Lv 1 against Lv 25.
What do 24 levels buy? Each clip is one staged scene recorded in the game twice: on top with the toy at Lv 1, below at Lv 25. The nightmares and their health are the same in both halves, and the result is measured from the recording.
The nightmares' health in each scene is set from the toy's own Lv 1 numbers, so a Lv 1 scene takes about ten seconds. On a real night nightmares have more health the deeper the level, and the times are longer; the gap between the halves is what the upgrade buys. Glow makers and Glow Stars have no comparison: their levels show in the numbers .
Shooter toys.
Damage per second: 14.3 at Lv 1, 58.6 at Lv 25. Lv 1: All defeated in 11.9s. Lv 25: All defeated in 1.9s.
Damage per second: 11.4 at Lv 1, 39.8 at Lv 25. Lv 1: All defeated in 12.0s. Lv 25: All defeated in 2.1s.
Damage per second: 35 at Lv 1, 102.5 at Lv 25. Lv 1: All defeated in 6.3s. Lv 25: All defeated in 2.2s.
Damage per second: 21.6 at Lv 1, 92.7 at Lv 25. Lv 1: All defeated in 8.5s. Lv 25: All defeated in 0.9s.
Damage per second: 20 at Lv 1, 93.8 at Lv 25. Lv 1: All defeated in 9.6s. Lv 25: All defeated in 2.7s.
Damage per second: 24 at Lv 1, 146.6 at Lv 25. Lv 1: All defeated in 8.4s. Lv 25: All defeated in 2.3s.
Damage per second: 17.9 at Lv 1, 83.7 at Lv 25. Lv 1: All defeated in 11.9s. Lv 25: All defeated in 2.6s.
Damage per second: 18.8 at Lv 1, 65.9 at Lv 25. Lv 1: All defeated in 5.5s. Lv 25: All defeated in 0.5s.
Damage per second: 16.7 at Lv 1, 59.6 at Lv 25. Lv 1: All defeated in 8.2s. Lv 25: All defeated in 0.9s.
Damage per second: 20 at Lv 1, 58.6 at Lv 25. Lv 1: All defeated in 6.3s. Lv 25: All defeated in 2.2s.
Damage per second: 8.2 at Lv 1, 29.3 at Lv 25. Lv 1: All defeated in 11.7s. Lv 25: All defeated in 4.5s.
Damage per second: 19 at Lv 1, 75.2 at Lv 25. Lv 1: All defeated in 6.5s. Lv 25: All defeated in 2.0s.
Damage per second: 50 at Lv 1, 193.8 at Lv 25. Lv 1: All defeated in 7.3s. Lv 25: All defeated in 2.7s.
Damage per second: 20 at Lv 1, 67.4 at Lv 25. Lv 1: All defeated in 8.2s. Lv 25: All defeated in 2.2s.
Dizzy time per hit: 1.5 at Lv 1, 2.5 at Lv 25. Lv 1: Dizzy for 1.5s a hit. Lv 25: Dizzy for 2.5s a hit.
Damage per second: 40 at Lv 1, 140.6 at Lv 25. Lv 1: All defeated in 4.7s. Lv 25: All defeated in 1.1s.
Damage per second: 30 at Lv 1, 134.8 at Lv 25. Lv 1: All defeated in 6.7s. Lv 25: All defeated in 1.3s. Melee toys.
Damage per second: 57.3 at Lv 1, 213.6 at Lv 25. Lv 1: All defeated in 6.9s. Lv 25: All defeated in 0.6s.
Mouthful (chewed in its time): 900 at Lv 1, 2,860 at Lv 25. Lv 1: Both swallowed by 8.7s, 32% health left. Lv 25: Both swallowed by 4.3s, unhurt.
Damage per second: 33.3 at Lv 1, 124.2 at Lv 25. Lv 1: All defeated in 7.0s. Lv 25: All defeated in 2.9s.
Mouthful (chewed in its time): 1,800 at Lv 1, 5,060 at Lv 25. Lv 1: Both swallowed by 9.1s, unhurt. Lv 25: Both swallowed by 4.6s, unhurt.
Damage per second: 46 at Lv 1, 161.7 at Lv 25. Lv 1: All defeated in 5.5s. Lv 25: All defeated in 1.3s.
Damage per second: 16.7 at Lv 1, 88.6 at Lv 25. Lv 1: All defeated in 3.1s. Lv 25: All defeated in 2.5s. Blocker toys.
Toughness: 4,000 at Lv 1, 14,680 at Lv 25. Lv 1: Chewed through in 8.9s. Lv 25: Still standing, 57% left.
Toughness: 8,000 at Lv 1, 29,360 at Lv 25. Lv 1: Chewed through in 8.9s. Lv 25: Still standing, 57% left.
Toughness: 4,000 at Lv 1, 12,680 at Lv 25. Lv 1: Chewed through in 8.9s. Lv 25: Biters beaten in 9.2s.
Toughness: 9,000 at Lv 1, 33,030 at Lv 25. Lv 1: Chewed through in 9.2s. Lv 25: Still standing, 66% left. Trap toys.
Damage per blast: 1,800 at Lv 1, 4,392 at Lv 25. Lv 1: Eaten while winding up. Lv 25: Popped at 5.6s.
Damage per second: 35 at Lv 1, 113 at Lv 25. Lv 1: None defeated. Lv 25: All defeated in 10.6s.
Stun: 5 at Lv 1, 6 at Lv 25. Lv 1: Went off at 5.6s: stunned for 5s. Lv 25: Went off at 3.6s: all defeated.
Slow: 60 at Lv 1, 80 at Lv 25. Lv 1: Across in 9.5s. Lv 25: Across in 15.5s. Instant toys.
Damage per blast: 1,800 at Lv 1, 4,392 at Lv 25. Lv 1: 4 of 6 defeated. Lv 25: 6 of 6 defeated.
Stun: 5 at Lv 1, 8 at Lv 25. Lv 1: Stunned for 5s. Lv 25: Stunned for 8s.
Stun: 5 at Lv 1, 8 at Lv 25. Lv 1: Stunned for 5s. Lv 25: Stunned for 8s.
Damage per hit: 1,200 at Lv 1, 3,228 at Lv 25. Lv 1: 2 of 4 defeated. Lv 25: 4 of 4 defeated.
Push: 1.5 at Lv 1, 2 at Lv 25. Lv 1: Pushed back 1.5 tiles. Lv 25: Pushed back 2 tiles.
Stun: 9 at Lv 1, 12 at Lv 25. Lv 1: Stunned for 9s. Lv 25: Stunned for 12s.
Damage per blast: 1,100 at Lv 1, 2,959 at Lv 25. Lv 1: 4 of 6 defeated. Lv 25: 6 of 6 defeated. Support toys.
Damage per second: 4 at Lv 1, 12.8 at Lv 25. Lv 1: All defeated in 7.6s. Lv 25: All defeated in 2.6s.
Healing per second: 50 at Lv 1, 255 at Lv 25. Lv 1: Wall lost in 12.4s. Lv 25: Wall still standing.
Pulls per minute: 4.3 at Lv 1, 9.5 at Lv 25. Lv 1: 2 pulled off in 16s. Lv 25: 3 pulled off in 16s.
Attack speed boost: 25 at Lv 1, 40 at Lv 25. Lv 1: All defeated in 9.6s. Lv 25: All defeated in 8.7s.
Shield per second: 31.2 at Lv 1, 130.9 at Lv 25. Lv 1: Soldier lost in 5.5s. Lv 25: Soldier still standing.
Damage per second: 40 at Lv 1, 129.2 at Lv 25. Lv 1: All defeated in 7.6s. Lv 25: All defeated in 2.1s.
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how ). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers. You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.