
Toy · Support
Umbrella
Opens up and gives every toy around it a bubbly shield every few seconds.
- Glow cost
125 100 at Lv 25- Card recharge
- 15s
- Unlocks
- Level 220Level 145
- Arrives trained
- Lv 12Lv 10
- Coins to Lv 25
359,680- Shield per second
- 31.2 → 130.9 at Lv 25
How it works.
- Every 8s it gives each toy within 1.5 tiles a shield of 250, which takes the bites before the toy's own toughness does.
- Toughness 400: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
Shields the toys around it for 250 every 8s. Toughness 400.
And at Lv 25
Shields the toys around it for 838 every 6.4s. Toughness 880.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 359,680 coins in all. The green rows are the levels with a milestone perk.
Shield per second by level
Umbrella, in shield a second. The dots are the perk levels.
| Level | Upgrade | Coins so far | Shields every | Shield | Toughness | Radius | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 8s | 250 | 400 | 1.5 tiles | 125 | |
| Lv 2 | 270 | 270 | 8s | 268 | 420 | 1.5 tiles | 125 | |
| Lv 3 | 350 | 620 | 8s | 285 | 440 | 1.5 tiles | 125 | |
| Lv 4 | 440 | 1,060 | 8s | 302 | 460 | 1.5 tiles | 125 | |
| Lv 5 | 570 | 1,630 | 8s | 400 | 480 | 1.5 tiles | 125 | +25% stronger shields |
| Lv 6 | 720 | 2,350 | 8s | 422 | 500 | 1.5 tiles | 125 | |
| Lv 7 | 930 | 3,280 | 8s | 444 | 520 | 1.5 tiles | 125 | |
| Lv 8 | 1,200 | 4,480 | 8s | 466 | 540 | 1.5 tiles | 125 | |
| Lv 9 | 1,500 | 5,980 | 8s | 488 | 560 | 1.5 tiles | 125 | |
| Lv 10 | 1,950 | 7,930 | 8s | 509 | 580 | 2 tiles | 125 | Shields a wider area |
| Lv 11 | 2,500 | 10,430 | 8s | 531 | 600 | 2 tiles | 125 | |
| Lv 12 | 3,200 | 13,630 | 8s | 553 | 620 | 2 tiles | 125 | |
| Lv 13 | 4,100 | 17,730 | 8s | 575 | 640 | 2 tiles | 125 | |
| Lv 14 | 5,200 | 22,930 | 8s | 597 | 660 | 2 tiles | 125 | |
| Lv 15 | 6,700 | 29,630 | 6.4s | 619 | 680 | 2 tiles | 125 | Shields 25% faster |
| Lv 16 | 8,550 | 38,180 | 6.4s | 641 | 700 | 2 tiles | 125 | |
| Lv 17 | 11,000 | 49,180 | 6.4s | 662 | 720 | 2 tiles | 125 | |
| Lv 18 | 14,000 | 63,180 | 6.4s | 684 | 740 | 2 tiles | 125 | |
| Lv 19 | 18,000 | 81,180 | 6.4s | 706 | 760 | 2 tiles | 125 | |
| Lv 20 | 23,000 | 104,180 | 6.4s | 728 | 780 | 2 tiles | 100 | Costs 25 less Glow |
| Lv 21 | 29,500 | 133,680 | 6.4s | 750 | 800 | 2 tiles | 100 | |
| Lv 22 | 37,500 | 171,180 | 6.4s | 772 | 820 | 2 tiles | 100 | |
| Lv 23 | 48,000 | 219,180 | 6.4s | 794 | 840 | 2 tiles | 100 | |
| Lv 24 | 61,500 | 280,680 | 6.4s | 816 | 860 | 2 tiles | 100 | |
| Lv 25 | 79,000 | 359,680 | 6.4s | 838 | 880 | 2 tiles | 100 |
Each level adds +7% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 270 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | +25% stronger shields | 1,630 |
| Lv 10 | Shields a wider area | 7,930 |
| Lv 15 | Shields 25% faster | 29,630 |
| Lv 20 | Costs 25 less Glow | 104,180 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Umbrella at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its shields and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Shield | Toughness |
|---|---|---|---|---|---|
| Lv 25 | – | – | – | 838 | 880 |
| M1 | Free | 20 | +0.4% | 841 | 884 |
| M2 | Free | 40 | +0.8% | 844 | 887 |
| M3 | Free | 60 | +1.2% | 848 | 891 |
| M4 | Free | 80 | +1.6% | 851 | 894 |
| M5 | Free | 100 | +2% | 854 | 898 |
| M6 | 605,520 | 120 | +2.4% | 858 | 901 |
| M7 | 706,440 | 140 | +2.8% | 861 | 905 |
| M8 | 807,360 | 160 | +3.2% | 864 | 908 |
| M9 | 908,280 | 180 | +3.6% | 868 | 912 |
| M10 | 1009,200 | 200 | +4% | 871 | 915 |
| M11 | 11010,120 | 220 | +4.4% | 874 | 919 |
| M12 | 12011,040 | 240 | +4.8% | 878 | 922 |
| M13 | 13011,960 | 260 | +5.2% | 881 | 926 |
| M14 | 14012,880 | 280 | +5.6% | 884 | 929 |
| M15 | 15013,800 | 300 | +6% | 888 | 933 |
| M16 | 16014,720 | 320 | +6.4% | 891 | 936 |
| M17 | 17015,640 | 340 | +6.8% | 894 | 940 |
| M18 | 18016,560 | 360 | +7.2% | 898 | 943 |
| M19 | 19017,480 | 380 | +7.6% | 901 | 947 |
| M20 | 20018,400 | 400 | +8% | 905 | 950 |
| M21 | 21019,320 | 420 | +8.4% | 908 | 954 |
| M22 | 22020,240 | 440 | +8.8% | 911 | 957 |
| M23 | 23021,160 | 460 | +9.2% | 915 | 961 |
| M24 | 24022,080 | 480 | +9.6% | 918 | 964 |
| M25 | 25023,000 | 500 | +10% | 921 | 968 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Umbrellas shield the toys around them. Put one behind your front line!
Other support toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.