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Bedtime vs. Nightmares Wiki
Hula Hoop

Toy · Support

Hula Hoop

Spins a rainbow hoop that bonks every monster close by, flyers included.

Support
Glow cost
125
Card recharge
10s
Unlocks
Level 450Level 220
Arrives trained
Lv 16Lv 12
Coins to Lv 25
426,080
Damage per second
40 → 129.2 at Lv 25
Hula Hoop at Lv 1. Set between two Pillow Walls, so the Shadow Crawlers chewing them stand in its ring.

How it works.

The Bedtime Book says, at Lv 1

40 damage a second to every monster nearby. Toughness 800.

And at Lv 25

129 damage a second to every monster nearby. Toughness 2,160.

Every level, 1 to 25.

Upgrading costs coins, once, and lasts for good. Lv 25 costs 426,080 coins in all. The green rows are the levels with a milestone perk.

Damage per second by level

Hula Hoop, in damage a second. The dots are the perk levels.

050100150200Lv 1Lv 5Lv 10Lv 15Lv 20Lv 2540129.2
LevelUpgradeCoins so farDamage / sToughnessRadiusGlow costPerk
Lv 1–0408001.3 tiles125
Lv 232032042.88401.3 tiles125
Lv 341073045.68801.3 tiles125
Lv 45201,25048.49201.3 tiles125
Lv 56701,92061.29601.3 tiles125+25% damage
Lv 68602,780641,0001.3 tiles125
Lv 71,1003,88066.81,0401.3 tiles125
Lv 81,4005,28069.61,0801.3 tiles125
Lv 91,8007,08072.41,1201.3 tiles125
Lv 102,3009,38075.21,1601.6 tiles125Spins wider
Lv 112,95012,330781,2001.6 tiles125
Lv 123,80016,13080.81,2401.6 tiles125
Lv 134,85020,98083.61,2801.6 tiles125
Lv 146,20027,18086.41,3201.6 tiles125
Lv 157,90035,08089.21,7601.6 tiles125+50% toughness
Lv 1610,00045,080921,8001.6 tiles125
Lv 1713,00058,08094.81,8401.6 tiles125
Lv 1816,50074,58097.61,8801.6 tiles125
Lv 1921,50096,080100.41,9201.6 tiles125
Lv 2027,000123,080115.21,9601.6 tiles125+30% damage
Lv 2135,000158,0801182,0001.6 tiles125
Lv 2244,500202,580120.82,0401.6 tiles125
Lv 2357,000259,580123.62,0801.6 tiles125
Lv 2473,000332,580126.42,1201.6 tiles125
Lv 2593,500426,080129.22,1601.6 tiles125

Each level adds +7% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 320 coins and grow ×1.28 a level. How toy levels work

Milestone perks.

LevelPerkCoins to get there
Lv 5+25% damage1,920
Lv 10Spins wider9,380
Lv 15+50% toughness35,080
Lv 20+30% damage123,080

Lv 1 against Lv 25.

The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.

Set between two Pillow Walls, so the Shadow Crawlers chewing them stand in its ring. The nightmares and their health are the same in both halves: only the toy's level differs.
Lv 1All defeated in 7.6s
Lv 25All defeated in 2.1s

Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison

Toy Mastery.

From campaign level 100, a Hula Hoop at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.

RankGemsCoins, after the storyWins at Lv 25BonusDamage / sToughness
Lv 25–––129.22,160
M1Free20+0.4%129.72,169
M2Free40+0.8%130.22,177
M3Free60+1.2%130.82,186
M4Free80+1.6%131.32,195
M5Free100+2%131.82,203
M6605,520120+2.4%132.32,212
M7706,440140+2.8%132.82,220
M8807,360160+3.2%133.32,229
M9908,280180+3.6%133.92,238
M101009,200200+4%134.42,246
M1111010,120220+4.4%134.92,255
M1212011,040240+4.8%135.42,264
M1313011,960260+5.2%135.92,272
M1414012,880280+5.6%136.42,281
M1515013,800300+6%1372,290
M1616014,720320+6.4%137.52,298
M1717015,640340+6.8%1382,307
M1818016,560360+7.2%138.52,316
M1919017,480380+7.6%1392,324
M2020018,400400+8%139.52,333
M2121019,320420+8.4%140.12,341
M2222020,240440+8.8%140.62,350
M2323021,160460+9.2%141.12,359
M2424022,080480+9.6%141.62,367
M2525023,000500+10%142.12,376

Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works

Using it.

The game's tip

Hula Hoops hurt everything around them. Combine with walls so monsters stay in range!

Other support toys

Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.

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