
Boss · The Basement
The Boiler Beast
A rumbling furnace wearing a thick iron plate. When it stomps, every toy around it gets shaken up.
- Health
- 4,000
- Helmet
- +2,000
- Speed
- 0.07 tiles a second
- Closet to bed
- 137s unopposed
- Bite
- 200 damage a second
- Reaching the bed costs
all- First seen
- Level 100
What it does.
- Armor: 2,000 armor on top of its health, which has to be broken first. A Toy Magnet pulls 30% of it off at a time.
- Smasher: it doesn't chew a toy in its way. It winds up for 3s and destroys it outright, whatever its toughness. It can't be swallowed.
- Stomps: every 8s, hurting every toy within 1.2 tiles for 70. Floor traps are crushed.
Wide awake.
On its boss nights after the first trip through the house (from level 260)On Hard Mode (the story's last four bosses wake up in the story too), it wakes up for real when its health bar is down to half: it stops for 1.2 seconds, roars, and from then on uses a stronger version of its power.
"Bigger stomps!"
At half health the Boiler Beast is wide awake: bigger stomps, more often, that shake toys further away!
| Power | Asleep | Wide awake |
|---|---|---|
| Stomps every | 8s | 6s |
| Stomp radius | 1.2 | 1.5 |
| Stomp damage | 70 | 90 |
| Health on the nights it can wake | ×1 | ×0.8 |
On the nights it can wake up it has less health to begin with (the last row), tuned so those boss nights are as hard as before.
Its boss nights.
The Boiler Beast waits at the end of every chapter set in The Basement: first at level 100, then every 240 levels. Its health grows with the level.The Boiler Beast waits at the end of The Basement, at level 100 of the story, and again on Hard Mode.
| Night | Room | Health (with armor and shield) | Of its base health | Wakes up | Gems (first win) | Coins (first win) |
|---|---|---|---|---|---|---|
| Level 100 | The Basement | 36,886 | ×6.15 | – | 18 | 545 |
| Level 100, Hard | The Basement | 73,773 | ×12.3 | – | 9 | 545 |
| Level 340 | The Basement | 91,162 | ×15.19 | Yes | 42 | 1,559 |
| Level 580 | The Basement | 103,119 | ×17.19 | Yes | 50 | 2,496 |
| Level 820 | The Basement | 112,898 | ×18.82 | Yes | 50 | 3,394 |
| Level 1,060 | The Basement | 119,679 | ×19.95 | Yes | 50 | 4,265 |
| Level 1,300 | The Basement | 125,779 | ×20.96 | Yes | 50 | 5,117 |
| Level 4,900 | The Basement | 170,034 | ×28.34 | Yes | 50 | 16,800 |
| Night | Room | Health (with armor and shield) | Of its base health | Wakes up | Coins (first win) | Boss bonus, in coins |
|---|---|---|---|---|---|---|
| Level 100 | The Basement | 36,886 | ×6.15 | – | 545 | 774 |
| Level 100, Hard | The Basement | 59,018 | ×9.84 | Yes | 545 | 387 or more |
On PC a battle's coins are doubled on top of this. The boss bonus is what the phone game pays in gems, paid in coins at your progress's rate: a Hard win's is worth more the further your story has got.
On Hard a boss has twice its health on the same level's normal night (in the PC game a little less where only the Hard night wakes it up), on top of a harder night.
Beating it.
The game's tip
The Boiler Beast's stomp hurts nearby toys. Knock off its iron plate and keep your toys spread out.
Pull the helmet off
Big blasts
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.