
Boss · The Closet
The Coat Rack King
The ruler of the closet hides behind a wardrobe door and calls Laundry Ghouls to his side.
- Health
- 4,200
- Shield
- +800
- Speed
- 0.08 tiles a second
- Closet to bed
- 120s unopposed
- Bite
- 200 damage a second
- Reaching the bed costs
all- First seen
- Level 40
What it does.
- Front shield: 800. It blocks straight shots; lobbed shots arc over it. A Toy Magnet pulls 30% of it off at a time.
- Smasher: it doesn't chew a toy in its way. It winds up for 3s and destroys it outright, whatever its toughness. It can't be swallowed.
- Summons: 2 × Laundry Ghoul every 18s.
Wide awake.
On its boss nights after the first trip through the house (from level 260)On Hard Mode (the story's last four bosses wake up in the story too), it wakes up for real when its health bar is down to half: it stops for 1.2 seconds, roars, and from then on uses a stronger version of its power.
"A brand-new door!"
At half health the Coat Rack King is wide awake: he slams a brand-new door in front of him. Lob over it or pull it away!
| Power | Asleep | Wide awake |
|---|---|---|
| Shield put back on waking | – | 100% |
| Health on the nights it can wake | ×1 | ×0.9 |
On the nights it can wake up it has less health to begin with (the last row), tuned so those boss nights are as hard as before.
Its boss nights.
The Coat Rack King waits at the end of every chapter set in The Closet: first at level 40, then every 240 levels. Its health grows with the level.The Coat Rack King waits at the end of The Closet, at level 40 of the story, and again on Hard Mode.
| Night | Room | Health (with armor and shield) | Of its base health | Wakes up | Gems (first win) | Coins (first win) |
|---|---|---|---|---|---|---|
| Level 40 | The Closet | 13,411 | ×2.68 | – | 12 | 261 |
| Level 40, Hard | The Closet | 26,822 | ×5.36 | – | 6 | 261 |
| Level 280 | The Closet | 63,084 | ×12.62 | Yes | 36 | 1,315 |
| Level 520 | The Closet | 93,092 | ×18.62 | Yes | 50 | 2,266 |
| Level 760 | The Closet | 104,477 | ×20.9 | Yes | 50 | 3,172 |
| Level 1,000 | The Closet | 110,605 | ×22.12 | Yes | 50 | 4,049 |
| Level 1,240 | The Closet | 116,577 | ×23.32 | Yes | 50 | 4,906 |
| Level 4,840 | The Closet | 158,991 | ×31.8 | Yes | 50 | 16,615 |
| Night | Room | Health (with armor and shield) | Of its base health | Wakes up | Coins (first win) | Boss bonus, in coins |
|---|---|---|---|---|---|---|
| Level 40 | The Closet | 13,411 | ×2.68 | – | 261 | 252 |
| Level 40, Hard | The Closet | 24,140 | ×4.83 | Yes | 261 | 126 or more |
On PC a battle's coins are doubled on top of this. The boss bonus is what the phone game pays in gems, paid in coins at your progress's rate: a Hard win's is worth more the further your story has got.
On Hard a boss has twice its health on the same level's normal night (in the PC game a little less where only the Hard night wakes it up), on top of a harder night.
Beating it.
The game's tip
The Coat Rack King's door blocks darts and punches. Lob over it, blow it up, or pull it away with a Toy Magnet!
Lob over the shield, or pull it off
Big blasts
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.