
Toy · Melee
Butterfly Net
Swoops up a flying monster whole! Then it needs a while to empty the net.
- Glow cost
125 100 at Lv 25- Card recharge
- 7.5s
- Unlocks
- Level 280Level 160
- Arrives trained
- Lv 13Lv 10
- Coins to Lv 25
373,600- Mouthful (chewed in its time)
- 1,800 → 5,060 at Lv 25
How it works.
- Swallows a flying nightmare whole, any but the Moth Queen, a boss, then chews: 9s for a mouthful of up to 1,800 health (all it has left: health, helmet, shield, blanket and ice), and that many times longer for a meal that many mouthfuls big. While it chews it can do nothing else, and it holds its catch, smaller and smaller, until it swallows it.
- The Moth Queen gets a bite of 450 damage every 3 seconds instead.
- It only ever targets flying nightmares; ground nightmares walk past it.
- Toughness 300: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
Swallows any monster but a boss or a Wardrobe Golem. Chews 9s for up to 1,800 HP, longer for a bigger meal. Toughness 300.
And at Lv 25
Swallows any monster but a boss or a Wardrobe Golem. Chews 4.6s for up to 5,060 HP, longer for a bigger meal. Toughness 660.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 373,600 coins in all. The green rows are the levels with a milestone perk.
Mouthful (chewed in its time) by level
Butterfly Net, in health. The dots are the perk levels.
| Level | Upgrade | Coins so far | Bite | Chews for | Mouthful | Toughness | Reach | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 450 | 9s | 1,800 | 300 | 2.5 tiles | 125 | |
| Lv 2 | 280 | 280 | 472.5 | 8.74s | 1,890 | 315 | 2.5 tiles | 125 | |
| Lv 3 | 360 | 640 | 495 | 8.49s | 1,980 | 330 | 2.5 tiles | 125 | |
| Lv 4 | 460 | 1,100 | 517.5 | 8.26s | 2,070 | 345 | 2.5 tiles | 125 | |
| Lv 5 | 590 | 1,690 | 540 | 6.57s | 2,160 | 360 | 2.5 tiles | 125 | Empties 25% faster |
| Lv 6 | 750 | 2,440 | 562.5 | 6.43s | 2,250 | 375 | 2.5 tiles | 125 | |
| Lv 7 | 960 | 3,400 | 585 | 6.29s | 2,340 | 390 | 2.5 tiles | 125 | |
| Lv 8 | 1,250 | 4,650 | 607.5 | 6.16s | 2,430 | 405 | 2.5 tiles | 125 | |
| Lv 9 | 1,600 | 6,250 | 630 | 6.04s | 2,520 | 420 | 2.5 tiles | 125 | |
| Lv 10 | 2,000 | 8,250 | 652.5 | 5.92s | 2,610 | 435 | 3 tiles | 125 | Reaches further |
| Lv 11 | 2,600 | 10,850 | 675 | 5.81s | 2,700 | 450 | 3 tiles | 125 | |
| Lv 12 | 3,300 | 14,150 | 697.5 | 5.7s | 2,790 | 465 | 3 tiles | 125 | |
| Lv 13 | 4,250 | 18,400 | 720 | 5.59s | 2,880 | 480 | 3 tiles | 125 | |
| Lv 14 | 5,400 | 23,800 | 742.5 | 5.49s | 2,970 | 495 | 3 tiles | 125 | |
| Lv 15 | 6,950 | 30,750 | 765 | 5.39s | 3,910 | 510 | 3 tiles | 125 | Empties big catches faster |
| Lv 16 | 8,850 | 39,600 | 787.5 | 5.29s | 4,025 | 525 | 3 tiles | 125 | |
| Lv 17 | 11,500 | 51,100 | 810 | 5.2s | 4,140 | 540 | 3 tiles | 125 | |
| Lv 18 | 14,500 | 65,600 | 832.5 | 5.11s | 4,255 | 555 | 3 tiles | 125 | |
| Lv 19 | 18,500 | 84,100 | 855 | 5.03s | 4,370 | 570 | 3 tiles | 125 | |
| Lv 20 | 24,000 | 108,100 | 877.5 | 4.95s | 4,485 | 585 | 3 tiles | 100 | Costs 25 less Glow |
| Lv 21 | 30,500 | 138,600 | 900 | 4.86s | 4,600 | 600 | 3 tiles | 100 | |
| Lv 22 | 39,000 | 177,600 | 922.5 | 4.79s | 4,715 | 615 | 3 tiles | 100 | |
| Lv 23 | 50,000 | 227,600 | 945 | 4.71s | 4,830 | 630 | 3 tiles | 100 | |
| Lv 24 | 64,000 | 291,600 | 967.5 | 4.64s | 4,945 | 645 | 3 tiles | 100 | |
| Lv 25 | 82,000 | 373,600 | 990 | 4.57s | 5,060 | 660 | 3 tiles | 100 |
Each level adds +5% damage, +5% toughness, +3% speed of the Lv 1 number; perks add theirs on top. Upgrade prices start at 280 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Empties 25% faster | 1,690 |
| Lv 10 | Reaches further | 8,250 |
| Lv 15 | Empties big catches faster | 30,750 |
| Lv 20 | Costs 25 less Glow | 108,100 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Butterfly Net at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage | Mouthful | Toughness |
|---|---|---|---|---|---|---|
| Lv 25 | – | – | – | 990 | 5,060 | 660 |
| M1 | Free | 20 | +0.4% | 994 | 5,080 | 663 |
| M2 | Free | 40 | +0.8% | 997.9 | 5,100 | 665 |
| M3 | Free | 60 | +1.2% | 1,001.9 | 5,121 | 668 |
| M4 | Free | 80 | +1.6% | 1,005.8 | 5,141 | 671 |
| M5 | Free | 100 | +2% | 1,009.8 | 5,161 | 673 |
| M6 | 605,520 | 120 | +2.4% | 1,013.8 | 5,181 | 676 |
| M7 | 706,440 | 140 | +2.8% | 1,017.7 | 5,202 | 678 |
| M8 | 807,360 | 160 | +3.2% | 1,021.7 | 5,222 | 681 |
| M9 | 908,280 | 180 | +3.6% | 1,025.6 | 5,242 | 684 |
| M10 | 1009,200 | 200 | +4% | 1,029.6 | 5,262 | 686 |
| M11 | 11010,120 | 220 | +4.4% | 1,033.6 | 5,283 | 689 |
| M12 | 12011,040 | 240 | +4.8% | 1,037.5 | 5,303 | 692 |
| M13 | 13011,960 | 260 | +5.2% | 1,041.5 | 5,323 | 694 |
| M14 | 14012,880 | 280 | +5.6% | 1,045.4 | 5,343 | 697 |
| M15 | 15013,800 | 300 | +6% | 1,049.4 | 5,364 | 700 |
| M16 | 16014,720 | 320 | +6.4% | 1,053.4 | 5,384 | 702 |
| M17 | 17015,640 | 340 | +6.8% | 1,057.3 | 5,404 | 705 |
| M18 | 18016,560 | 360 | +7.2% | 1,061.3 | 5,424 | 708 |
| M19 | 19017,480 | 380 | +7.6% | 1,065.2 | 5,445 | 710 |
| M20 | 20018,400 | 400 | +8% | 1,069.2 | 5,465 | 713 |
| M21 | 21019,320 | 420 | +8.4% | 1,073.2 | 5,485 | 715 |
| M22 | 22020,240 | 440 | +8.8% | 1,077.1 | 5,505 | 718 |
| M23 | 23021,160 | 460 | +9.2% | 1,081.1 | 5,526 | 721 |
| M24 | 24022,080 | 480 | +9.6% | 1,085 | 5,546 | 723 |
| M25 | 25023,000 | 500 | +10% | 1,089 | 5,566 | 726 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Butterfly Nets catch flyers that come close. A big flyer takes longer to empty out; the Moth Queen just gets a bonk.
Other melee toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.