
Toy · Shooter
Marble Catapult
Lobs marbles over shields. Marbles splash nearby monsters.
- Glow cost
175 150 at Lv 25- Card recharge
- 7.5s
- Unlocks
- Level 18
- Arrives trained
- Lv 2
- Coins to Lv 25
226,730- Damage per second
- 21.6 → 92.7 at Lv 25
How it works.
- Lobs its shot in a high arc at the first nightmare in its lane: it goes over front shields and lands with a splash that hurts everything within 0.6 tiles.
- From Lv 10 its splash also reaches the lanes on each side, at 10% of its damage (35% at Lv 25).
- It can't reach flying nightmares.
- Toughness 300: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
54 damage every 2.5s. Toughness 300.
And at Lv 25
161 damage every 1.74s. Toughness 660.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 226,730 coins in all. The green rows are the levels with a milestone perk.
Damage per second by level
Marble Catapult, in damage a second. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Every | Damage / s | Toughness | Splash | Splash beside it | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 54 | 2.5s | 21.6 | 300 | 0.6 tiles | – | 175 | |
| Lv 2 | 170 | 170 | 57.8 | 2.48s | 23.3 | 315 | 0.6 tiles | – | 175 | |
| Lv 3 | 220 | 390 | 61.6 | 2.45s | 25.1 | 330 | 0.6 tiles | – | 175 | |
| Lv 4 | 280 | 670 | 65.3 | 2.43s | 26.9 | 345 | 0.6 tiles | – | 175 | |
| Lv 5 | 360 | 1,030 | 69.1 | 2.4s | 28.8 | 360 | 0.9 tiles | – | 175 | Bigger splash |
| Lv 6 | 460 | 1,490 | 72.9 | 2.38s | 30.6 | 375 | 0.9 tiles | – | 175 | |
| Lv 7 | 580 | 2,070 | 76.7 | 2.36s | 32.5 | 390 | 0.9 tiles | – | 175 | |
| Lv 8 | 750 | 2,820 | 80.5 | 2.34s | 34.4 | 405 | 0.9 tiles | – | 175 | |
| Lv 9 | 960 | 3,780 | 84.2 | 2.31s | 36.4 | 420 | 0.9 tiles | – | 175 | |
| Lv 10 | 1,200 | 4,980 | 88 | 1.94s | 45.4 | 435 | 0.9 tiles | 10% | 175 | Lobs 20% faster Splash reaches the lanes beside it |
| Lv 11 | 1,550 | 6,530 | 91.8 | 1.92s | 47.7 | 450 | 0.9 tiles | 10% | 175 | |
| Lv 12 | 2,000 | 8,530 | 95.6 | 1.91s | 50.1 | 465 | 0.9 tiles | 10% | 175 | |
| Lv 13 | 2,550 | 11,080 | 99.4 | 1.89s | 52.5 | 480 | 0.9 tiles | 10% | 175 | |
| Lv 14 | 3,300 | 14,380 | 103.1 | 1.88s | 54.9 | 495 | 0.9 tiles | 10% | 175 | |
| Lv 15 | 4,200 | 18,580 | 123.1 | 1.87s | 66 | 510 | 0.9 tiles | 10% | 175 | +30% damage |
| Lv 16 | 5,400 | 23,980 | 126.9 | 1.85s | 68.5 | 525 | 0.9 tiles | 10% | 175 | |
| Lv 17 | 6,900 | 30,880 | 130.7 | 1.84s | 71.1 | 540 | 0.9 tiles | 10% | 175 | |
| Lv 18 | 8,850 | 39,730 | 134.5 | 1.82s | 73.7 | 555 | 0.9 tiles | 10% | 175 | |
| Lv 19 | 11,500 | 51,230 | 138.2 | 1.81s | 76.3 | 570 | 0.9 tiles | 10% | 175 | |
| Lv 20 | 14,500 | 65,730 | 142 | 1.8s | 79 | 585 | 0.9 tiles | 10% | 150 | Costs 25 less Glow |
| Lv 21 | 18,500 | 84,230 | 145.8 | 1.79s | 81.6 | 600 | 0.9 tiles | 10% | 150 | |
| Lv 22 | 23,500 | 107,730 | 149.6 | 1.77s | 84.4 | 615 | 0.9 tiles | 10% | 150 | |
| Lv 23 | 30,500 | 138,230 | 153.4 | 1.76s | 87.1 | 630 | 0.9 tiles | 10% | 150 | |
| Lv 24 | 39,000 | 177,230 | 157.1 | 1.75s | 89.9 | 645 | 0.9 tiles | 10% | 150 | |
| Lv 25 | 49,500 | 226,730 | 160.9 | 1.74s | 92.7 | 660 | 0.9 tiles | 35% | 150 | Stronger splash beside it |
Each level adds +7% damage, +5% toughness, +1% speed of the Lv 1 number; perks add theirs on top. Upgrade prices start at 170 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Bigger splash | 1,030 |
| Lv 10 | Lobs 20% faster | 4,980 |
| Lv 10 | Splash reaches the lanes beside it | 4,980 |
| Lv 15 | +30% damage | 18,580 |
| Lv 20 | Costs 25 less Glow | 65,730 |
| Lv 25 | Stronger splash beside it | 226,730 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Marble Catapult at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage | Damage / s | Toughness |
|---|---|---|---|---|---|---|
| Lv 25 | – | – | – | 160.9 | 92.7 | 660 |
| M1 | Free | 20 | +0.4% | 161.6 | 93.1 | 663 |
| M2 | Free | 40 | +0.8% | 162.2 | 93.4 | 665 |
| M3 | Free | 60 | +1.2% | 162.9 | 93.8 | 668 |
| M4 | Free | 80 | +1.6% | 163.5 | 94.2 | 671 |
| M5 | Free | 100 | +2% | 164.1 | 94.5 | 673 |
| M6 | 605,520 | 120 | +2.4% | 164.8 | 94.9 | 676 |
| M7 | 706,440 | 140 | +2.8% | 165.4 | 95.3 | 678 |
| M8 | 807,360 | 160 | +3.2% | 166.1 | 95.7 | 681 |
| M9 | 908,280 | 180 | +3.6% | 166.7 | 96 | 684 |
| M10 | 1009,200 | 200 | +4% | 167.4 | 96.4 | 686 |
| M11 | 11010,120 | 220 | +4.4% | 168 | 96.8 | 689 |
| M12 | 12011,040 | 240 | +4.8% | 168.6 | 97.1 | 692 |
| M13 | 13011,960 | 260 | +5.2% | 169.3 | 97.5 | 694 |
| M14 | 14012,880 | 280 | +5.6% | 169.9 | 97.9 | 697 |
| M15 | 15013,800 | 300 | +6% | 170.6 | 98.3 | 700 |
| M16 | 16014,720 | 320 | +6.4% | 171.2 | 98.6 | 702 |
| M17 | 17015,640 | 340 | +6.8% | 171.9 | 99 | 705 |
| M18 | 18016,560 | 360 | +7.2% | 172.5 | 99.4 | 708 |
| M19 | 19017,480 | 380 | +7.6% | 173.1 | 99.7 | 710 |
| M20 | 20018,400 | 400 | +8% | 173.8 | 100.1 | 713 |
| M21 | 21019,320 | 420 | +8.4% | 174.4 | 100.5 | 715 |
| M22 | 22020,240 | 440 | +8.8% | 175.1 | 100.8 | 718 |
| M23 | 23021,160 | 460 | +9.2% | 175.7 | 101.2 | 721 |
| M24 | 24022,080 | 480 | +9.6% | 176.4 | 101.6 | 723 |
| M25 | 25023,000 | 500 | +10% | 177 | 102 | 726 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Catapults lob marbles right over shields and walls.
Lobs over front shields
Its splash reaches helpers that hang back
Other shooter toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.