
Toy · Shooter
Robo Pal
Beep boop! Fires bursts of energy pellets that pass through the first monster.
- Glow cost
275 225 at Lv 25- Card recharge
- 7.5s
- Unlocks
- Level 420Level 210
- Early for gems
250- Arrives trained
- Lv 15Lv 12
- Coins to Lv 25
426,080- Damage per second
- 30 → 134.8 at Lv 25
How it works.
- Shoots straight down its own lane at the first nightmare in the way. Front shields block straight shots.
- Each volley is 3 shots in quick succession, each for its full damage.
- Each shot pierces 1 extra nightmare.
- It can't reach flying nightmares.
- Toughness 400: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
20 damage every 2s. Toughness 400.
And at Lv 25
59 damage every 1.74s. Toughness 880.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 426,080 coins in all. The green rows are the levels with a milestone perk.
Damage per second by level
Robo Pal, in damage a second. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Every | Damage / s | Toughness | Shots | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 20 | 2s | 30 | 400 | 3 | 275 | |
| Lv 2 | 320 | 320 | 21.4 | 2s | 32.1 | 420 | 3 | 275 | |
| Lv 3 | 410 | 730 | 22.8 | 2s | 34.2 | 440 | 3 | 275 | |
| Lv 4 | 520 | 1,250 | 24.2 | 2s | 36.3 | 460 | 3 | 275 | |
| Lv 5 | 670 | 1,920 | 25.6 | 1.74s | 44.2 | 480 | 3 | 275 | Fires 15% faster |
| Lv 6 | 860 | 2,780 | 27 | 1.74s | 46.6 | 500 | 3 | 275 | |
| Lv 7 | 1,100 | 3,880 | 28.4 | 1.74s | 49 | 520 | 3 | 275 | |
| Lv 8 | 1,400 | 5,280 | 29.8 | 1.74s | 51.4 | 540 | 3 | 275 | |
| Lv 9 | 1,800 | 7,080 | 31.2 | 1.74s | 53.8 | 560 | 3 | 275 | |
| Lv 10 | 2,300 | 9,380 | 37.6 | 1.74s | 64.9 | 580 | 3 | 275 | +25% damage |
| Lv 11 | 2,950 | 12,330 | 39 | 1.74s | 67.3 | 600 | 3 | 275 | |
| Lv 12 | 3,800 | 16,130 | 40.4 | 1.74s | 69.7 | 620 | 3 | 275 | |
| Lv 13 | 4,850 | 20,980 | 41.8 | 1.74s | 72.1 | 640 | 3 | 275 | |
| Lv 14 | 6,200 | 27,180 | 43.2 | 1.74s | 74.5 | 660 | 3 | 275 | |
| Lv 15 | 7,900 | 35,080 | 44.6 | 1.74s | 102.6 | 680 | 4 | 275 | Four-shot bursts |
| Lv 16 | 10,000 | 45,080 | 46 | 1.74s | 105.8 | 700 | 4 | 275 | |
| Lv 17 | 13,000 | 58,080 | 47.4 | 1.74s | 109 | 720 | 4 | 275 | |
| Lv 18 | 16,500 | 74,580 | 48.8 | 1.74s | 112.2 | 740 | 4 | 275 | |
| Lv 19 | 21,500 | 96,080 | 50.2 | 1.74s | 115.5 | 760 | 4 | 275 | |
| Lv 20 | 27,000 | 123,080 | 51.6 | 1.74s | 118.7 | 780 | 4 | 225 | Costs 50 less Glow |
| Lv 21 | 35,000 | 158,080 | 53 | 1.74s | 121.9 | 800 | 4 | 225 | |
| Lv 22 | 44,500 | 202,580 | 54.4 | 1.74s | 125.1 | 820 | 4 | 225 | |
| Lv 23 | 57,000 | 259,580 | 55.8 | 1.74s | 128.3 | 840 | 4 | 225 | |
| Lv 24 | 73,000 | 332,580 | 57.2 | 1.74s | 131.6 | 860 | 4 | 225 | |
| Lv 25 | 93,500 | 426,080 | 58.6 | 1.74s | 134.8 | 880 | 4 | 225 |
Each level adds +7% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 320 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Fires 15% faster | 1,920 |
| Lv 10 | +25% damage | 9,380 |
| Lv 15 | Four-shot bursts | 35,080 |
| Lv 20 | Costs 50 less Glow | 123,080 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Robo Pal at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage | Damage / s | Toughness |
|---|---|---|---|---|---|---|
| Lv 25 | – | – | – | 58.6 | 134.8 | 880 |
| M1 | Free | 20 | +0.4% | 58.8 | 135.3 | 884 |
| M2 | Free | 40 | +0.8% | 59.1 | 135.9 | 887 |
| M3 | Free | 60 | +1.2% | 59.3 | 136.4 | 891 |
| M4 | Free | 80 | +1.6% | 59.5 | 136.9 | 894 |
| M5 | Free | 100 | +2% | 59.8 | 137.5 | 898 |
| M6 | 605,520 | 120 | +2.4% | 60 | 138 | 901 |
| M7 | 706,440 | 140 | +2.8% | 60.2 | 138.6 | 905 |
| M8 | 807,360 | 160 | +3.2% | 60.5 | 139.1 | 908 |
| M9 | 908,280 | 180 | +3.6% | 60.7 | 139.6 | 912 |
| M10 | 1009,200 | 200 | +4% | 60.9 | 140.2 | 915 |
| M11 | 11010,120 | 220 | +4.4% | 61.2 | 140.7 | 919 |
| M12 | 12011,040 | 240 | +4.8% | 61.4 | 141.2 | 922 |
| M13 | 13011,960 | 260 | +5.2% | 61.6 | 141.8 | 926 |
| M14 | 14012,880 | 280 | +5.6% | 61.9 | 142.3 | 929 |
| M15 | 15013,800 | 300 | +6% | 62.1 | 142.9 | 933 |
| M16 | 16014,720 | 320 | +6.4% | 62.4 | 143.4 | 936 |
| M17 | 17015,640 | 340 | +6.8% | 62.6 | 143.9 | 940 |
| M18 | 18016,560 | 360 | +7.2% | 62.8 | 144.5 | 943 |
| M19 | 19017,480 | 380 | +7.6% | 63.1 | 145 | 947 |
| M20 | 20018,400 | 400 | +8% | 63.3 | 145.6 | 950 |
| M21 | 21019,320 | 420 | +8.4% | 63.5 | 146.1 | 954 |
| M22 | 22020,240 | 440 | +8.8% | 63.8 | 146.6 | 957 |
| M23 | 23021,160 | 460 | +9.2% | 64 | 147.2 | 961 |
| M24 | 24022,080 | 480 | +9.6% | 64.2 | 147.7 | 964 |
| M25 | 25023,000 | 500 | +10% | 64.5 | 148.3 | 968 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Robo Pals fire bursts that pierce. A powerful all-rounder!
Other shooter toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.