
Toy · Trap
Sticky Tape
Strips of sticky tape on the floor. Monsters that walk over them get stuck and slow way down.
- Glow cost
75 50 at Lv 25- Card recharge
- 10s 8s at Lv 25
- Unlocks
- Level 345Level 185
- Arrives trained
- Lv 15Lv 11
- Coins to Lv 25
399,410- Slow
- 60 → 80 at Lv 25
How it works.
- Lies flat on the floor. Every nightmare walking over it is slowed by 60%, and stays slowed for 1s after it steps off.
- Nightmares don't stop for it and can't eat it. Smashers and stomping bosses crush it.
- Flying nightmares pass over it.
The Bedtime Book says, at Lv 1
Slows every monster walking over it by 60%, for 1s after it steps off. Toughness 300.
And at Lv 25
Slows every monster walking over it by 80%, for 1s after it steps off. Toughness 660.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 399,410 coins in all. The green rows are the levels with a milestone perk.
Slow by level
Sticky Tape, in % slower. The dots are the perk levels.
| Level | Upgrade | Coins so far | Toughness | Slow | Card back in | Glow cost | Perk |
|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 300 | 60% | 10s | 75 | |
| Lv 2 | 300 | 300 | 315 | 60% | 10s | 75 | |
| Lv 3 | 380 | 680 | 330 | 60% | 10s | 75 | |
| Lv 4 | 490 | 1,170 | 345 | 60% | 10s | 75 | |
| Lv 5 | 630 | 1,800 | 360 | 70% | 10s | 75 | Stickier: slows 10% more |
| Lv 6 | 810 | 2,610 | 375 | 70% | 10s | 75 | |
| Lv 7 | 1,050 | 3,660 | 390 | 70% | 10s | 75 | |
| Lv 8 | 1,300 | 4,960 | 405 | 70% | 10s | 75 | |
| Lv 9 | 1,700 | 6,660 | 420 | 70% | 10s | 75 | |
| Lv 10 | 2,150 | 8,810 | 435 | 70% | 10s | 50 | Costs 25 less Glow |
| Lv 11 | 2,750 | 11,560 | 450 | 70% | 10s | 50 | |
| Lv 12 | 3,550 | 15,110 | 465 | 70% | 10s | 50 | |
| Lv 13 | 4,550 | 19,660 | 480 | 70% | 10s | 50 | |
| Lv 14 | 5,800 | 25,460 | 495 | 70% | 10s | 50 | |
| Lv 15 | 7,450 | 32,910 | 510 | 70% | 8s | 50 | Recharges 20% faster |
| Lv 16 | 9,500 | 42,410 | 525 | 70% | 8s | 50 | |
| Lv 17 | 12,000 | 54,410 | 540 | 70% | 8s | 50 | |
| Lv 18 | 15,500 | 69,910 | 555 | 70% | 8s | 50 | |
| Lv 19 | 20,000 | 89,910 | 570 | 70% | 8s | 50 | |
| Lv 20 | 25,500 | 115,410 | 585 | 80% | 8s | 50 | Stickier: slows 10% more |
| Lv 21 | 32,500 | 147,910 | 600 | 80% | 8s | 50 | |
| Lv 22 | 42,000 | 189,910 | 615 | 80% | 8s | 50 | |
| Lv 23 | 53,500 | 243,410 | 630 | 80% | 8s | 50 | |
| Lv 24 | 68,500 | 311,910 | 645 | 80% | 8s | 50 | |
| Lv 25 | 87,500 | 399,410 | 660 | 80% | 8s | 50 |
Each level adds +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 300 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Stickier: slows 10% more | 1,800 |
| Lv 10 | Costs 25 less Glow | 8,810 |
| Lv 15 | Recharges 20% faster | 32,910 |
| Lv 20 | Stickier: slows 10% more | 115,410 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Sticky Tape at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its sticky time and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Toughness | Slow lasts |
|---|---|---|---|---|---|
| Lv 25 | – | – | – | 660 | 1s |
| M1 | Free | 20 | +0.4% | 663 | 1s |
| M2 | Free | 40 | +0.8% | 665 | 1.01s |
| M3 | Free | 60 | +1.2% | 668 | 1.01s |
| M4 | Free | 80 | +1.6% | 671 | 1.02s |
| M5 | Free | 100 | +2% | 673 | 1.02s |
| M6 | 605,520 | 120 | +2.4% | 676 | 1.02s |
| M7 | 706,440 | 140 | +2.8% | 678 | 1.03s |
| M8 | 807,360 | 160 | +3.2% | 681 | 1.03s |
| M9 | 908,280 | 180 | +3.6% | 684 | 1.04s |
| M10 | 1009,200 | 200 | +4% | 686 | 1.04s |
| M11 | 11010,120 | 220 | +4.4% | 689 | 1.04s |
| M12 | 12011,040 | 240 | +4.8% | 692 | 1.05s |
| M13 | 13011,960 | 260 | +5.2% | 694 | 1.05s |
| M14 | 14012,880 | 280 | +5.6% | 697 | 1.06s |
| M15 | 15013,800 | 300 | +6% | 700 | 1.06s |
| M16 | 16014,720 | 320 | +6.4% | 702 | 1.06s |
| M17 | 17015,640 | 340 | +6.8% | 705 | 1.07s |
| M18 | 18016,560 | 360 | +7.2% | 708 | 1.07s |
| M19 | 19017,480 | 380 | +7.6% | 710 | 1.08s |
| M20 | 20018,400 | 400 | +8% | 713 | 1.08s |
| M21 | 21019,320 | 420 | +8.4% | 715 | 1.08s |
| M22 | 22020,240 | 440 | +8.8% | 718 | 1.09s |
| M23 | 23021,160 | 460 | +9.2% | 721 | 1.09s |
| M24 | 24022,080 | 480 | +9.6% | 723 | 1.1s |
| M25 | 25023,000 | 500 | +10% | 726 | 1.1s |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Sticky Tape slows every monster walking over it. Lay it in front of your heavy hitters!
Other trap toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.