
Toy · Shooter
Laser Tag Blaster
Pew pew! Its laser zips through EVERY monster in the lane. Can't hit flyers.
- Glow cost
200 125 at Lv 25- Card recharge
- 7.5s
- Unlocks
- Level 240Level 150
- Arrives trained
- Lv 13Lv 10
- Coins to Lv 25
373,600- Damage per second
- 19 → 75.2 at Lv 25
How it works.
- Its shot goes through every ground nightmare in the lane, hurting each one.
- It can't reach flying nightmares.
- Toughness 300: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
38 damage every 2s. Toughness 300.
And at Lv 25
111 damage every 1.48s. Toughness 660.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 373,600 coins in all. The green rows are the levels with a milestone perk.
Damage per second by level
Laser Tag Blaster, in damage a second. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Every | Damage / s | Toughness | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 38 | 2s | 19 | 300 | 200 | |
| Lv 2 | 280 | 280 | 40.7 | 2s | 20.3 | 315 | 200 | |
| Lv 3 | 360 | 640 | 43.3 | 2s | 21.7 | 330 | 200 | |
| Lv 4 | 460 | 1,100 | 46 | 2s | 23 | 345 | 200 | |
| Lv 5 | 590 | 1,690 | 48.6 | 1.74s | 28 | 360 | 200 | Fires 15% faster |
| Lv 6 | 750 | 2,440 | 51.3 | 1.74s | 29.5 | 375 | 200 | |
| Lv 7 | 960 | 3,400 | 54 | 1.74s | 31 | 390 | 200 | |
| Lv 8 | 1,250 | 4,650 | 56.6 | 1.74s | 32.6 | 405 | 200 | |
| Lv 9 | 1,600 | 6,250 | 59.3 | 1.74s | 34.1 | 420 | 200 | |
| Lv 10 | 2,000 | 8,250 | 71.4 | 1.74s | 41.1 | 435 | 200 | +25% damage |
| Lv 11 | 2,600 | 10,850 | 74.1 | 1.74s | 42.6 | 450 | 200 | |
| Lv 12 | 3,300 | 14,150 | 76.8 | 1.74s | 44.1 | 465 | 200 | |
| Lv 13 | 4,250 | 18,400 | 79.4 | 1.74s | 45.7 | 480 | 200 | |
| Lv 14 | 5,400 | 23,800 | 82.1 | 1.74s | 47.2 | 495 | 200 | |
| Lv 15 | 6,950 | 30,750 | 84.7 | 1.74s | 48.7 | 510 | 125 | Costs 75 less Glow |
| Lv 16 | 8,850 | 39,600 | 87.4 | 1.74s | 50.3 | 525 | 125 | |
| Lv 17 | 11,500 | 51,100 | 90.1 | 1.74s | 51.8 | 540 | 125 | |
| Lv 18 | 14,500 | 65,600 | 92.7 | 1.74s | 53.3 | 555 | 125 | |
| Lv 19 | 18,500 | 84,100 | 95.4 | 1.74s | 54.8 | 570 | 125 | |
| Lv 20 | 24,000 | 108,100 | 98 | 1.48s | 66.2 | 585 | 125 | Fires 20% faster |
| Lv 21 | 30,500 | 138,600 | 100.7 | 1.48s | 68 | 600 | 125 | |
| Lv 22 | 39,000 | 177,600 | 103.4 | 1.48s | 69.8 | 615 | 125 | |
| Lv 23 | 50,000 | 227,600 | 106 | 1.48s | 71.6 | 630 | 125 | |
| Lv 24 | 64,000 | 291,600 | 108.7 | 1.48s | 73.4 | 645 | 125 | |
| Lv 25 | 82,000 | 373,600 | 111.3 | 1.48s | 75.2 | 660 | 125 |
Each level adds +7% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 280 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Fires 15% faster | 1,690 |
| Lv 10 | +25% damage | 8,250 |
| Lv 15 | Costs 75 less Glow | 30,750 |
| Lv 20 | Fires 20% faster | 108,100 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Laser Tag Blaster at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage | Damage / s | Toughness |
|---|---|---|---|---|---|---|
| Lv 25 | – | – | – | 111.3 | 75.2 | 660 |
| M1 | Free | 20 | +0.4% | 111.8 | 75.5 | 663 |
| M2 | Free | 40 | +0.8% | 112.2 | 75.8 | 665 |
| M3 | Free | 60 | +1.2% | 112.7 | 76.1 | 668 |
| M4 | Free | 80 | +1.6% | 113.1 | 76.4 | 671 |
| M5 | Free | 100 | +2% | 113.6 | 76.7 | 673 |
| M6 | 605,520 | 120 | +2.4% | 114 | 77 | 676 |
| M7 | 706,440 | 140 | +2.8% | 114.5 | 77.3 | 678 |
| M8 | 807,360 | 160 | +3.2% | 114.9 | 77.6 | 681 |
| M9 | 908,280 | 180 | +3.6% | 115.3 | 77.9 | 684 |
| M10 | 1009,200 | 200 | +4% | 115.8 | 78.2 | 686 |
| M11 | 11010,120 | 220 | +4.4% | 116.2 | 78.5 | 689 |
| M12 | 12011,040 | 240 | +4.8% | 116.7 | 78.8 | 692 |
| M13 | 13011,960 | 260 | +5.2% | 117.1 | 79.1 | 694 |
| M14 | 14012,880 | 280 | +5.6% | 117.6 | 79.4 | 697 |
| M15 | 15013,800 | 300 | +6% | 118 | 79.7 | 700 |
| M16 | 16014,720 | 320 | +6.4% | 118.5 | 80 | 702 |
| M17 | 17015,640 | 340 | +6.8% | 118.9 | 80.3 | 705 |
| M18 | 18016,560 | 360 | +7.2% | 119.4 | 80.6 | 708 |
| M19 | 19017,480 | 380 | +7.6% | 119.8 | 80.9 | 710 |
| M20 | 20018,400 | 400 | +8% | 120.2 | 81.2 | 713 |
| M21 | 21019,320 | 420 | +8.4% | 120.7 | 81.5 | 715 |
| M22 | 22020,240 | 440 | +8.8% | 121.1 | 81.8 | 718 |
| M23 | 23021,160 | 460 | +9.2% | 121.6 | 82.1 | 721 |
| M24 | 24022,080 | 480 | +9.6% | 122 | 82.4 | 723 |
| M25 | 25023,000 | 500 | +10% | 122.5 | 82.7 | 726 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Laser Tag Blasters hit everything in their lane. Amazing against long lines of monsters!
Reaches helpers that hang back
Other shooter toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.