
Toy · Producer
Glow Jar
A jar of fireflies. Makes a little Glow at first, then more and more the longer it stays out.
- Glow cost
75 60 at Lv 25- Card recharge
- 6s
- Unlocks
- Level 180Level 130
- Early for gems
150- Arrives trained
- Lv 11Lv 9
- Coins to Lv 25
346,760- Glow per minute
- 53.3 → 128.3 at Lv 25
How it works.
- Makes 16 Glow every 18s (53.3 Glow a minute at Lv 1). The Glow pops out as an orb to collect.
- Each batch is bigger than the last: it starts at 16 Glow and adds 8 per batch, up to 50.
- At Lv 1 it has made back its 75 Glow after about 84 seconds.
- It gives light: 1.2 tiles around it.
- Toughness 300: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
Makes 16 Glow every 18s. Light radius 1.2. Toughness 300.
And at Lv 25
Makes 35 Glow every 16.4s. Light radius 1.2. Toughness 660.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 346,760 coins in all. The green rows are the levels with a milestone perk.
Glow per minute by level
Glow Jar, in Glow a minute. The dots are the perk levels.
| Level | Upgrade | Coins so far | Glow per batch | Every | Glow / min | Biggest batch | Toughness | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 16 | 18s | 53.3 | 50 | 300 | 75 | |
| Lv 2 | 260 | 260 | 17 | 18s | 56.7 | 52 | 315 | 75 | |
| Lv 3 | 330 | 590 | 17 | 18s | 56.7 | 54 | 330 | 75 | |
| Lv 4 | 430 | 1,020 | 18 | 18s | 60 | 56 | 345 | 75 | |
| Lv 5 | 550 | 1,570 | 19 | 18s | 63.3 | 58 | 360 | 60 | Costs 15 less Glow |
| Lv 6 | 700 | 2,270 | 19 | 18s | 63.3 | 60 | 375 | 60 | |
| Lv 7 | 890 | 3,160 | 20 | 18s | 66.7 | 62 | 390 | 60 | |
| Lv 8 | 1,150 | 4,310 | 20 | 18s | 66.7 | 64 | 405 | 60 | |
| Lv 9 | 1,450 | 5,760 | 21 | 18s | 70 | 66 | 420 | 60 | |
| Lv 10 | 1,850 | 7,610 | 22 | 18s | 73.3 | 82 | 435 | 60 | Holds 10 more Glow |
| Lv 11 | 2,400 | 10,010 | 22 | 18s | 73.3 | 84 | 450 | 60 | |
| Lv 12 | 3,050 | 13,060 | 23 | 18s | 76.7 | 86 | 465 | 60 | |
| Lv 13 | 3,950 | 17,010 | 24 | 18s | 80 | 89 | 480 | 60 | |
| Lv 14 | 5,050 | 22,060 | 24 | 18s | 80 | 91 | 495 | 60 | |
| Lv 15 | 6,450 | 28,510 | 25 | 16.36s | 91.7 | 94 | 510 | 60 | Makes Glow 10% faster |
| Lv 16 | 8,250 | 36,760 | 26 | 16.36s | 95.3 | 96 | 525 | 60 | |
| Lv 17 | 10,500 | 47,260 | 26 | 16.36s | 95.3 | 98 | 540 | 60 | |
| Lv 18 | 13,500 | 60,760 | 27 | 16.36s | 99 | 101 | 555 | 60 | |
| Lv 19 | 17,500 | 78,260 | 28 | 16.36s | 102.7 | 103 | 570 | 60 | |
| Lv 20 | 22,000 | 100,260 | 31 | 16.36s | 113.7 | 118 | 585 | 60 | +20% Glow made |
| Lv 21 | 28,500 | 128,760 | 32 | 16.36s | 117.3 | 120 | 600 | 60 | |
| Lv 22 | 36,000 | 164,760 | 33 | 16.36s | 121 | 122 | 615 | 60 | |
| Lv 23 | 46,500 | 211,260 | 33 | 16.36s | 121 | 125 | 630 | 60 | |
| Lv 24 | 59,500 | 270,760 | 34 | 16.36s | 124.7 | 127 | 645 | 60 | |
| Lv 25 | 76,000 | 346,760 | 35 | 16.36s | 128.3 | 130 | 660 | 60 |
Each level adds +5% toughness, +4% Glow of the Lv 1 number; perks add theirs on top. Upgrade prices start at 260 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Costs 15 less Glow | 1,570 |
| Lv 10 | Holds 10 more Glow | 7,610 |
| Lv 15 | Makes Glow 10% faster | 28,510 |
| Lv 20 | +20% Glow made | 100,260 |
Toy Mastery.
From campaign level 100, a Glow Jar at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its Glow speed and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Toughness | Glow every |
|---|---|---|---|---|---|
| Lv 25 | – | – | – | 660 | 16.36s |
| M1 | Free | 20 | +0.4% | 663 | 16.3s |
| M2 | Free | 40 | +0.8% | 665 | 16.23s |
| M3 | Free | 60 | +1.2% | 668 | 16.17s |
| M4 | Free | 80 | +1.6% | 671 | 16.11s |
| M5 | Free | 100 | +2% | 673 | 16.04s |
| M6 | 605,520 | 120 | +2.4% | 676 | 15.98s |
| M7 | 706,440 | 140 | +2.8% | 678 | 15.92s |
| M8 | 807,360 | 160 | +3.2% | 681 | 15.86s |
| M9 | 908,280 | 180 | +3.6% | 684 | 15.8s |
| M10 | 1009,200 | 200 | +4% | 686 | 15.73s |
| M11 | 11010,120 | 220 | +4.4% | 689 | 15.67s |
| M12 | 12011,040 | 240 | +4.8% | 692 | 15.61s |
| M13 | 13011,960 | 260 | +5.2% | 694 | 15.55s |
| M14 | 14012,880 | 280 | +5.6% | 697 | 15.5s |
| M15 | 15013,800 | 300 | +6% | 700 | 15.44s |
| M16 | 16014,720 | 320 | +6.4% | 702 | 15.38s |
| M17 | 17015,640 | 340 | +6.8% | 705 | 15.32s |
| M18 | 18016,560 | 360 | +7.2% | 708 | 15.26s |
| M19 | 19017,480 | 380 | +7.6% | 710 | 15.21s |
| M20 | 20018,400 | 400 | +8% | 713 | 15.15s |
| M21 | 21019,320 | 420 | +8.4% | 715 | 15.1s |
| M22 | 22020,240 | 440 | +8.8% | 718 | 15.04s |
| M23 | 23021,160 | 460 | +9.2% | 721 | 14.99s |
| M24 | 24022,080 | 480 | +9.6% | 723 | 14.93s |
| M25 | 25023,000 | 500 | +10% | 726 | 14.88s |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Glow Jars start slow but end up making twice as much as a Nightlight. Plant them early!
Its light ends their resistance
Other producer toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.