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Bedtime vs. Nightmares Wiki

Every nightmare.

What comes out of the closet: 24 kinds of nightmare and 12 bosses, one for each room of the house. Pick one for its numbers, what it does and what stops it.

Nightmares in numbers.

Base values, before a night's scale. Tap a column to sort.

NightmareFirst seen (level)ThreatHealthHelmet or shieldSpeed (tiles / s)Bite / sHeartsWhat it does
Shadow Crawler11190–0.211001Basic
Laundry Ghoul33190+3700.211001Helmet (+370)
Dust Bunny61100–0.45601Fast
Bucket Brute106190+1,1000.211001Helmet (+1,100)
Sock Spider142340–0.21001Jumps one short toy
Night Moth172220–0.28–1Flies
Gloom Blob213420–0.16801Splits into 2
Mini Blob211110–0.32601Only from a split
Lid Goblin255190+1,1000.211001Front shield (+1,100)
Shade294320–0.271001Half damage in the dark
Wardrobe Golem38143,000–0.141002Smashes toys
Sponge Brute1034600–0.21001Heals when left alone
Woolly Worm1133380–0.181001Chews walls ×3
Jelly Wobbler1233380–0.24901Hops lanes
Drum Gremlin1285360–0.17801Speeds up its allies
Pogo Imp1434300–0.221001Bounces over short toys
Toy Box Troll14891,600–0.171201Breaks race cars
Junk Goblin1634420–0.2801Throws from a distance
Wind-Up Rooster1685320–0.24801Crows: everyone rushes
Gnomlin1834260–0.241001Digs under toys
Balloon Bandit1884260–0.24–1Flies, Carries a Dust Bunny
Blanket Ghost2035300–0.18601Blankets its allies
Puppeteer2135340–0.19801Revives an ally
Gloom Lantern2236340–0.18801Gloom: half damage near it

Speed is in tiles a second: the floor is 9 tiles from closet to bed. Bite is damage a second to the toy in its way. Hearts is what the kid loses if it reaches the bed (the kid has 3, up to 5 with Sweet Dreams).

The twelve bosses.

Every 20th level is a boss night, and each room has its own boss. Any boss reaching the bed ends the night at once. After the first trip through the house (level 240), bosses wake up at half health.On Hard Mode, and for the story's last four bosses, a boss wakes up at half health.

BossRoomFirst night (level)HealthArmor or shieldSpeed (tiles / s)Powers
The BoogeymanThe Bedroom206,000–0.07Summons
The Coat Rack KingThe Closet404,200+8000.08Front shield; Summons
The Dust Bunny QueenUnder the Bed605,000–0.1Sheds
The Moth QueenThe Attic801,500–0.07Flies; Summons
The Boiler BeastThe Basement1004,000+2,0000.07Armor; Stomps
The Drain KrakenThe Bathroom1207,000–0.08Heals; Hops lanes
The Midnight MuncherThe Midnight Kitchen1407,000–0.07Charges
The Toy TyrantThe Playroom1603,800+1,0000.08Armor; Summons
The Junk TitanThe Garage1806,000–0.06Throws
The ScarecrowThe Backyard2005,000–0.07Splits; Summons
The SandmanDreamland's Edge2206,000–0.075Sleepy sand
The Shadow KingThe Nightmare Realm2403,400–0.075Shadowy; Summons; Lights out

Elites and their tricks.

From level 42 some nightmares come as elites: glazed pink with a little flame on top, 8% bigger, with ×1.6 health and ×1.25 bites. They are 6% of the nightmares by level 100 and up to 15% from level 280.

The pink flame over an elite's head

From level 101 an elite may carry one trick, and it wears it: the flame over its head gets a little window with the trick's picture in it. An elite with a trick has normal health: the trick and its harder bites are its extra. 30% of elites have one at level 101, rising to all of them at level 500. Bosses never have tricks, and no elite has two.

The Swift badge: an elite's flame with the trick's picture in itSwiftMoves faster.
The Leaper badge: an elite's flame with the trick's picture in itLeaperLeaps over the first short toy.
The Shadowed badge: an elite's flame with the trick's picture in itShadowedShrugs off half your hits in the dark.
The Splitting badge: an elite's flame with the trick's picture in itSplittingLeaves a Shadow Crawler behind when beaten.
The Regenerating badge: an elite's flame with the trick's picture in itRegeneratingHeals when nothing hits it for a moment.
The Hopper badge: an elite's flame with the trick's picture in itHopperHops into the next lane now and then.
The Hungry badge: an elite's flame with the trick's picture in itHungryBites harder.

The seven badges, as an elite wears them over its head. The table has each trick's own icon, as the Bedtime Book shows it.

TrickWhat it doesIn numbers
SwiftMoves faster.Speed ×1.2.
LeaperLeaps over the first short toy.One jump over a short toy. Only small nightmares: threat 2 or less, with no helmet or shield.
ShadowedShrugs off half your hits in the dark.Half damage outside light, like a Shade.
SplittingLeaves a Shadow Crawler behind when beaten.Leaves one plain Shadow Crawler.
RegeneratingHeals when nothing hits it for a moment.8% of its health a second, after 2.5 seconds without a hit.
HopperHops into the next lane now and then.A lane hop about every 6 seconds.
HungryBites harder.Bites and throws ×1.4.

Frost nightmares.

These four only come out in the winter nights of Frosty Nights.

Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.

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