
Toy · Melee
Spring Glove
BOING! A boxing glove on a spring that punches monsters and knocks them back.
- Glow cost
125- Card recharge
- 10s
- Unlocks
- Level 160Level 120
- Arrives trained
- Lv 10Lv 9
- Coins to Lv 25
346,760- Damage per second
- 33.3 → 124.2 at Lv 25
How it works.
- Hits every ground nightmare within 1.4 tiles in its own lane at once with each swing.
- Each hit knocks its target back 0.6 tiles toward the closet (a boss a quarter as far). A smasher goes half as far, a Toy Box Troll not at all. A nightmare can only be knocked back once every 6 seconds, so nothing is juggled forever.
- It can't reach flying nightmares.
- Toughness 800: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
40 damage every 1.2s. Toughness 800.
And at Lv 25
119 damage every 0.96s. Toughness 2,152.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 346,760 coins in all. The green rows are the levels with a milestone perk.
Damage per second by level
Spring Glove, in damage a second. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Every | Damage / s | Toughness | Push | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 40 | 1.2s | 33.3 | 800 | 0.6 tiles | 125 | |
| Lv 2 | 260 | 260 | 42.8 | 1.2s | 35.7 | 848 | 0.6 tiles | 125 | |
| Lv 3 | 330 | 590 | 45.6 | 1.2s | 38 | 896 | 0.6 tiles | 125 | |
| Lv 4 | 430 | 1,020 | 48.4 | 1.2s | 40.3 | 944 | 0.6 tiles | 125 | |
| Lv 5 | 550 | 1,570 | 51.2 | 1.2s | 42.7 | 992 | 0.9 tiles | 125 | Punches further back |
| Lv 6 | 700 | 2,270 | 54 | 1.2s | 45 | 1,040 | 0.9 tiles | 125 | |
| Lv 7 | 890 | 3,160 | 56.8 | 1.2s | 47.3 | 1,088 | 0.9 tiles | 125 | |
| Lv 8 | 1,150 | 4,310 | 59.6 | 1.2s | 49.7 | 1,136 | 0.9 tiles | 125 | |
| Lv 9 | 1,450 | 5,760 | 62.4 | 1.2s | 52 | 1,184 | 0.9 tiles | 125 | |
| Lv 10 | 1,850 | 7,610 | 65.2 | 1.2s | 54.3 | 1,432 | 0.9 tiles | 125 | +25% toughness |
| Lv 11 | 2,400 | 10,010 | 68 | 1.2s | 56.7 | 1,480 | 0.9 tiles | 125 | |
| Lv 12 | 3,050 | 13,060 | 70.8 | 1.2s | 59 | 1,528 | 0.9 tiles | 125 | |
| Lv 13 | 3,950 | 17,010 | 73.6 | 1.2s | 61.3 | 1,576 | 0.9 tiles | 125 | |
| Lv 14 | 5,050 | 22,060 | 76.4 | 1.2s | 63.7 | 1,624 | 0.9 tiles | 125 | |
| Lv 15 | 6,450 | 28,510 | 91.2 | 1.2s | 76 | 1,672 | 0.9 tiles | 125 | +30% damage |
| Lv 16 | 8,250 | 36,760 | 94 | 1.2s | 78.3 | 1,720 | 0.9 tiles | 125 | |
| Lv 17 | 10,500 | 47,260 | 96.8 | 1.2s | 80.7 | 1,768 | 0.9 tiles | 125 | |
| Lv 18 | 13,500 | 60,760 | 99.6 | 1.2s | 83 | 1,816 | 0.9 tiles | 125 | |
| Lv 19 | 17,500 | 78,260 | 102.4 | 1.2s | 85.3 | 1,864 | 0.9 tiles | 125 | |
| Lv 20 | 22,000 | 100,260 | 105.2 | 0.96s | 109.6 | 1,912 | 0.9 tiles | 125 | Punches 25% faster |
| Lv 21 | 28,500 | 128,760 | 108 | 0.96s | 112.5 | 1,960 | 0.9 tiles | 125 | |
| Lv 22 | 36,000 | 164,760 | 110.8 | 0.96s | 115.4 | 2,008 | 0.9 tiles | 125 | |
| Lv 23 | 46,500 | 211,260 | 113.6 | 0.96s | 118.3 | 2,056 | 0.9 tiles | 125 | |
| Lv 24 | 59,500 | 270,760 | 116.4 | 0.96s | 121.2 | 2,104 | 0.9 tiles | 125 | |
| Lv 25 | 76,000 | 346,760 | 119.2 | 0.96s | 124.2 | 2,152 | 0.9 tiles | 125 |
Each level adds +7% damage, +6% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 260 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Punches further back | 1,570 |
| Lv 10 | +25% toughness | 7,610 |
| Lv 15 | +30% damage | 28,510 |
| Lv 20 | Punches 25% faster | 100,260 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Spring Glove at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage | Damage / s | Toughness |
|---|---|---|---|---|---|---|
| Lv 25 | – | – | – | 119.2 | 124.2 | 2,152 |
| M1 | Free | 20 | +0.4% | 119.7 | 124.7 | 2,161 |
| M2 | Free | 40 | +0.8% | 120.2 | 125.2 | 2,169 |
| M3 | Free | 60 | +1.2% | 120.6 | 125.7 | 2,178 |
| M4 | Free | 80 | +1.6% | 121.1 | 126.2 | 2,186 |
| M5 | Free | 100 | +2% | 121.6 | 126.7 | 2,195 |
| M6 | 605,520 | 120 | +2.4% | 122.1 | 127.1 | 2,204 |
| M7 | 706,440 | 140 | +2.8% | 122.5 | 127.6 | 2,212 |
| M8 | 807,360 | 160 | +3.2% | 123 | 128.1 | 2,221 |
| M9 | 908,280 | 180 | +3.6% | 123.5 | 128.6 | 2,229 |
| M10 | 1009,200 | 200 | +4% | 124 | 129.1 | 2,238 |
| M11 | 11010,120 | 220 | +4.4% | 124.4 | 129.6 | 2,247 |
| M12 | 12011,040 | 240 | +4.8% | 124.9 | 130.1 | 2,255 |
| M13 | 13011,960 | 260 | +5.2% | 125.4 | 130.6 | 2,264 |
| M14 | 14012,880 | 280 | +5.6% | 125.9 | 131.1 | 2,273 |
| M15 | 15013,800 | 300 | +6% | 126.4 | 131.6 | 2,281 |
| M16 | 16014,720 | 320 | +6.4% | 126.8 | 132.1 | 2,290 |
| M17 | 17015,640 | 340 | +6.8% | 127.3 | 132.6 | 2,298 |
| M18 | 18016,560 | 360 | +7.2% | 127.8 | 133.1 | 2,307 |
| M19 | 19017,480 | 380 | +7.6% | 128.3 | 133.6 | 2,316 |
| M20 | 20018,400 | 400 | +8% | 128.7 | 134.1 | 2,324 |
| M21 | 21019,320 | 420 | +8.4% | 129.2 | 134.6 | 2,333 |
| M22 | 22020,240 | 440 | +8.8% | 129.7 | 135.1 | 2,341 |
| M23 | 23021,160 | 460 | +9.2% | 130.2 | 135.6 | 2,350 |
| M24 | 24022,080 | 480 | +9.6% | 130.6 | 136.1 | 2,359 |
| M25 | 25023,000 | 500 | +10% | 131.1 | 136.6 | 2,367 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Spring Gloves push monsters back now and then, buying your shooters time.
Other melee toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.