Greenfield Labs
Bedtime vs. Nightmares Wiki
Toy Train

Toy · Instant

Toy Train

Choo-choo! Rolls down the whole lane and bowls over every monster on the floor.

InstantOne use per card
Glow cost
150 100 at Lv 25
Card recharge
40s 34s at Lv 25
Unlocks
Level 100Level 90
First card ready
20s
Arrives trained
Lv 8
Coins to Lv 25
332,830
Damage per hit
1,200 → 3,228 at Lv 25
Toy Train at Lv 1. Sent down a lane of two small nightmares and two Bucket Brutes with far more health.

How it works.

The Bedtime Book says, at Lv 1

1,200 damage to each monster it hits.

And at Lv 25

3,228 damage to each monster it hits. Pushes monsters back 1 tile.

Every level, 1 to 25.

Upgrading costs coins, once, and lasts for good. Lv 25 costs 332,830 coins in all. The green rows are the levels with a milestone perk.

Damage per hit by level

Toy Train, in damage. The dots are the perk levels.

01,0002,0003,0004,000Lv 1Lv 5Lv 10Lv 15Lv 20Lv 251,2003,228
LevelUpgradeCoins so farDamagePushCard back inGlow costPerk
Lv 1–01,2000 tiles40s150
Lv 22502501,2720 tiles40s150
Lv 33205701,3440 tiles40s150
Lv 44109801,4160 tiles40s150
Lv 55201,5001,4880 tiles34s150Recharges 15% faster
Lv 66702,1701,5600 tiles34s150
Lv 78603,0301,6320 tiles34s150
Lv 81,1004,1301,7040 tiles34s150
Lv 91,4005,5301,7760 tiles34s150
Lv 101,8007,3302,1480 tiles34s150+25% damage
Lv 112,3009,6302,2200 tiles34s150
Lv 122,95012,5802,2920 tiles34s150
Lv 133,80016,3802,3640 tiles34s150
Lv 144,85021,2302,4360 tiles34s150
Lv 156,20027,4302,5081 tiles34s150Knocks survivors back
Lv 167,90035,3302,5801 tiles34s150
Lv 1710,00045,3302,6521 tiles34s150
Lv 1813,00058,3302,7241 tiles34s150
Lv 1916,50074,8302,7961 tiles34s150
Lv 2021,50096,3302,8681 tiles34s100Costs 50 less Glow
Lv 2127,000123,3302,9401 tiles34s100
Lv 2235,000158,3303,0121 tiles34s100
Lv 2344,500202,8303,0841 tiles34s100
Lv 2457,000259,8303,1561 tiles34s100
Lv 2573,000332,8303,2281 tiles34s100

Each level adds +6% damage of the Lv 1 number; perks add theirs on top. Upgrade prices start at 250 coins and grow ×1.28 a level. How toy levels work

Milestone perks.

LevelPerkCoins to get there
Lv 5Recharges 15% faster1,500
Lv 10+25% damage7,330
Lv 15Knocks survivors back27,430
Lv 20Costs 50 less Glow96,330

Lv 1 against Lv 25.

The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.

Sent down a lane of two small nightmares and two Bucket Brutes with far more health. The Bucket Brutes have more health than a Lv 1 hit does damage, and less than a Lv 25 hit.
Lv 12 of 4 defeated
Lv 254 of 4 defeated

Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison

Toy Mastery.

From campaign level 100, a Toy Train at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its damage: +10% at M25.

RankGemsCoins, after the storyWins at Lv 25BonusDamage
Lv 25–––3,228
M1Free20+0.4%3,240.9
M2Free40+0.8%3,253.8
M3Free60+1.2%3,266.7
M4Free80+1.6%3,279.6
M5Free100+2%3,292.6
M6605,520120+2.4%3,305.5
M7706,440140+2.8%3,318.4
M8807,360160+3.2%3,331.3
M9908,280180+3.6%3,344.2
M101009,200200+4%3,357.1
M1111010,120220+4.4%3,370
M1212011,040240+4.8%3,382.9
M1313011,960260+5.2%3,395.9
M1414012,880280+5.6%3,408.8
M1515013,800300+6%3,421.7
M1616014,720320+6.4%3,434.6
M1717015,640340+6.8%3,447.5
M1818016,560360+7.2%3,460.4
M1919017,480380+7.6%3,473.3
M2020018,400400+8%3,486.2
M2121019,320420+8.4%3,499.2
M2222020,240440+8.8%3,512.1
M2323021,160460+9.2%3,525
M2424022,080480+9.6%3,537.9
M2525023,000500+10%3,550.8

Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works

Using it.

The game's tip

The Toy Train hits every ground monster in its lane. Wait until a lane is full!

Other instant toys

Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.

Greenfield Labs © 2026 Greenfield Labs LLC. All rights reserved.