Seasonal events.
The house dresses up for the seasons. While an event runs, every battle collects its treats, the treats fill a track of prizes, and a shop sells things for the kid that are gone when it ends. Events come back every year with a fresh track, and these two are only the first: more are on the way.


Spooky Season
Candy from every battle, ten prizes on the candy track, and a spooky shop.
Oct 17 to Nov 15


Frosty Nights
Fifteen winter nights with frost nightmares and a boss, a calendar of 35 doors, and a cookie track that opens week by week.
Dec 1 to Jan 4


More on the way
More events are planned. Each one gets its own page here, with its dates and every prize, when it is announced.
Coming laterHow events work.
- Treats come from playing: nightmares drop them and wins add more, up to 60 a battle. Nothing about a campaign night changes while an event runs.
- Each prize is given once, the moment the treats reach it. An item you already own pays gemscoins instead.
- An event is announced two weeks ahead on the home screen, with its track to look at.
- Afterwards the decorations and the unbought shop items go away. Everything you got stays yours.
- Dates follow your device's own calendar, from midnight to midnight.
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.