
Toy · Instant
Ice Pop
Brrr! Freezes its whole lane solid for a long time, then leaves it chilly.
- Glow cost
50 25 at Lv 25- Card recharge
- 30s 25.5s at Lv 25
- Unlocks
- Level 310Level 170
- First card ready
- 10s
- Arrives trained
- Lv 14Lv 10
- Coins to Lv 25
386,530- Stun
- 9 → 12 at Lv 25
How it works.
- An instant: 0.4s after it is put down it stuns every nightmare in its own lane for 9s and does 30 damage to each. Stunned nightmares don't walk, bite or use their powers.
- What it hits is slowed by 50% for 6s afterwards.
- It hits flying nightmares.
The Bedtime Book says, at Lv 1
Stuns for 9s in 1 lane. 30 damage to each monster it hits. Hits flying monsters.
And at Lv 25
Stuns for 12s in 1 lane. 73 damage to each monster it hits. Hits flying monsters.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 386,530 coins in all. The green rows are the levels with a milestone perk.
Stun by level
Ice Pop, in seconds stunned. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Stun | Card back in | Glow cost | Perk |
|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 30 | 9s | 30s | 50 | |
| Lv 2 | 290 | 290 | 31.8 | 9s | 30s | 50 | |
| Lv 3 | 370 | 660 | 33.6 | 9s | 30s | 50 | |
| Lv 4 | 480 | 1,140 | 35.4 | 9s | 30s | 50 | |
| Lv 5 | 610 | 1,750 | 37.2 | 10s | 30s | 50 | Freezes 1s longer |
| Lv 6 | 780 | 2,530 | 39 | 10s | 30s | 50 | |
| Lv 7 | 1,000 | 3,530 | 40.8 | 10s | 30s | 50 | |
| Lv 8 | 1,300 | 4,830 | 42.6 | 10s | 30s | 50 | |
| Lv 9 | 1,650 | 6,480 | 44.4 | 10s | 30s | 50 | |
| Lv 10 | 2,100 | 8,580 | 46.2 | 10s | 25.5s | 50 | Recharges 15% faster |
| Lv 11 | 2,650 | 11,230 | 48 | 10s | 25.5s | 50 | |
| Lv 12 | 3,400 | 14,630 | 49.8 | 10s | 25.5s | 50 | |
| Lv 13 | 4,400 | 19,030 | 51.6 | 10s | 25.5s | 50 | |
| Lv 14 | 5,600 | 24,630 | 53.4 | 10s | 25.5s | 50 | |
| Lv 15 | 7,200 | 31,830 | 55.2 | 10s | 25.5s | 25 | Costs 25 less Glow |
| Lv 16 | 9,200 | 41,030 | 57 | 10s | 25.5s | 25 | |
| Lv 17 | 12,000 | 53,030 | 58.8 | 10s | 25.5s | 25 | |
| Lv 18 | 15,000 | 68,030 | 60.6 | 10s | 25.5s | 25 | |
| Lv 19 | 19,500 | 87,530 | 62.4 | 10s | 25.5s | 25 | |
| Lv 20 | 24,500 | 112,030 | 64.2 | 12s | 25.5s | 25 | Freezes 2s longer |
| Lv 21 | 31,500 | 143,530 | 66 | 12s | 25.5s | 25 | |
| Lv 22 | 40,500 | 184,030 | 67.8 | 12s | 25.5s | 25 | |
| Lv 23 | 51,500 | 235,530 | 69.6 | 12s | 25.5s | 25 | |
| Lv 24 | 66,000 | 301,530 | 71.4 | 12s | 25.5s | 25 | |
| Lv 25 | 85,000 | 386,530 | 73.2 | 12s | 25.5s | 25 |
Each level adds +6% damage of the Lv 1 number; perks add theirs on top. Upgrade prices start at 290 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Freezes 1s longer | 1,750 |
| Lv 10 | Recharges 15% faster | 8,580 |
| Lv 15 | Costs 25 less Glow | 31,830 |
| Lv 20 | Freezes 2s longer | 112,030 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Ice Pop at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage |
|---|---|---|---|---|
| Lv 25 | – | – | – | 73.2 |
| M1 | Free | 20 | +0.4% | 73.5 |
| M2 | Free | 40 | +0.8% | 73.8 |
| M3 | Free | 60 | +1.2% | 74.1 |
| M4 | Free | 80 | +1.6% | 74.4 |
| M5 | Free | 100 | +2% | 74.7 |
| M6 | 605,520 | 120 | +2.4% | 75 |
| M7 | 706,440 | 140 | +2.8% | 75.2 |
| M8 | 807,360 | 160 | +3.2% | 75.5 |
| M9 | 908,280 | 180 | +3.6% | 75.8 |
| M10 | 1009,200 | 200 | +4% | 76.1 |
| M11 | 11010,120 | 220 | +4.4% | 76.4 |
| M12 | 12011,040 | 240 | +4.8% | 76.7 |
| M13 | 13011,960 | 260 | +5.2% | 77 |
| M14 | 14012,880 | 280 | +5.6% | 77.3 |
| M15 | 15013,800 | 300 | +6% | 77.6 |
| M16 | 16014,720 | 320 | +6.4% | 77.9 |
| M17 | 17015,640 | 340 | +6.8% | 78.2 |
| M18 | 18016,560 | 360 | +7.2% | 78.5 |
| M19 | 19017,480 | 380 | +7.6% | 78.8 |
| M20 | 20018,400 | 400 | +8% | 79.1 |
| M21 | 21019,320 | 420 | +8.4% | 79.3 |
| M22 | 22020,240 | 440 | +8.8% | 79.6 |
| M23 | 23021,160 | 460 | +9.2% | 79.9 |
| M24 | 24022,080 | 480 | +9.6% | 80.2 |
| M25 | 25023,000 | 500 | +10% | 80.5 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Ice Pops freeze one whole lane. Perfect for the lane with the boss!
Hits flyers
Slows the fast ones
Other instant toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.