3.6% | 13.3 | 684 |
| M10 | 1009,200 | 200 | +4% | 13.3 | 686 |
| M11 | 11010,120 | 220 | +4.4% | 13.4 | 689 |
| M12 | 12011,040 | 240 | +4.8% | 13.4 | 692 |
| M13 | 13011,960 | 260 | +5.2% | 13.5 | 694 |
| M14 | 14012,880 | 280 | +5.6% | 13.5 | 697 |
| M15 | 15013,800 | 300 | +6% | 13.6 | 700 |
| M16 | 16014,720 | 320 | +6.4% | 13.6 | 702 |
| M17 | 17015,640 | 340 | +6.8% | 13.7 | 705 |
| M18 | 18016,560 | 360 | +7.2% | 13.7 | 708 |
| M19 | 19017,480 | 380 | +7.6% | 13.8 | 710 |
| M20 | 20018,400 | 400 | +8% | 13.8 | 713 |
| M21 | 21019,320 | 420 | +8.4% | 13.9 | 715 |
| M22 | 22020,240 | 440 | +8.8% | 13.9 | 718 |
| M23 | 23021,160 | 460 | +9.2% | 14 | 721 |
| M24 | 24022,080 | 480 | +9.6% | 14 | 723 |
| M25 | 25023,000 | 500 | +10% | 14.1 | 726 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Music Boxes slow every monster around them. Combine with shooters!
Slows the fast ones
Other support toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.