
Toy · Instant
Toy Train
Choo-choo! Rolls down the whole lane and bowls over every monster on the floor.
- Glow cost
150 100 at Lv 25- Card recharge
- 40s 34s at Lv 25
- Unlocks
- Level 100Level 90
- First card ready
- 20s
- Arrives trained
- Lv 8
- Coins to Lv 25
332,830- Damage per hit
- 1,200 → 3,228 at Lv 25
How it works.
- An instant: it rolls down its lane from where it is put down to the closet, hitting every ground nightmare once for 1,200.
- It can't reach flying nightmares.
The Bedtime Book says, at Lv 1
1,200 damage to each monster it hits.
And at Lv 25
3,228 damage to each monster it hits. Pushes monsters back 1 tile.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 332,830 coins in all. The green rows are the levels with a milestone perk.
Damage per hit by level
Toy Train, in damage. The dots are the perk levels.
| Level | Upgrade | Coins so far | Damage | Push | Card back in | Glow cost | Perk |
|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 1,200 | 0 tiles | 40s | 150 | |
| Lv 2 | 250 | 250 | 1,272 | 0 tiles | 40s | 150 | |
| Lv 3 | 320 | 570 | 1,344 | 0 tiles | 40s | 150 | |
| Lv 4 | 410 | 980 | 1,416 | 0 tiles | 40s | 150 | |
| Lv 5 | 520 | 1,500 | 1,488 | 0 tiles | 34s | 150 | Recharges 15% faster |
| Lv 6 | 670 | 2,170 | 1,560 | 0 tiles | 34s | 150 | |
| Lv 7 | 860 | 3,030 | 1,632 | 0 tiles | 34s | 150 | |
| Lv 8 | 1,100 | 4,130 | 1,704 | 0 tiles | 34s | 150 | |
| Lv 9 | 1,400 | 5,530 | 1,776 | 0 tiles | 34s | 150 | |
| Lv 10 | 1,800 | 7,330 | 2,148 | 0 tiles | 34s | 150 | +25% damage |
| Lv 11 | 2,300 | 9,630 | 2,220 | 0 tiles | 34s | 150 | |
| Lv 12 | 2,950 | 12,580 | 2,292 | 0 tiles | 34s | 150 | |
| Lv 13 | 3,800 | 16,380 | 2,364 | 0 tiles | 34s | 150 | |
| Lv 14 | 4,850 | 21,230 | 2,436 | 0 tiles | 34s | 150 | |
| Lv 15 | 6,200 | 27,430 | 2,508 | 1 tiles | 34s | 150 | Knocks survivors back |
| Lv 16 | 7,900 | 35,330 | 2,580 | 1 tiles | 34s | 150 | |
| Lv 17 | 10,000 | 45,330 | 2,652 | 1 tiles | 34s | 150 | |
| Lv 18 | 13,000 | 58,330 | 2,724 | 1 tiles | 34s | 150 | |
| Lv 19 | 16,500 | 74,830 | 2,796 | 1 tiles | 34s | 150 | |
| Lv 20 | 21,500 | 96,330 | 2,868 | 1 tiles | 34s | 100 | Costs 50 less Glow |
| Lv 21 | 27,000 | 123,330 | 2,940 | 1 tiles | 34s | 100 | |
| Lv 22 | 35,000 | 158,330 | 3,012 | 1 tiles | 34s | 100 | |
| Lv 23 | 44,500 | 202,830 | 3,084 | 1 tiles | 34s | 100 | |
| Lv 24 | 57,000 | 259,830 | 3,156 | 1 tiles | 34s | 100 | |
| Lv 25 | 73,000 | 332,830 | 3,228 | 1 tiles | 34s | 100 |
Each level adds +6% damage of the Lv 1 number; perks add theirs on top. Upgrade prices start at 250 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Recharges 15% faster | 1,500 |
| Lv 10 | +25% damage | 7,330 |
| Lv 15 | Knocks survivors back | 27,430 |
| Lv 20 | Costs 50 less Glow | 96,330 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Toy Train at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Damage |
|---|---|---|---|---|
| Lv 25 | – | – | – | 3,228 |
| M1 | Free | 20 | +0.4% | 3,240.9 |
| M2 | Free | 40 | +0.8% | 3,253.8 |
| M3 | Free | 60 | +1.2% | 3,266.7 |
| M4 | Free | 80 | +1.6% | 3,279.6 |
| M5 | Free | 100 | +2% | 3,292.6 |
| M6 | 605,520 | 120 | +2.4% | 3,305.5 |
| M7 | 706,440 | 140 | +2.8% | 3,318.4 |
| M8 | 807,360 | 160 | +3.2% | 3,331.3 |
| M9 | 908,280 | 180 | +3.6% | 3,344.2 |
| M10 | 1009,200 | 200 | +4% | 3,357.1 |
| M11 | 11010,120 | 220 | +4.4% | 3,370 |
| M12 | 12011,040 | 240 | +4.8% | 3,382.9 |
| M13 | 13011,960 | 260 | +5.2% | 3,395.9 |
| M14 | 14012,880 | 280 | +5.6% | 3,408.8 |
| M15 | 15013,800 | 300 | +6% | 3,421.7 |
| M16 | 16014,720 | 320 | +6.4% | 3,434.6 |
| M17 | 17015,640 | 340 | +6.8% | 3,447.5 |
| M18 | 18016,560 | 360 | +7.2% | 3,460.4 |
| M19 | 19017,480 | 380 | +7.6% | 3,473.3 |
| M20 | 20018,400 | 400 | +8% | 3,486.2 |
| M21 | 21019,320 | 420 | +8.4% | 3,499.2 |
| M22 | 22020,240 | 440 | +8.8% | 3,512.1 |
| M23 | 23021,160 | 460 | +9.2% | 3,525 |
| M24 | 24022,080 | 480 | +9.6% | 3,537.9 |
| M25 | 25023,000 | 500 | +10% | 3,550.8 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
The Toy Train hits every ground monster in its lane. Wait until a lane is full!
Other instant toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.