
Toy · Instant
Alarm Clock
RRRING! Stuns monsters in its lane and the lanes around it.
- Glow cost
75- Card recharge
- 30s 24s at Lv 25
- Unlocks
- Level 30
- First card ready
- 15s
- Arrives trained
- Lv 4
- Coins to Lv 25
201,020- Stun
- 5 → 8 at Lv 25
How it works.
- An instant: 0.6s after it is put down it stuns every nightmare in its lane and the lane on each side (3 lanes) for 5s and does 20 damage to each. Stunned nightmares don't walk, bite or use their powers.
The Bedtime Book says, at Lv 1
Stuns for 5s across 3 lanes. 20 damage to each monster it hits.
And at Lv 25
Stuns for 8s across 5 lanes. 49 damage to each monster it hits.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 201,020 coins in all. The green rows are the levels with a milestone perk.
Stun by level
Alarm Clock, in seconds stunned. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Lanes | Stun | Card back in | Glow cost | Perk |
|---|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 20 | 3 | 5s | 30s | 75 | |
| Lv 2 | 150 | 150 | 21.2 | 3 | 5s | 30s | 75 | |
| Lv 3 | 190 | 340 | 22.4 | 3 | 5s | 30s | 75 | |
| Lv 4 | 250 | 590 | 23.6 | 3 | 5s | 30s | 75 | |
| Lv 5 | 310 | 900 | 24.8 | 3 | 6s | 30s | 75 | Stuns 1s longer |
| Lv 6 | 400 | 1,300 | 26 | 3 | 6s | 30s | 75 | |
| Lv 7 | 520 | 1,820 | 27.2 | 3 | 6s | 30s | 75 | |
| Lv 8 | 660 | 2,480 | 28.4 | 3 | 6s | 30s | 75 | |
| Lv 9 | 840 | 3,320 | 29.6 | 3 | 6s | 30s | 75 | |
| Lv 10 | 1,100 | 4,420 | 30.8 | 5 | 6s | 30s | 75 | Reaches one more lane each way |
| Lv 11 | 1,400 | 5,820 | 32 | 5 | 6s | 30s | 75 | |
| Lv 12 | 1,750 | 7,570 | 33.2 | 5 | 6s | 30s | 75 | |
| Lv 13 | 2,250 | 9,820 | 34.4 | 5 | 6s | 30s | 75 | |
| Lv 14 | 2,900 | 12,720 | 35.6 | 5 | 6s | 30s | 75 | |
| Lv 15 | 3,700 | 16,420 | 36.8 | 5 | 6s | 24s | 75 | Recharges 20% faster |
| Lv 16 | 4,750 | 21,170 | 38 | 5 | 6s | 24s | 75 | |
| Lv 17 | 6,100 | 27,270 | 39.2 | 5 | 6s | 24s | 75 | |
| Lv 18 | 7,800 | 35,070 | 40.4 | 5 | 6s | 24s | 75 | |
| Lv 19 | 9,950 | 45,020 | 41.6 | 5 | 6s | 24s | 75 | |
| Lv 20 | 13,000 | 58,020 | 42.8 | 5 | 8s | 24s | 75 | Stuns 2s longer |
| Lv 21 | 16,500 | 74,520 | 44 | 5 | 8s | 24s | 75 | |
| Lv 22 | 21,000 | 95,520 | 45.2 | 5 | 8s | 24s | 75 | |
| Lv 23 | 27,000 | 122,520 | 46.4 | 5 | 8s | 24s | 75 | |
| Lv 24 | 34,500 | 157,020 | 47.6 | 5 | 8s | 24s | 75 | |
| Lv 25 | 44,000 | 201,020 | 48.8 | 5 | 8s | 24s | 75 |
Each level adds +6% damage of the Lv 1 number; perks add theirs on top. Upgrade prices start at 150 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Stuns 1s longer | 900 |
| Lv 10 | Reaches one more lane each way | 4,420 |
| Lv 15 | Recharges 20% faster | 16,420 |
| Lv 20 | Stuns 2s longer | 58,020 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Alarm Clock at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage |
|---|---|---|---|---|
| Lv 25 | – | – | – | 48.8 |
| M1 | Free | 20 | +0.4% | 49 |
| M2 | Free | 40 | +0.8% | 49.2 |
| M3 | Free | 60 | +1.2% | 49.4 |
| M4 | Free | 80 | +1.6% | 49.6 |
| M5 | Free | 100 | +2% | 49.8 |
| M6 | 605,520 | 120 | +2.4% | 50 |
| M7 | 706,440 | 140 | +2.8% | 50.2 |
| M8 | 807,360 | 160 | +3.2% | 50.4 |
| M9 | 908,280 | 180 | +3.6% | 50.6 |
| M10 | 1009,200 | 200 | +4% | 50.8 |
| M11 | 11010,120 | 220 | +4.4% | 50.9 |
| M12 | 12011,040 | 240 | +4.8% | 51.1 |
| M13 | 13011,960 | 260 | +5.2% | 51.3 |
| M14 | 14012,880 | 280 | +5.6% | 51.5 |
| M15 | 15013,800 | 300 | +6% | 51.7 |
| M16 | 16014,720 | 320 | +6.4% | 51.9 |
| M17 | 17015,640 | 340 | +6.8% | 52.1 |
| M18 | 18016,560 | 360 | +7.2% | 52.3 |
| M19 | 19017,480 | 380 | +7.6% | 52.5 |
| M20 | 20018,400 | 400 | +8% | 52.7 |
| M21 | 21019,320 | 420 | +8.4% | 52.9 |
| M22 | 22020,240 | 440 | +8.8% | 53.1 |
| M23 | 23021,160 | 460 | +9.2% | 53.3 |
| M24 | 24022,080 | 480 | +9.6% | 53.5 |
| M25 | 25023,000 | 500 | +10% | 53.7 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Alarm Clocks stun nearby lanes. Perfect for emergencies.
Other instant toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.