
Toy · Shooter
Toy Cannon
KA-BOOM! Lobs heavy cannonballs over shields with a big splash.
- Glow cost
300 250 at Lv 25- Card recharge
- 10s
- Unlocks
- Level 390Level 200
- Arrives trained
- Lv 15Lv 12
- Coins to Lv 25
413,300- Damage per second
- 40 → 140.6 at Lv 25
How it works.
- Lobs its shot in a high arc at the first nightmare in its lane: it goes over front shields and lands with a splash that hurts everything within 1 tile.
- It can't reach flying nightmares.
- Toughness 400: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
140 damage every 3.5s. Toughness 400.
And at Lv 25
410 damage every 2.92s. Toughness 880.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 413,300 coins in all. The green rows are the levels with a milestone perk.
Damage per second by level
Toy Cannon, in damage a second. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Every | Damage / s | Toughness | Splash | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 140 | 3.5s | 40 | 400 | 1 tiles | 300 | |
| Lv 2 | 310 | 310 | 149.8 | 3.5s | 42.8 | 420 | 1 tiles | 300 | |
| Lv 3 | 400 | 710 | 159.6 | 3.5s | 45.6 | 440 | 1 tiles | 300 | |
| Lv 4 | 510 | 1,220 | 169.4 | 3.5s | 48.4 | 460 | 1 tiles | 300 | |
| Lv 5 | 650 | 1,870 | 179.2 | 3.5s | 51.2 | 480 | 1.3 tiles | 300 | Bigger splash |
| Lv 6 | 830 | 2,700 | 189 | 3.5s | 54 | 500 | 1.3 tiles | 300 | |
| Lv 7 | 1,050 | 3,750 | 198.8 | 3.5s | 56.8 | 520 | 1.3 tiles | 300 | |
| Lv 8 | 1,350 | 5,100 | 208.6 | 3.5s | 59.6 | 540 | 1.3 tiles | 300 | |
| Lv 9 | 1,750 | 6,850 | 218.4 | 3.5s | 62.4 | 560 | 1.3 tiles | 300 | |
| Lv 10 | 2,250 | 9,100 | 263.2 | 3.5s | 75.2 | 580 | 1.3 tiles | 300 | +25% damage |
| Lv 11 | 2,850 | 11,950 | 273 | 3.5s | 78 | 600 | 1.3 tiles | 300 | |
| Lv 12 | 3,650 | 15,600 | 282.8 | 3.5s | 80.8 | 620 | 1.3 tiles | 300 | |
| Lv 13 | 4,700 | 20,300 | 292.6 | 3.5s | 83.6 | 640 | 1.3 tiles | 300 | |
| Lv 14 | 6,000 | 26,300 | 302.4 | 3.5s | 86.4 | 660 | 1.3 tiles | 300 | |
| Lv 15 | 7,700 | 34,000 | 312.2 | 2.92s | 107 | 680 | 1.3 tiles | 300 | Fires 20% faster |
| Lv 16 | 9,800 | 43,800 | 322 | 2.92s | 110.4 | 700 | 1.3 tiles | 300 | |
| Lv 17 | 12,500 | 56,300 | 331.8 | 2.92s | 113.8 | 720 | 1.3 tiles | 300 | |
| Lv 18 | 16,000 | 72,300 | 341.6 | 2.92s | 117.1 | 740 | 1.3 tiles | 300 | |
| Lv 19 | 20,500 | 92,800 | 351.4 | 2.92s | 120.5 | 760 | 1.3 tiles | 300 | |
| Lv 20 | 26,500 | 119,300 | 361.2 | 2.92s | 123.8 | 780 | 1.3 tiles | 250 | Costs 50 less Glow |
| Lv 21 | 34,000 | 153,300 | 371 | 2.92s | 127.2 | 800 | 1.3 tiles | 250 | |
| Lv 22 | 43,000 | 196,300 | 380.8 | 2.92s | 130.6 | 820 | 1.3 tiles | 250 | |
| Lv 23 | 55,500 | 251,800 | 390.6 | 2.92s | 133.9 | 840 | 1.3 tiles | 250 | |
| Lv 24 | 71,000 | 322,800 | 400.4 | 2.92s | 137.3 | 860 | 1.3 tiles | 250 | |
| Lv 25 | 90,500 | 413,300 | 410.2 | 2.92s | 140.6 | 880 | 1.3 tiles | 250 |
Each level adds +7% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 310 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Bigger splash | 1,870 |
| Lv 10 | +25% damage | 9,100 |
| Lv 15 | Fires 20% faster | 34,000 |
| Lv 20 | Costs 50 less Glow | 119,300 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Toy Cannon at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage | Damage / s | Toughness |
|---|---|---|---|---|---|---|
| Lv 25 | – | – | – | 410.2 | 140.6 | 880 |
| M1 | Free | 20 | +0.4% | 411.8 | 141.2 | 884 |
| M2 | Free | 40 | +0.8% | 413.5 | 141.8 | 887 |
| M3 | Free | 60 | +1.2% | 415.1 | 142.3 | 891 |
| M4 | Free | 80 | +1.6% | 416.8 | 142.9 | 894 |
| M5 | Free | 100 | +2% | 418.4 | 143.5 | 898 |
| M6 | 605,520 | 120 | +2.4% | 420 | 144 | 901 |
| M7 | 706,440 | 140 | +2.8% | 421.7 | 144.6 | 905 |
| M8 | 807,360 | 160 | +3.2% | 423.3 | 145.1 | 908 |
| M9 | 908,280 | 180 | +3.6% | 425 | 145.7 | 912 |
| M10 | 1009,200 | 200 | +4% | 426.6 | 146.3 | 915 |
| M11 | 11010,120 | 220 | +4.4% | 428.2 | 146.8 | 919 |
| M12 | 12011,040 | 240 | +4.8% | 429.9 | 147.4 | 922 |
| M13 | 13011,960 | 260 | +5.2% | 431.5 | 148 | 926 |
| M14 | 14012,880 | 280 | +5.6% | 433.2 | 148.5 | 929 |
| M15 | 15013,800 | 300 | +6% | 434.8 | 149.1 | 933 |
| M16 | 16014,720 | 320 | +6.4% | 436.5 | 149.6 | 936 |
| M17 | 17015,640 | 340 | +6.8% | 438.1 | 150.2 | 940 |
| M18 | 18016,560 | 360 | +7.2% | 439.7 | 150.8 | 943 |
| M19 | 19017,480 | 380 | +7.6% | 441.4 | 151.3 | 947 |
| M20 | 20018,400 | 400 | +8% | 443 | 151.9 | 950 |
| M21 | 21019,320 | 420 | +8.4% | 444.7 | 152.5 | 954 |
| M22 | 22020,240 | 440 | +8.8% | 446.3 | 153 | 957 |
| M23 | 23021,160 | 460 | +9.2% | 447.9 | 153.6 | 961 |
| M24 | 24022,080 | 480 | +9.6% | 449.6 | 154.1 | 964 |
| M25 | 25023,000 | 500 | +10% | 451.2 | 154.7 | 968 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Toy Cannons are slow but hit hard over shields. Put them at the back.
Lobs over front shields
Its splash reaches helpers that hang back
Other shooter toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.