Greenfield Labs
Bedtime vs. Nightmares Wiki
Bedtime vs. Nightmares Wiki Toys Kaleidoscope
Kaleidoscope

Toy · Shooter

Kaleidoscope

Its swirly rainbow shots make monsters so dizzy they wander back toward the closet.

Shooter
Glow cost
200 150 at Lv 25
Card recharge
10s
Unlocks
Level 360Level 190
Arrives trained
Lv 15Lv 11
Coins to Lv 25
399,410
Dizzy time per hit
1.5 → 2.5 at Lv 25
Kaleidoscope at Lv 1. Its dizzy shots turn Shadow Crawlers round and send them back toward the closet.

How it works.

The Bedtime Book says, at Lv 1

15 damage every 5s. Toughness 300.

And at Lv 25

40 damage every 4.17s. Toughness 660.

Every level, 1 to 25.

Upgrading costs coins, once, and lasts for good. Lv 25 costs 399,410 coins in all. The green rows are the levels with a milestone perk.

Dizzy time per hit by level

Kaleidoscope, in seconds dizzy. The dots are the perk levels.

01234Lv 1Lv 5Lv 10Lv 15Lv 20Lv 251.52.5
LevelUpgradeCoins so farDamageEveryDamage / sToughnessDizzyGlow costPerk
Lv 1–0155s33001.5s200
Lv 230030016.15s3.23151.5s200
Lv 338068017.15s3.43301.5s200
Lv 44901,17018.15s3.63451.5s200
Lv 56301,80019.25s3.83602s200Dizzier: 0.5s longer
Lv 68102,61020.25s43752s200
Lv 71,0503,66021.35s4.33902s200
Lv 81,3004,96022.45s4.54052s200
Lv 91,7006,66023.45s4.74202s200
Lv 102,1508,81024.44.17s5.94352s200Shoots 20% faster
Lv 112,75011,56025.54.17s6.14502s200
Lv 123,55015,11026.64.17s6.44652s200
Lv 134,55019,66027.64.17s6.64802s200
Lv 145,80025,46028.64.17s6.94952s200
Lv 157,45032,91029.74.17s7.15102s150Costs 50 less Glow
Lv 169,50042,41030.84.17s7.45252s150
Lv 1712,00054,41031.84.17s7.65402s150
Lv 1815,50069,91032.94.17s7.95552s150
Lv 1920,00089,91033.94.17s8.15702s150
Lv 2025,500115,410354.17s8.45852.5s150Dizzier: 0.5s longer
Lv 2132,500147,910364.17s8.66002.5s150
Lv 2242,000189,910374.17s8.96152.5s150
Lv 2353,500243,41038.14.17s9.16302.5s150
Lv 2468,500311,91039.14.17s9.46452.5s150
Lv 2587,500399,41040.24.17s9.66602.5s150

Each level adds +7% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 300 coins and grow ×1.28 a level. How toy levels work

Milestone perks.

LevelPerkCoins to get there
Lv 5Dizzier: 0.5s longer1,800
Lv 10Shoots 20% faster8,810
Lv 15Costs 50 less Glow32,910
Lv 20Dizzier: 0.5s longer115,410

Lv 1 against Lv 25.

The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.

Its dizzy shots turn Shadow Crawlers round and send them back toward the closet. The nightmares and their health are the same in both halves: only the toy's level differs.
Lv 1Dizzy for 1.5s a hit
Lv 25Dizzy for 2.5s a hit

Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison

Toy Mastery.

From campaign level 100, a Kaleidoscope at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.

RankGemsCoins, after the storyWins at Lv 25BonusDamageDamage / sToughness
Lv 25–––40.29.6660
M1Free20+0.4%40.49.7663
M2Free40+0.8%40.59.7665
M3Free60+1.2%40.79.8668
M4Free80+1.6%40.89.8671
M5Free100+2%419.8673
M6605,520120+2.4%41.29.9676
M7706,440140+2.8%41.39.9678
M8807,360160+3.2%41.510681
M9908,280180+3.6%41.610684
M101009,200200+4%41.810686
M1111010,120220+4.4%4210.1689
M1212011,040240+4.8%42.110.1692
M1313011,960260+5.2%42.310.1694
M1414012,880280+5.6%42.510.2697
M1515013,800300+6%42.610.2700
M1616014,720320+6.4%42.810.3702
M1717015,640340+6.8%42.910.3705
M1818016,560360+7.2%43.110.3708
M1919017,480380+7.6%43.310.4710
M2020018,400400+8%43.410.4713
M2121019,320420+8.4%43.610.5715
M2222020,240440+8.8%43.710.5718
M2323021,160460+9.2%43.910.5721
M2424022,080480+9.6%44.110.6723
M2525023,000500+10%44.210.6726

Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works

Using it.

The game's tip

Kaleidoscopes send monsters wandering backwards for a moment. Bosses don't fall for it.

Other shooter toys

Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.

Greenfield Labs © 2026 Greenfield Labs LLC. All rights reserved.