
Toy · Shooter
Kaleidoscope
Its swirly rainbow shots make monsters so dizzy they wander back toward the closet.
- Glow cost
200 150 at Lv 25- Card recharge
- 10s
- Unlocks
- Level 360Level 190
- Arrives trained
- Lv 15Lv 11
- Coins to Lv 25
399,410- Dizzy time per hit
- 1.5 → 2.5 at Lv 25
How it works.
- Shoots straight down its own lane at the first nightmare in the way. Front shields block straight shots.
- Each hit makes its target dizzy for 1.5s: it wanders back toward the closet.
- It can't reach flying nightmares.
- Toughness 300: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
15 damage every 5s. Toughness 300.
And at Lv 25
40 damage every 4.17s. Toughness 660.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 399,410 coins in all. The green rows are the levels with a milestone perk.
Dizzy time per hit by level
Kaleidoscope, in seconds dizzy. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Every | Damage / s | Toughness | Dizzy | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 15 | 5s | 3 | 300 | 1.5s | 200 | |
| Lv 2 | 300 | 300 | 16.1 | 5s | 3.2 | 315 | 1.5s | 200 | |
| Lv 3 | 380 | 680 | 17.1 | 5s | 3.4 | 330 | 1.5s | 200 | |
| Lv 4 | 490 | 1,170 | 18.1 | 5s | 3.6 | 345 | 1.5s | 200 | |
| Lv 5 | 630 | 1,800 | 19.2 | 5s | 3.8 | 360 | 2s | 200 | Dizzier: 0.5s longer |
| Lv 6 | 810 | 2,610 | 20.2 | 5s | 4 | 375 | 2s | 200 | |
| Lv 7 | 1,050 | 3,660 | 21.3 | 5s | 4.3 | 390 | 2s | 200 | |
| Lv 8 | 1,300 | 4,960 | 22.4 | 5s | 4.5 | 405 | 2s | 200 | |
| Lv 9 | 1,700 | 6,660 | 23.4 | 5s | 4.7 | 420 | 2s | 200 | |
| Lv 10 | 2,150 | 8,810 | 24.4 | 4.17s | 5.9 | 435 | 2s | 200 | Shoots 20% faster |
| Lv 11 | 2,750 | 11,560 | 25.5 | 4.17s | 6.1 | 450 | 2s | 200 | |
| Lv 12 | 3,550 | 15,110 | 26.6 | 4.17s | 6.4 | 465 | 2s | 200 | |
| Lv 13 | 4,550 | 19,660 | 27.6 | 4.17s | 6.6 | 480 | 2s | 200 | |
| Lv 14 | 5,800 | 25,460 | 28.6 | 4.17s | 6.9 | 495 | 2s | 200 | |
| Lv 15 | 7,450 | 32,910 | 29.7 | 4.17s | 7.1 | 510 | 2s | 150 | Costs 50 less Glow |
| Lv 16 | 9,500 | 42,410 | 30.8 | 4.17s | 7.4 | 525 | 2s | 150 | |
| Lv 17 | 12,000 | 54,410 | 31.8 | 4.17s | 7.6 | 540 | 2s | 150 | |
| Lv 18 | 15,500 | 69,910 | 32.9 | 4.17s | 7.9 | 555 | 2s | 150 | |
| Lv 19 | 20,000 | 89,910 | 33.9 | 4.17s | 8.1 | 570 | 2s | 150 | |
| Lv 20 | 25,500 | 115,410 | 35 | 4.17s | 8.4 | 585 | 2.5s | 150 | Dizzier: 0.5s longer |
| Lv 21 | 32,500 | 147,910 | 36 | 4.17s | 8.6 | 600 | 2.5s | 150 | |
| Lv 22 | 42,000 | 189,910 | 37 | 4.17s | 8.9 | 615 | 2.5s | 150 | |
| Lv 23 | 53,500 | 243,410 | 38.1 | 4.17s | 9.1 | 630 | 2.5s | 150 | |
| Lv 24 | 68,500 | 311,910 | 39.1 | 4.17s | 9.4 | 645 | 2.5s | 150 | |
| Lv 25 | 87,500 | 399,410 | 40.2 | 4.17s | 9.6 | 660 | 2.5s | 150 |
Each level adds +7% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 300 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Dizzier: 0.5s longer | 1,800 |
| Lv 10 | Shoots 20% faster | 8,810 |
| Lv 15 | Costs 50 less Glow | 32,910 |
| Lv 20 | Dizzier: 0.5s longer | 115,410 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Kaleidoscope at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage | Damage / s | Toughness |
|---|---|---|---|---|---|---|
| Lv 25 | – | – | – | 40.2 | 9.6 | 660 |
| M1 | Free | 20 | +0.4% | 40.4 | 9.7 | 663 |
| M2 | Free | 40 | +0.8% | 40.5 | 9.7 | 665 |
| M3 | Free | 60 | +1.2% | 40.7 | 9.8 | 668 |
| M4 | Free | 80 | +1.6% | 40.8 | 9.8 | 671 |
| M5 | Free | 100 | +2% | 41 | 9.8 | 673 |
| M6 | 605,520 | 120 | +2.4% | 41.2 | 9.9 | 676 |
| M7 | 706,440 | 140 | +2.8% | 41.3 | 9.9 | 678 |
| M8 | 807,360 | 160 | +3.2% | 41.5 | 10 | 681 |
| M9 | 908,280 | 180 | +3.6% | 41.6 | 10 | 684 |
| M10 | 1009,200 | 200 | +4% | 41.8 | 10 | 686 |
| M11 | 11010,120 | 220 | +4.4% | 42 | 10.1 | 689 |
| M12 | 12011,040 | 240 | +4.8% | 42.1 | 10.1 | 692 |
| M13 | 13011,960 | 260 | +5.2% | 42.3 | 10.1 | 694 |
| M14 | 14012,880 | 280 | +5.6% | 42.5 | 10.2 | 697 |
| M15 | 15013,800 | 300 | +6% | 42.6 | 10.2 | 700 |
| M16 | 16014,720 | 320 | +6.4% | 42.8 | 10.3 | 702 |
| M17 | 17015,640 | 340 | +6.8% | 42.9 | 10.3 | 705 |
| M18 | 18016,560 | 360 | +7.2% | 43.1 | 10.3 | 708 |
| M19 | 19017,480 | 380 | +7.6% | 43.3 | 10.4 | 710 |
| M20 | 20018,400 | 400 | +8% | 43.4 | 10.4 | 713 |
| M21 | 21019,320 | 420 | +8.4% | 43.6 | 10.5 | 715 |
| M22 | 22020,240 | 440 | +8.8% | 43.7 | 10.5 | 718 |
| M23 | 23021,160 | 460 | +9.2% | 43.9 | 10.5 | 721 |
| M24 | 24022,080 | 480 | +9.6% | 44.1 | 10.6 | 723 |
| M25 | 25023,000 | 500 | +10% | 44.2 | 10.6 | 726 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Kaleidoscopes send monsters wandering backwards for a moment. Bosses don't fall for it.
Other shooter toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.