
Toy · Support
Toy Magnet
CLANG! Yanks helmets, buckets and shields right off monsters every few seconds. Bosses only lose a piece.
- Glow cost
100 75 at Lv 25- Card recharge
- 15s
- Unlocks
- Level 90Level 85
- Arrives trained
- Lv 8
- Coins to Lv 25
320,200- Pulls per minute
- 4.3 → 9.5 at Lv 25
How it works.
- Every 14s it pulls the helmet or shield off a nightmare within 4.5 tiles. A boss loses 30% of its armor or shield per pull instead of all of it.
- Toughness 300: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
Pulls a helmet or shield off a monster every 14s. Toughness 300.
And at Lv 25
Pulls a helmet or shield off a monster every 6.31s. Toughness 660.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 320,200 coins in all. The green rows are the levels with a milestone perk.
Pulls per minute by level
Toy Magnet, in pulls a minute. The dots are the perk levels.
| Level | Upgrade | Coins so far | Pulls every | Toughness | Reach | Glow cost | Perk |
|---|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 14s | 300 | 4.5 tiles | 100 | |
| Lv 2 | 240 | 240 | 13.59s | 315 | 4.5 tiles | 100 | |
| Lv 3 | 310 | 550 | 13.21s | 330 | 4.5 tiles | 100 | |
| Lv 4 | 390 | 940 | 12.84s | 345 | 4.5 tiles | 100 | |
| Lv 5 | 500 | 1,440 | 10.22s | 360 | 4.5 tiles | 100 | Pulls 25% faster |
| Lv 6 | 640 | 2,080 | 10s | 375 | 4.5 tiles | 100 | |
| Lv 7 | 820 | 2,900 | 9.79s | 390 | 4.5 tiles | 100 | |
| Lv 8 | 1,050 | 3,950 | 9.59s | 405 | 4.5 tiles | 100 | |
| Lv 9 | 1,350 | 5,300 | 9.4s | 420 | 4.5 tiles | 100 | |
| Lv 10 | 1,750 | 7,050 | 9.21s | 435 | 5.5 tiles | 100 | Reaches 1 tile further |
| Lv 11 | 2,200 | 9,250 | 9.03s | 450 | 5.5 tiles | 100 | |
| Lv 12 | 2,850 | 12,100 | 8.86s | 465 | 5.5 tiles | 100 | |
| Lv 13 | 3,650 | 15,750 | 8.7s | 480 | 5.5 tiles | 100 | |
| Lv 14 | 4,650 | 20,400 | 8.54s | 495 | 5.5 tiles | 100 | |
| Lv 15 | 5,950 | 26,350 | 8.38s | 510 | 5.5 tiles | 75 | Costs 25 less Glow |
| Lv 16 | 7,600 | 33,950 | 8.24s | 525 | 5.5 tiles | 75 | |
| Lv 17 | 9,750 | 43,700 | 8.09s | 540 | 5.5 tiles | 75 | |
| Lv 18 | 12,500 | 56,200 | 7.95s | 555 | 5.5 tiles | 75 | |
| Lv 19 | 16,000 | 72,200 | 7.82s | 570 | 5.5 tiles | 75 | |
| Lv 20 | 20,500 | 92,700 | 6.76s | 585 | 5.5 tiles | 75 | Pulls 25% faster |
| Lv 21 | 26,000 | 118,700 | 6.67s | 600 | 5.5 tiles | 75 | |
| Lv 22 | 33,500 | 152,200 | 6.57s | 615 | 5.5 tiles | 75 | |
| Lv 23 | 43,000 | 195,200 | 6.48s | 630 | 5.5 tiles | 75 | |
| Lv 24 | 55,000 | 250,200 | 6.39s | 645 | 5.5 tiles | 75 | |
| Lv 25 | 70,000 | 320,200 | 6.31s | 660 | 5.5 tiles | 75 |
Each level adds +5% toughness, +3% speed of the Lv 1 number; perks add theirs on top. Upgrade prices start at 240 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Pulls 25% faster | 1,440 |
| Lv 10 | Reaches 1 tile further | 7,050 |
| Lv 15 | Costs 25 less Glow | 26,350 |
| Lv 20 | Pulls 25% faster | 92,700 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Toy Magnet at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its magnet speed and toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Toughness | Every |
|---|---|---|---|---|---|
| Lv 25 | – | – | – | 660 | 6.31s |
| M1 | Free | 20 | +0.4% | 663 | 6.28s |
| M2 | Free | 40 | +0.8% | 665 | 6.26s |
| M3 | Free | 60 | +1.2% | 668 | 6.23s |
| M4 | Free | 80 | +1.6% | 671 | 6.21s |
| M5 | Free | 100 | +2% | 673 | 6.18s |
| M6 | 605,520 | 120 | +2.4% | 676 | 6.16s |
| M7 | 706,440 | 140 | +2.8% | 678 | 6.13s |
| M8 | 807,360 | 160 | +3.2% | 681 | 6.11s |
| M9 | 908,280 | 180 | +3.6% | 684 | 6.09s |
| M10 | 1009,200 | 200 | +4% | 686 | 6.06s |
| M11 | 11010,120 | 220 | +4.4% | 689 | 6.04s |
| M12 | 12011,040 | 240 | +4.8% | 692 | 6.02s |
| M13 | 13011,960 | 260 | +5.2% | 694 | 5.99s |
| M14 | 14012,880 | 280 | +5.6% | 697 | 5.97s |
| M15 | 15013,800 | 300 | +6% | 700 | 5.95s |
| M16 | 16014,720 | 320 | +6.4% | 702 | 5.93s |
| M17 | 17015,640 | 340 | +6.8% | 705 | 5.9s |
| M18 | 18016,560 | 360 | +7.2% | 708 | 5.88s |
| M19 | 19017,480 | 380 | +7.6% | 710 | 5.86s |
| M20 | 20018,400 | 400 | +8% | 713 | 5.84s |
| M21 | 21019,320 | 420 | +8.4% | 715 | 5.82s |
| M22 | 22020,240 | 440 | +8.8% | 718 | 5.8s |
| M23 | 23021,160 | 460 | +9.2% | 721 | 5.78s |
| M24 | 24022,080 | 480 | +9.6% | 723 | 5.75s |
| M25 | 25023,000 | 500 | +10% | 726 | 5.73s |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Toy Magnets pull off helmets and shields. Perfect against Bucket Brutes and Lid Goblins!
Pulls off helmets and shields
Other support toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.