
Toy · Trap
Whoopee Cushion
Puffs up, then PFFFT! Stuns every monster around it with the silliest noise ever. Single use.
- Glow cost
50- Card recharge
- 25s 20s at Lv 25
- Unlocks
- Level 170Level 125
- Arrives trained
- Lv 10Lv 9
- Coins to Lv 25
346,760- Stun
- 5 → 6 at Lv 25
How it works.
- Winds up for 6s after it is put down, then goes off once: when a ground nightmare steps into range, or under one that is already chewing it. The blast does 100 damage to everything within 1.2 tiles and stuns them for 5s across its lane and the lane on each side (3 lanes).
- While it winds up it blocks the lane and can be eaten. A smasher's swing or a boss's stomp can destroy it before it goes off. One use.
- Toughness 300: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
Stuns for 5s across 3 lanes. 100 damage after winding up for 6s. Toughness 300.
And at Lv 25
Stuns for 6s across 3 lanes. 244 damage after winding up for 4s. Toughness 300.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 346,760 coins in all. The green rows are the levels with a milestone perk.
Stun by level
Whoopee Cushion, in seconds stunned. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Toughness | Splash | Stun | Winds up | Card back in | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 100 | 300 | 1.2 tiles | 5s | 6s | 25s | 50 | |
| Lv 2 | 260 | 260 | 106 | 300 | 1.2 tiles | 5s | 6s | 25s | 50 | |
| Lv 3 | 330 | 590 | 112 | 300 | 1.2 tiles | 5s | 6s | 25s | 50 | |
| Lv 4 | 430 | 1,020 | 118 | 300 | 1.2 tiles | 5s | 6s | 25s | 50 | |
| Lv 5 | 550 | 1,570 | 124 | 300 | 1.2 tiles | 5s | 4s | 25s | 50 | Puffs up 2s faster |
| Lv 6 | 700 | 2,270 | 130 | 300 | 1.2 tiles | 5s | 4s | 25s | 50 | |
| Lv 7 | 890 | 3,160 | 136 | 300 | 1.2 tiles | 5s | 4s | 25s | 50 | |
| Lv 8 | 1,150 | 4,310 | 142 | 300 | 1.2 tiles | 5s | 4s | 25s | 50 | |
| Lv 9 | 1,450 | 5,760 | 148 | 300 | 1.2 tiles | 5s | 4s | 25s | 50 | |
| Lv 10 | 1,850 | 7,610 | 154 | 300 | 1.2 tiles | 6s | 4s | 25s | 50 | Stuns 1s longer |
| Lv 11 | 2,400 | 10,010 | 160 | 300 | 1.2 tiles | 6s | 4s | 25s | 50 | |
| Lv 12 | 3,050 | 13,060 | 166 | 300 | 1.2 tiles | 6s | 4s | 25s | 50 | |
| Lv 13 | 3,950 | 17,010 | 172 | 300 | 1.2 tiles | 6s | 4s | 25s | 50 | |
| Lv 14 | 5,050 | 22,060 | 178 | 300 | 1.2 tiles | 6s | 4s | 25s | 50 | |
| Lv 15 | 6,450 | 28,510 | 184 | 300 | 1.2 tiles | 6s | 4s | 20s | 50 | Recharges 20% faster |
| Lv 16 | 8,250 | 36,760 | 190 | 300 | 1.2 tiles | 6s | 4s | 20s | 50 | |
| Lv 17 | 10,500 | 47,260 | 196 | 300 | 1.2 tiles | 6s | 4s | 20s | 50 | |
| Lv 18 | 13,500 | 60,760 | 202 | 300 | 1.2 tiles | 6s | 4s | 20s | 50 | |
| Lv 19 | 17,500 | 78,260 | 208 | 300 | 1.2 tiles | 6s | 4s | 20s | 50 | |
| Lv 20 | 22,000 | 100,260 | 214 | 300 | 1.6 tiles | 6s | 4s | 20s | 50 | Bigger PFFFT |
| Lv 21 | 28,500 | 128,760 | 220 | 300 | 1.6 tiles | 6s | 4s | 20s | 50 | |
| Lv 22 | 36,000 | 164,760 | 226 | 300 | 1.6 tiles | 6s | 4s | 20s | 50 | |
| Lv 23 | 46,500 | 211,260 | 232 | 300 | 1.6 tiles | 6s | 4s | 20s | 50 | |
| Lv 24 | 59,500 | 270,760 | 238 | 300 | 1.6 tiles | 6s | 4s | 20s | 50 | |
| Lv 25 | 76,000 | 346,760 | 244 | 300 | 1.6 tiles | 6s | 4s | 20s | 50 |
Each level adds +6% damage of the Lv 1 number; perks add theirs on top. Upgrade prices start at 260 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Puffs up 2s faster | 1,570 |
| Lv 10 | Stuns 1s longer | 7,610 |
| Lv 15 | Recharges 20% faster | 28,510 |
| Lv 20 | Bigger PFFFT | 100,260 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Whoopee Cushion at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage | Toughness |
|---|---|---|---|---|---|
| Lv 25 | – | – | – | 244 | 300 |
| M1 | Free | 20 | +0.4% | 245 | 301 |
| M2 | Free | 40 | +0.8% | 246 | 302 |
| M3 | Free | 60 | +1.2% | 246.9 | 304 |
| M4 | Free | 80 | +1.6% | 247.9 | 305 |
| M5 | Free | 100 | +2% | 248.9 | 306 |
| M6 | 605,520 | 120 | +2.4% | 249.9 | 307 |
| M7 | 706,440 | 140 | +2.8% | 250.8 | 308 |
| M8 | 807,360 | 160 | +3.2% | 251.8 | 310 |
| M9 | 908,280 | 180 | +3.6% | 252.8 | 311 |
| M10 | 1009,200 | 200 | +4% | 253.8 | 312 |
| M11 | 11010,120 | 220 | +4.4% | 254.7 | 313 |
| M12 | 12011,040 | 240 | +4.8% | 255.7 | 314 |
| M13 | 13011,960 | 260 | +5.2% | 256.7 | 316 |
| M14 | 14012,880 | 280 | +5.6% | 257.7 | 317 |
| M15 | 15013,800 | 300 | +6% | 258.6 | 318 |
| M16 | 16014,720 | 320 | +6.4% | 259.6 | 319 |
| M17 | 17015,640 | 340 | +6.8% | 260.6 | 320 |
| M18 | 18016,560 | 360 | +7.2% | 261.6 | 322 |
| M19 | 19017,480 | 380 | +7.6% | 262.5 | 323 |
| M20 | 20018,400 | 400 | +8% | 263.5 | 324 |
| M21 | 21019,320 | 420 | +8.4% | 264.5 | 325 |
| M22 | 22020,240 | 440 | +8.8% | 265.5 | 326 |
| M23 | 23021,160 | 460 | +9.2% | 266.4 | 328 |
| M24 | 24022,080 | 480 | +9.6% | 267.4 | 329 |
| M25 | 25023,000 | 500 | +10% | 268.4 | 330 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Whoopee Cushions stun every monster around them once and are gone. Place them early so they can puff up.
Other trap toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.