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Bedtime vs. Nightmares Wiki
Glow Jar

Toy · Producer

Glow Jar

A jar of fireflies. Makes a little Glow at first, then more and more the longer it stays out.

ProducerGives light
Glow cost
75 60 at Lv 25
Card recharge
6s
Unlocks
Level 180Level 130
Early for gems
150
Arrives trained
Lv 11Lv 9
Coins to Lv 25
346,760
Glow per minute
53.3 → 128.3 at Lv 25
Glow Jar at Lv 1. It makes its first batch of Glow.

How it works.

The Bedtime Book says, at Lv 1

Makes 16 Glow every 18s. Light radius 1.2. Toughness 300.

And at Lv 25

Makes 35 Glow every 16.4s. Light radius 1.2. Toughness 660.

Every level, 1 to 25.

Upgrading costs coins, once, and lasts for good. Lv 25 costs 346,760 coins in all. The green rows are the levels with a milestone perk.

Glow per minute by level

Glow Jar, in Glow a minute. The dots are the perk levels.

050100150200Lv 1Lv 5Lv 10Lv 15Lv 20Lv 2553.3128.3
LevelUpgradeCoins so farGlow per batchEveryGlow / minBiggest batchToughnessGlow costPerk
Lv 1–01618s53.35030075
Lv 22602601718s56.75231575
Lv 33305901718s56.75433075
Lv 44301,0201818s605634575
Lv 55501,5701918s63.35836060Costs 15 less Glow
Lv 67002,2701918s63.36037560
Lv 78903,1602018s66.76239060
Lv 81,1504,3102018s66.76440560
Lv 91,4505,7602118s706642060
Lv 101,8507,6102218s73.38243560Holds 10 more Glow
Lv 112,40010,0102218s73.38445060
Lv 123,05013,0602318s76.78646560
Lv 133,95017,0102418s808948060
Lv 145,05022,0602418s809149560
Lv 156,45028,5102516.36s91.79451060Makes Glow 10% faster
Lv 168,25036,7602616.36s95.39652560
Lv 1710,50047,2602616.36s95.39854060
Lv 1813,50060,7602716.36s9910155560
Lv 1917,50078,2602816.36s102.710357060
Lv 2022,000100,2603116.36s113.711858560+20% Glow made
Lv 2128,500128,7603216.36s117.312060060
Lv 2236,000164,7603316.36s12112261560
Lv 2346,500211,2603316.36s12112563060
Lv 2459,500270,7603416.36s124.712764560
Lv 2576,000346,7603516.36s128.313066060

Each level adds +5% toughness, +4% Glow of the Lv 1 number; perks add theirs on top. Upgrade prices start at 260 coins and grow ×1.28 a level. How toy levels work

Milestone perks.

LevelPerkCoins to get there
Lv 5Costs 15 less Glow1,570
Lv 10Holds 10 more Glow7,610
Lv 15Makes Glow 10% faster28,510
Lv 20+20% Glow made100,260

Toy Mastery.

From campaign level 100, a Glow Jar at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its Glow speed and toughness: +10% at M25.

RankGemsCoins, after the storyWins at Lv 25BonusToughnessGlow every
Lv 25–––66016.36s
M1Free20+0.4%66316.3s
M2Free40+0.8%66516.23s
M3Free60+1.2%66816.17s
M4Free80+1.6%67116.11s
M5Free100+2%67316.04s
M6605,520120+2.4%67615.98s
M7706,440140+2.8%67815.92s
M8807,360160+3.2%68115.86s
M9908,280180+3.6%68415.8s
M101009,200200+4%68615.73s
M1111010,120220+4.4%68915.67s
M1212011,040240+4.8%69215.61s
M1313011,960260+5.2%69415.55s
M1414012,880280+5.6%69715.5s
M1515013,800300+6%70015.44s
M1616014,720320+6.4%70215.38s
M1717015,640340+6.8%70515.32s
M1818016,560360+7.2%70815.26s
M1919017,480380+7.6%71015.21s
M2020018,400400+8%71315.15s
M2121019,320420+8.4%71515.1s
M2222020,240440+8.8%71815.04s
M2323021,160460+9.2%72114.99s
M2424022,080480+9.6%72314.93s
M2525023,000500+10%72614.88s

Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works

Using it.

The game's tip

Glow Jars start slow but end up making twice as much as a Nightlight. Plant them early!

Its light ends their resistance

Other producer toys

Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.

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