
Toy · Shooter
Water Pistol
Fires a quick burst of water squirts down its lane every shot.
- Glow cost
150 125 at Lv 25- Card recharge
- 7.5s
- Unlocks
- Level 65
- Arrives trained
- Lv 6
- Coins to Lv 25
292,490- Damage per second
- 24 → 146.6 at Lv 25
How it works.
- Shoots straight down its own lane at the first nightmare in the way. Front shields block straight shots.
- Each volley is 2 shots in quick succession, each for its full damage.
- It can't reach flying nightmares.
- Toughness 300: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
18 damage every 1.5s. Toughness 300.
And at Lv 25
53 damage every 1.08s. Toughness 660.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 292,490 coins in all. The green rows are the levels with a milestone perk.
Damage per second by level
Water Pistol, in damage a second. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Every | Damage / s | Toughness | Shots | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 18 | 1.5s | 24 | 300 | 2 | 150 | |
| Lv 2 | 220 | 220 | 19.3 | 1.49s | 25.9 | 315 | 2 | 150 | |
| Lv 3 | 280 | 500 | 20.5 | 1.47s | 27.9 | 330 | 2 | 150 | |
| Lv 4 | 360 | 860 | 21.8 | 1.46s | 29.9 | 345 | 2 | 150 | |
| Lv 5 | 460 | 1,320 | 23 | 1.26s | 36.6 | 360 | 2 | 150 | Squirts 15% faster |
| Lv 6 | 590 | 1,910 | 24.3 | 1.25s | 38.9 | 375 | 2 | 150 | |
| Lv 7 | 760 | 2,670 | 25.6 | 1.24s | 41.2 | 390 | 2 | 150 | |
| Lv 8 | 970 | 3,640 | 26.8 | 1.23s | 43.6 | 405 | 2 | 150 | |
| Lv 9 | 1,250 | 4,890 | 28.1 | 1.22s | 46.1 | 420 | 2 | 150 | |
| Lv 10 | 1,600 | 6,490 | 29.3 | 1.21s | 48.5 | 435 | 2 | 125 | Costs 25 less Glow |
| Lv 11 | 2,050 | 8,540 | 30.6 | 1.2s | 51 | 450 | 2 | 125 | |
| Lv 12 | 2,600 | 11,140 | 31.9 | 1.19s | 53.5 | 465 | 2 | 125 | |
| Lv 13 | 3,300 | 14,440 | 33.1 | 1.18s | 56.1 | 480 | 2 | 125 | |
| Lv 14 | 4,250 | 18,690 | 34.4 | 1.17s | 58.7 | 495 | 2 | 125 | |
| Lv 15 | 5,450 | 24,140 | 35.6 | 1.16s | 92 | 510 | 3 | 125 | Three squirts per shot |
| Lv 16 | 6,950 | 31,090 | 36.9 | 1.15s | 95.9 | 525 | 3 | 125 | |
| Lv 17 | 8,900 | 39,990 | 38.2 | 1.15s | 100 | 540 | 3 | 125 | |
| Lv 18 | 11,500 | 51,490 | 39.4 | 1.14s | 104.1 | 555 | 3 | 125 | |
| Lv 19 | 14,500 | 65,990 | 40.7 | 1.13s | 108.2 | 570 | 3 | 125 | |
| Lv 20 | 18,500 | 84,490 | 46.4 | 1.12s | 124.5 | 585 | 3 | 125 | +25% damage |
| Lv 21 | 24,000 | 108,490 | 47.7 | 1.11s | 128.8 | 600 | 3 | 125 | |
| Lv 22 | 30,500 | 138,990 | 49 | 1.1s | 133.2 | 615 | 3 | 125 | |
| Lv 23 | 39,000 | 177,990 | 50.2 | 1.09s | 137.6 | 630 | 3 | 125 | |
| Lv 24 | 50,000 | 227,990 | 51.5 | 1.09s | 142.1 | 645 | 3 | 125 | |
| Lv 25 | 64,500 | 292,490 | 52.7 | 1.08s | 146.6 | 660 | 3 | 125 |
Each level adds +7% damage, +5% toughness, +1% speed of the Lv 1 number; perks add theirs on top. Upgrade prices start at 220 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Squirts 15% faster | 1,320 |
| Lv 10 | Costs 25 less Glow | 6,490 |
| Lv 15 | Three squirts per shot | 24,140 |
| Lv 20 | +25% damage | 84,490 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Water Pistol at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage | Damage / s | Toughness |
|---|---|---|---|---|---|---|
| Lv 25 | – | – | – | 52.7 | 146.6 | 660 |
| M1 | Free | 20 | +0.4% | 53 | 147.2 | 663 |
| M2 | Free | 40 | +0.8% | 53.2 | 147.8 | 665 |
| M3 | Free | 60 | +1.2% | 53.4 | 148.4 | 668 |
| M4 | Free | 80 | +1.6% | 53.6 | 149 | 671 |
| M5 | Free | 100 | +2% | 53.8 | 149.5 | 673 |
| M6 | 605,520 | 120 | +2.4% | 54 | 150.1 | 676 |
| M7 | 706,440 | 140 | +2.8% | 54.2 | 150.7 | 678 |
| M8 | 807,360 | 160 | +3.2% | 54.4 | 151.3 | 681 |
| M9 | 908,280 | 180 | +3.6% | 54.6 | 151.9 | 684 |
| M10 | 1009,200 | 200 | +4% | 54.8 | 152.5 | 686 |
| M11 | 11010,120 | 220 | +4.4% | 55.1 | 153.1 | 689 |
| M12 | 12011,040 | 240 | +4.8% | 55.3 | 153.7 | 692 |
| M13 | 13011,960 | 260 | +5.2% | 55.5 | 154.2 | 694 |
| M14 | 14012,880 | 280 | +5.6% | 55.7 | 154.8 | 697 |
| M15 | 15013,800 | 300 | +6% | 55.9 | 155.4 | 700 |
| M16 | 16014,720 | 320 | +6.4% | 56.1 | 156 | 702 |
| M17 | 17015,640 | 340 | +6.8% | 56.3 | 156.6 | 705 |
| M18 | 18016,560 | 360 | +7.2% | 56.5 | 157.2 | 708 |
| M19 | 19017,480 | 380 | +7.6% | 56.7 | 157.8 | 710 |
| M20 | 20018,400 | 400 | +8% | 57 | 158.3 | 713 |
| M21 | 21019,320 | 420 | +8.4% | 57.2 | 158.9 | 715 |
| M22 | 22020,240 | 440 | +8.8% | 57.4 | 159.5 | 718 |
| M23 | 23021,160 | 460 | +9.2% | 57.6 | 160.1 | 721 |
| M24 | 24022,080 | 480 | +9.6% | 57.8 | 160.7 | 723 |
| M25 | 25023,000 | 500 | +10% | 58 | 161.3 | 726 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Water Pistols squirt more than once per shot. Great all-round damage!
Other shooter toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.