
Toy · Instant
Water Balloon
SPLASH! Soaks everything in a 3x3 area: big damage, and they slosh around slowly afterwards.
- Glow cost
125 100 at Lv 25- Card recharge
- 35s 29.75s at Lv 25
- Unlocks
- Level 375Level 195
- First card ready
- 20s
- Arrives trained
- Lv 15Lv 11
- Coins to Lv 25
413,300- Damage per blast
- 1,100 → 2,959 at Lv 25
How it works.
- An instant: 0.6s after it is put down it blasts a 3×3 area for 1,100 damage to each nightmare in it.
- What it hits is slowed by 50% for 6s.
- It hits flying nightmares.
The Bedtime Book says, at Lv 1
1,100 damage in a 3x3 area. Hits flying monsters.
And at Lv 25
2,959 damage in a 3x3 area. Hits flying monsters.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 413,300 coins in all. The green rows are the levels with a milestone perk.
Damage per blast by level
Water Balloon, in damage. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Slow | Card back in | Glow cost | Perk |
|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 1,100 | 50% | 35s | 125 | |
| Lv 2 | 310 | 310 | 1,166 | 50% | 35s | 125 | |
| Lv 3 | 400 | 710 | 1,232 | 50% | 35s | 125 | |
| Lv 4 | 510 | 1,220 | 1,298 | 50% | 35s | 125 | |
| Lv 5 | 650 | 1,870 | 1,364 | 50% | 29.75s | 125 | Recharges 15% faster |
| Lv 6 | 830 | 2,700 | 1,430 | 50% | 29.75s | 125 | |
| Lv 7 | 1,050 | 3,750 | 1,496 | 50% | 29.75s | 125 | |
| Lv 8 | 1,350 | 5,100 | 1,562 | 50% | 29.75s | 125 | |
| Lv 9 | 1,750 | 6,850 | 1,628 | 50% | 29.75s | 125 | |
| Lv 10 | 2,250 | 9,100 | 1,969 | 50% | 29.75s | 125 | +25% damage |
| Lv 11 | 2,850 | 11,950 | 2,035 | 50% | 29.75s | 125 | |
| Lv 12 | 3,650 | 15,600 | 2,101 | 50% | 29.75s | 125 | |
| Lv 13 | 4,700 | 20,300 | 2,167 | 50% | 29.75s | 125 | |
| Lv 14 | 6,000 | 26,300 | 2,233 | 50% | 29.75s | 125 | |
| Lv 15 | 7,700 | 34,000 | 2,299 | 50% | 29.75s | 100 | Costs 25 less Glow |
| Lv 16 | 9,800 | 43,800 | 2,365 | 50% | 29.75s | 100 | |
| Lv 17 | 12,500 | 56,300 | 2,431 | 50% | 29.75s | 100 | |
| Lv 18 | 16,000 | 72,300 | 2,497 | 50% | 29.75s | 100 | |
| Lv 19 | 20,500 | 92,800 | 2,563 | 50% | 29.75s | 100 | |
| Lv 20 | 26,500 | 119,300 | 2,629 | 70% | 29.75s | 100 | Slows 20% more |
| Lv 21 | 34,000 | 153,300 | 2,695 | 70% | 29.75s | 100 | |
| Lv 22 | 43,000 | 196,300 | 2,761 | 70% | 29.75s | 100 | |
| Lv 23 | 55,500 | 251,800 | 2,827 | 70% | 29.75s | 100 | |
| Lv 24 | 71,000 | 322,800 | 2,893 | 70% | 29.75s | 100 | |
| Lv 25 | 90,500 | 413,300 | 2,959 | 70% | 29.75s | 100 |
Each level adds +6% damage of the Lv 1 number; perks add theirs on top. Upgrade prices start at 310 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Recharges 15% faster | 1,870 |
| Lv 10 | +25% damage | 9,100 |
| Lv 15 | Costs 25 less Glow | 34,000 |
| Lv 20 | Slows 20% more | 119,300 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Water Balloon at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage |
|---|---|---|---|---|
| Lv 25 | – | – | – | 2,959 |
| M1 | Free | 20 | +0.4% | 2,970.8 |
| M2 | Free | 40 | +0.8% | 2,982.7 |
| M3 | Free | 60 | +1.2% | 2,994.5 |
| M4 | Free | 80 | +1.6% | 3,006.3 |
| M5 | Free | 100 | +2% | 3,018.2 |
| M6 | 605,520 | 120 | +2.4% | 3,030 |
| M7 | 706,440 | 140 | +2.8% | 3,041.9 |
| M8 | 807,360 | 160 | +3.2% | 3,053.7 |
| M9 | 908,280 | 180 | +3.6% | 3,065.5 |
| M10 | 1009,200 | 200 | +4% | 3,077.4 |
| M11 | 11010,120 | 220 | +4.4% | 3,089.2 |
| M12 | 12011,040 | 240 | +4.8% | 3,101 |
| M13 | 13011,960 | 260 | +5.2% | 3,112.9 |
| M14 | 14012,880 | 280 | +5.6% | 3,124.7 |
| M15 | 15013,800 | 300 | +6% | 3,136.5 |
| M16 | 16014,720 | 320 | +6.4% | 3,148.4 |
| M17 | 17015,640 | 340 | +6.8% | 3,160.2 |
| M18 | 18016,560 | 360 | +7.2% | 3,172 |
| M19 | 19017,480 | 380 | +7.6% | 3,183.9 |
| M20 | 20018,400 | 400 | +8% | 3,195.7 |
| M21 | 21019,320 | 420 | +8.4% | 3,207.6 |
| M22 | 22020,240 | 440 | +8.8% | 3,219.4 |
| M23 | 23021,160 | 460 | +9.2% | 3,231.2 |
| M24 | 24022,080 | 480 | +9.6% | 3,243.1 |
| M25 | 25023,000 | 500 | +10% | 3,254.9 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Water Balloons are like a Party Popper that also slows. Hits flyers too!
Hits flyers
Slows the fast ones
Other instant toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.