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Bedtime vs. Nightmares Wiki
Disco Ball

Toy · Shooter

Disco Ball

Dancing light beams sparkle into three lanes at once and light up the room. Hits flyers too.

ShooterHits flyersGives light
Glow cost
250 200 at Lv 25
Card recharge
10s
Unlocks
Level 190Level 135
Early for gems
180
Arrives trained
Lv 11Lv 10
Coins to Lv 25
359,680
Damage per second
20 → 58.6 at Lv 25
Disco Ball at Lv 1. Nightmares held in the beam by a Pillow Wall, and a Night Moth flying through it.

How it works.

The Bedtime Book says, at Lv 1

20 damage per second in a 2.5-tile beam. Toughness 300. Hits flying monsters.

And at Lv 25

59 damage per second in a 4.5-tile beam. Toughness 660. Hits flying monsters.

Every level, 1 to 25.

Upgrading costs coins, once, and lasts for good. Lv 25 costs 359,680 coins in all. The green rows are the levels with a milestone perk.

Damage per second by level

Disco Ball, in damage a second. The dots are the perk levels.

020406080Lv 1Lv 5Lv 10Lv 15Lv 20Lv 252058.6
LevelUpgradeCoins so farDamage / sToughnessReachGlow costPerk
Lv 1–0203002.5 tiles250
Lv 227027021.43152.5 tiles250
Lv 335062022.83302.5 tiles250
Lv 44401,06024.23452.5 tiles250
Lv 55701,63025.63603.5 tiles250Beams reach 1 tile further
Lv 67202,350273753.5 tiles250
Lv 79303,28028.43903.5 tiles250
Lv 81,2004,48029.84053.5 tiles250
Lv 91,5005,98031.24203.5 tiles250
Lv 101,9507,93037.64353.5 tiles250+25% damage
Lv 112,50010,430394503.5 tiles250
Lv 123,20013,63040.44653.5 tiles250
Lv 134,10017,73041.84803.5 tiles250
Lv 145,20022,93043.24953.5 tiles250
Lv 156,70029,63044.65103.5 tiles200Costs 50 less Glow
Lv 168,55038,180465253.5 tiles200
Lv 1711,00049,18047.45403.5 tiles200
Lv 1814,00063,18048.85553.5 tiles200
Lv 1918,00081,18050.25703.5 tiles200
Lv 2023,000104,18051.65854.5 tiles200Beams reach 1 tile further
Lv 2129,500133,680536004.5 tiles200
Lv 2237,500171,18054.46154.5 tiles200
Lv 2348,000219,18055.86304.5 tiles200
Lv 2461,500280,68057.26454.5 tiles200
Lv 2579,000359,68058.66604.5 tiles200

Each level adds +7% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 270 coins and grow ×1.28 a level. How toy levels work

Milestone perks.

LevelPerkCoins to get there
Lv 5Beams reach 1 tile further1,630
Lv 10+25% damage7,930
Lv 15Costs 50 less Glow29,630
Lv 20Beams reach 1 tile further104,180

Lv 1 against Lv 25.

The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.

Nightmares held in the beam by a Pillow Wall, and a Night Moth flying through it. The nightmares and their health are the same in both halves: only the toy's level differs.
Lv 1All defeated in 6.3s
Lv 25All defeated in 2.2s

Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison

Toy Mastery.

From campaign level 100, a Disco Ball at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.

RankGemsCoins, after the storyWins at Lv 25BonusDamage / sToughness
Lv 25–––58.6660
M1Free20+0.4%58.8663
M2Free40+0.8%59.1665
M3Free60+1.2%59.3668
M4Free80+1.6%59.5671
M5Free100+2%59.8673
M6605,520120+2.4%60676
M7706,440140+2.8%60.2678
M8807,360160+3.2%60.5681
M9908,280180+3.6%60.7684
M101009,200200+4%60.9686
M1111010,120220+4.4%61.2689
M1212011,040240+4.8%61.4692
M1313011,960260+5.2%61.6694
M1414012,880280+5.6%61.9697
M1515013,800300+6%62.1700
M1616014,720320+6.4%62.4702
M1717015,640340+6.8%62.6705
M1818016,560360+7.2%62.8708
M1919017,480380+7.6%63.1710
M2020018,400400+8%63.3713
M2121019,320420+8.4%63.5715
M2222020,240440+8.8%63.8718
M2323021,160460+9.2%64721
M2424022,080480+9.6%64.2723
M2525023,000500+10%64.5726

Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works

Using it.

The game's tip

Disco Balls hit monsters close by in three lanes and light up Shades.

Hits flyers

Its light ends their resistance

Other shooter toys

Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.

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