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Bedtime vs. Nightmares Wiki Toys Plasma Ball
Plasma Ball

Toy · Shooter

Plasma Ball

ZAP! Its spark jumps from monster to monster. Hits flyers too, and monsters that get behind it.

ShooterHits flyers
Glow cost
200
Card recharge
7.5s
Unlocks
Level 120Level 100
Arrives trained
Lv 9Lv 8
Coins to Lv 25
332,830
Damage per second
18.8 → 65.9 at Lv 25
Plasma Ball at Lv 1. A staged lane: the same nightmares, with health set from the toy's own Lv 1 damage, walk at it.

How it works.

The Bedtime Book says, at Lv 1

30 damage every 1.6s. Toughness 300. Hits flying monsters.

And at Lv 25

88 damage every 1.33s. Toughness 660. Hits flying monsters.

Every level, 1 to 25.

Upgrading costs coins, once, and lasts for good. Lv 25 costs 332,830 coins in all. The green rows are the levels with a milestone perk.

Damage per second by level

Plasma Ball, in damage a second. The dots are the perk levels.

020406080Lv 1Lv 5Lv 10Lv 15Lv 20Lv 2518.865.9
LevelUpgradeCoins so farDamageEveryDamage / sToughnessJumpsKept per jumpGlow costPerk
Lv 1–0301.6s18.8300370%200
Lv 225025032.11.6s20.1315370%200
Lv 332057034.21.6s21.4330370%200
Lv 441098036.31.6s22.7345370%200
Lv 55201,50038.41.6s24360470%200Zaps one more monster
Lv 66702,17040.51.6s25.3375470%200
Lv 78603,03042.61.6s26.6390470%200
Lv 81,1004,13044.71.6s27.9405470%200
Lv 91,4005,53046.81.6s29.2420470%200
Lv 101,8007,33048.91.33s36.7435475%200Zaps 20% faster Sparks weaken less as they jump
Lv 112,3009,630511.33s38.2450475%200
Lv 122,95012,58053.11.33s39.8465475%200
Lv 133,80016,38055.21.33s41.4480475%200
Lv 144,85021,23057.31.33s43495475%200
Lv 156,20027,43066.91.33s50.2510475%200+25% damage
Lv 167,90035,330691.33s51.8525475%200
Lv 1710,00045,33071.11.33s53.3540475%200
Lv 1813,00058,33073.21.33s54.9555475%200
Lv 1916,50074,83075.31.33s56.5570475%200
Lv 2021,50096,33077.41.33s58585575%200Zaps one more monster
Lv 2127,000123,33079.51.33s59.6600575%200
Lv 2235,000158,33081.61.33s61.2615575%200
Lv 2344,500202,83083.71.33s62.8630575%200
Lv 2457,000259,83085.81.33s64.3645575%200
Lv 2573,000332,83087.91.33s65.9660585%200Sparks weaken even less

Each level adds +7% damage, +5% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 250 coins and grow ×1.28 a level. How toy levels work

Milestone perks.

LevelPerkCoins to get there
Lv 5Zaps one more monster1,500
Lv 10Zaps 20% faster7,330
Lv 10Sparks weaken less as they jump7,330
Lv 15+25% damage27,430
Lv 20Zaps one more monster96,330
Lv 25Sparks weaken even less332,830

Lv 1 against Lv 25.

The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.

A staged lane: the same nightmares, with health set from the toy's own Lv 1 damage, walk at it. The nightmares and their health are the same in both halves: only the toy's level differs.
Lv 1All defeated in 5.5s
Lv 25All defeated in 0.5s

Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison

Toy Mastery.

From campaign level 100, a Plasma Ball at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.

RankGemsCoins, after the storyWins at Lv 25BonusDamageDamage / sToughness
Lv 25–––87.965.9660
M1Free20+0.4%88.366.2663
M2Free40+0.8%88.666.5665
M3Free60+1.2%8966.7668
M4Free80+1.6%89.367671
M5Free100+2%89.767.2673
M6605,520120+2.4%9067.5676
M7706,440140+2.8%90.467.8678
M8807,360160+3.2%90.768681
M9908,280180+3.6%91.168.3684
M101009,200200+4%91.468.6686
M1111010,120220+4.4%91.868.8689
M1212011,040240+4.8%92.169.1692
M1313011,960260+5.2%92.569.4694
M1414012,880280+5.6%92.869.6697
M1515013,800300+6%93.269.9700
M1616014,720320+6.4%93.570.1702
M1717015,640340+6.8%93.970.4705
M1818016,560360+7.2%94.270.7708
M1919017,480380+7.6%94.670.9710
M2020018,400400+8%94.971.2713
M2121019,320420+8.4%95.371.5715
M2222020,240440+8.8%95.671.7718
M2323021,160460+9.2%9672721
M2424022,080480+9.6%96.372.3723
M2525023,000500+10%96.772.5726

Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works

Using it.

The game's tip

Plasma Balls are great against crowds: every zap jumps to more monsters.

Hits flyers

Reaches helpers that hang back

Hits what comes up behind it

Other shooter toys

Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.

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