
Toy · Trap
Toy Jacks
Spiky jacks scattered on the floor. Monsters walk right over them and say OUCH! Stompers crush them flat.
- Glow cost
75 50 at Lv 25- Card recharge
- 7.5s 5.62s at Lv 25
- Unlocks
- Level 75
- Arrives trained
- Lv 7
- Coins to Lv 25
292,490- Damage per second
- 35 → 113 at Lv 25
How it works.
- Lies flat on the floor. Every nightmare walking over it takes 35 damage a second for as long as it is on the tile.
- Nightmares don't stop for it and can't eat it. Smashers and stomping bosses crush it.
- Flying nightmares pass over it.
The Bedtime Book says, at Lv 1
35 damage a second to every monster walking over it. Toughness 300.
And at Lv 25
113 damage a second to every monster walking over it. Toughness 300.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 292,490 coins in all. The green rows are the levels with a milestone perk.
Damage per second by level
Toy Jacks, in damage a second. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage / s | Toughness | Card back in | Glow cost | Perk |
|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 35 | 300 | 7.5s | 75 | |
| Lv 2 | 220 | 220 | 37.5 | 300 | 7.5s | 75 | |
| Lv 3 | 280 | 500 | 39.9 | 300 | 7.5s | 75 | |
| Lv 4 | 360 | 860 | 42.4 | 300 | 7.5s | 75 | |
| Lv 5 | 460 | 1,320 | 53.5 | 300 | 7.5s | 75 | +25% damage |
| Lv 6 | 590 | 1,910 | 56 | 300 | 7.5s | 75 | |
| Lv 7 | 760 | 2,670 | 58.5 | 300 | 7.5s | 75 | |
| Lv 8 | 970 | 3,640 | 60.9 | 300 | 7.5s | 75 | |
| Lv 9 | 1,250 | 4,890 | 63.4 | 300 | 7.5s | 75 | |
| Lv 10 | 1,600 | 6,490 | 65.8 | 300 | 7.5s | 50 | Costs 25 less Glow |
| Lv 11 | 2,050 | 8,540 | 68.2 | 300 | 7.5s | 50 | |
| Lv 12 | 2,600 | 11,140 | 70.7 | 300 | 7.5s | 50 | |
| Lv 13 | 3,300 | 14,440 | 73.2 | 300 | 7.5s | 50 | |
| Lv 14 | 4,250 | 18,690 | 75.6 | 300 | 7.5s | 50 | |
| Lv 15 | 5,450 | 24,140 | 88.5 | 300 | 7.5s | 50 | +30% damage |
| Lv 16 | 6,950 | 31,090 | 91 | 300 | 7.5s | 50 | |
| Lv 17 | 8,900 | 39,990 | 93.5 | 300 | 7.5s | 50 | |
| Lv 18 | 11,500 | 51,490 | 95.9 | 300 | 7.5s | 50 | |
| Lv 19 | 14,500 | 65,990 | 98.3 | 300 | 7.5s | 50 | |
| Lv 20 | 18,500 | 84,490 | 100.8 | 300 | 5.62s | 50 | Recharges 25% faster |
| Lv 21 | 24,000 | 108,490 | 103.2 | 300 | 5.62s | 50 | |
| Lv 22 | 30,500 | 138,990 | 105.7 | 300 | 5.62s | 50 | |
| Lv 23 | 39,000 | 177,990 | 108.2 | 300 | 5.62s | 50 | |
| Lv 24 | 50,000 | 227,990 | 110.6 | 300 | 5.62s | 50 | |
| Lv 25 | 64,500 | 292,490 | 113 | 300 | 5.62s | 50 |
Each level adds +7% damage of the Lv 1 number; perks add theirs on top. Upgrade prices start at 220 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | +25% damage | 1,320 |
| Lv 10 | Costs 25 less Glow | 6,490 |
| Lv 15 | +30% damage | 24,140 |
| Lv 20 | Recharges 25% faster | 84,490 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Toy Jacks at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage / s | Toughness |
|---|---|---|---|---|---|
| Lv 25 | – | – | – | 113 | 300 |
| M1 | Free | 20 | +0.4% | 113.5 | 301 |
| M2 | Free | 40 | +0.8% | 114 | 302 |
| M3 | Free | 60 | +1.2% | 114.4 | 304 |
| M4 | Free | 80 | +1.6% | 114.9 | 305 |
| M5 | Free | 100 | +2% | 115.3 | 306 |
| M6 | 605,520 | 120 | +2.4% | 115.8 | 307 |
| M7 | 706,440 | 140 | +2.8% | 116.2 | 308 |
| M8 | 807,360 | 160 | +3.2% | 116.7 | 310 |
| M9 | 908,280 | 180 | +3.6% | 117.1 | 311 |
| M10 | 1009,200 | 200 | +4% | 117.6 | 312 |
| M11 | 11010,120 | 220 | +4.4% | 118 | 313 |
| M12 | 12011,040 | 240 | +4.8% | 118.5 | 314 |
| M13 | 13011,960 | 260 | +5.2% | 118.9 | 316 |
| M14 | 14012,880 | 280 | +5.6% | 119.4 | 317 |
| M15 | 15013,800 | 300 | +6% | 119.8 | 318 |
| M16 | 16014,720 | 320 | +6.4% | 120.3 | 319 |
| M17 | 17015,640 | 340 | +6.8% | 120.7 | 320 |
| M18 | 18016,560 | 360 | +7.2% | 121.2 | 322 |
| M19 | 19017,480 | 380 | +7.6% | 121.6 | 323 |
| M20 | 20018,400 | 400 | +8% | 122.1 | 324 |
| M21 | 21019,320 | 420 | +8.4% | 122.5 | 325 |
| M22 | 22020,240 | 440 | +8.8% | 123 | 326 |
| M23 | 23021,160 | 460 | +9.2% | 123.5 | 328 |
| M24 | 24022,080 | 480 | +9.6% | 123.9 | 329 |
| M25 | 25023,000 | 500 | +10% | 124.4 | 330 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Toy Jacks hurt every monster that walks over them. They can't be eaten, but big stompers squash them.
Other trap toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.