
Toy · Melee
Spinning Top
Wheee! Spins into every monster around it, in its lane and the lanes next to it.
- Glow cost
175- Card recharge
- 10s
- Unlocks
- Level 300Level 165
- Early for gems
200- Arrives trained
- Lv 14Lv 10
- Coins to Lv 25
386,530- Damage per second
- 46 → 161.7 at Lv 25
How it works.
- Hits every ground nightmare within 1.2 tiles in its lane and the lane on each side (3 lanes) at once with each swing. It hits all around it, behind too.
- It can't reach flying nightmares.
- Toughness 750: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
23 damage every 0.5s. Toughness 750.
And at Lv 25
67 damage every 0.42s. Toughness 2,018.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 386,530 coins in all. The green rows are the levels with a milestone perk.
Damage per second by level
Spinning Top, in damage a second. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Every | Damage / s | Toughness | Reach | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 23 | 0.5s | 46 | 750 | 1.2 tiles | 175 | |
| Lv 2 | 290 | 290 | 24.6 | 0.5s | 49.2 | 795 | 1.2 tiles | 175 | |
| Lv 3 | 370 | 660 | 26.2 | 0.5s | 52.4 | 840 | 1.2 tiles | 175 | |
| Lv 4 | 480 | 1,140 | 27.8 | 0.5s | 55.7 | 885 | 1.2 tiles | 175 | |
| Lv 5 | 610 | 1,750 | 29.4 | 0.5s | 58.9 | 1,118 | 1.2 tiles | 175 | +25% toughness |
| Lv 6 | 780 | 2,530 | 31.1 | 0.5s | 62.1 | 1,162 | 1.2 tiles | 175 | |
| Lv 7 | 1,000 | 3,530 | 32.7 | 0.5s | 65.3 | 1,208 | 1.2 tiles | 175 | |
| Lv 8 | 1,300 | 4,830 | 34.3 | 0.5s | 68.5 | 1,252 | 1.2 tiles | 175 | |
| Lv 9 | 1,650 | 6,480 | 35.9 | 0.5s | 71.8 | 1,298 | 1.2 tiles | 175 | |
| Lv 10 | 2,100 | 8,580 | 43.2 | 0.5s | 86.5 | 1,342 | 1.2 tiles | 175 | +25% damage |
| Lv 11 | 2,650 | 11,230 | 44.9 | 0.5s | 89.7 | 1,388 | 1.2 tiles | 175 | |
| Lv 12 | 3,400 | 14,630 | 46.5 | 0.5s | 92.9 | 1,432 | 1.2 tiles | 175 | |
| Lv 13 | 4,400 | 19,030 | 48.1 | 0.5s | 96.1 | 1,478 | 1.2 tiles | 175 | |
| Lv 14 | 5,600 | 24,630 | 49.7 | 0.5s | 99.4 | 1,522 | 1.2 tiles | 175 | |
| Lv 15 | 7,200 | 31,830 | 51.3 | 0.42s | 123.1 | 1,568 | 1.2 tiles | 175 | Spins 20% faster |
| Lv 16 | 9,200 | 41,030 | 52.9 | 0.42s | 127 | 1,612 | 1.2 tiles | 175 | |
| Lv 17 | 12,000 | 53,030 | 54.5 | 0.42s | 130.8 | 1,658 | 1.2 tiles | 175 | |
| Lv 18 | 15,000 | 68,030 | 56.1 | 0.42s | 134.7 | 1,702 | 1.2 tiles | 175 | |
| Lv 19 | 19,500 | 87,530 | 57.7 | 0.42s | 138.6 | 1,748 | 1.2 tiles | 175 | |
| Lv 20 | 24,500 | 112,030 | 59.3 | 0.42s | 142.4 | 1,792 | 1.7 tiles | 175 | Spins wider |
| Lv 21 | 31,500 | 143,530 | 61 | 0.42s | 146.3 | 1,838 | 1.7 tiles | 175 | |
| Lv 22 | 40,500 | 184,030 | 62.6 | 0.42s | 150.1 | 1,882 | 1.7 tiles | 175 | |
| Lv 23 | 51,500 | 235,530 | 64.2 | 0.42s | 154 | 1,928 | 1.7 tiles | 175 | |
| Lv 24 | 66,000 | 301,530 | 65.8 | 0.42s | 157.9 | 1,972 | 1.7 tiles | 175 | |
| Lv 25 | 85,000 | 386,530 | 67.4 | 0.42s | 161.7 | 2,018 | 1.7 tiles | 175 |
Each level adds +7% damage, +6% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 290 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | +25% toughness | 1,750 |
| Lv 10 | +25% damage | 8,580 |
| Lv 15 | Spins 20% faster | 31,830 |
| Lv 20 | Spins wider | 112,030 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Spinning Top at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage | Damage / s | Toughness |
|---|---|---|---|---|---|---|
| Lv 25 | – | – | – | 67.4 | 161.7 | 2,018 |
| M1 | Free | 20 | +0.4% | 67.7 | 162.4 | 2,026 |
| M2 | Free | 40 | +0.8% | 67.9 | 163 | 2,034 |
| M3 | Free | 60 | +1.2% | 68.2 | 163.7 | 2,042 |
| M4 | Free | 80 | +1.6% | 68.5 | 164.3 | 2,050 |
| M5 | Free | 100 | +2% | 68.7 | 165 | 2,058 |
| M6 | 605,520 | 120 | +2.4% | 69 | 165.6 | 2,066 |
| M7 | 706,440 | 140 | +2.8% | 69.3 | 166.3 | 2,074 |
| M8 | 807,360 | 160 | +3.2% | 69.5 | 166.9 | 2,082 |
| M9 | 908,280 | 180 | +3.6% | 69.8 | 167.6 | 2,090 |
| M10 | 1009,200 | 200 | +4% | 70.1 | 168.2 | 2,098 |
| M11 | 11010,120 | 220 | +4.4% | 70.4 | 168.9 | 2,106 |
| M12 | 12011,040 | 240 | +4.8% | 70.6 | 169.5 | 2,114 |
| M13 | 13011,960 | 260 | +5.2% | 70.9 | 170.1 | 2,122 |
| M14 | 14012,880 | 280 | +5.6% | 71.2 | 170.8 | 2,130 |
| M15 | 15013,800 | 300 | +6% | 71.4 | 171.4 | 2,139 |
| M16 | 16014,720 | 320 | +6.4% | 71.7 | 172.1 | 2,147 |
| M17 | 17015,640 | 340 | +6.8% | 72 | 172.7 | 2,155 |
| M18 | 18016,560 | 360 | +7.2% | 72.2 | 173.4 | 2,163 |
| M19 | 19017,480 | 380 | +7.6% | 72.5 | 174 | 2,171 |
| M20 | 20018,400 | 400 | +8% | 72.8 | 174.7 | 2,179 |
| M21 | 21019,320 | 420 | +8.4% | 73.1 | 175.3 | 2,187 |
| M22 | 22020,240 | 440 | +8.8% | 73.3 | 176 | 2,195 |
| M23 | 23021,160 | 460 | +9.2% | 73.6 | 176.6 | 2,203 |
| M24 | 24022,080 | 480 | +9.6% | 73.9 | 177.3 | 2,211 |
| M25 | 25023,000 | 500 | +10% | 74.1 | 177.9 | 2,219 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Spinning Tops hit all around them. Put one where lanes meet a crowd!
Hits what comes up behind it
Other melee toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.