
Boss · The Playroom
The Toy Tyrant
A broken jack-in-the-box king in a tin crown. He calls his Pogo Imps to bounce over your defenses.
- Health
- 3,800
- Helmet
- +1,000
- Speed
- 0.08 tiles a second
- Closet to bed
- 120s unopposed
- Bite
- 200 damage a second
- Reaching the bed costs
all- First seen
- Level 160
What it does.
- Armor: 1,000 armor on top of its health, which has to be broken first. A Toy Magnet pulls 30% of it off at a time.
- Smasher: it doesn't chew a toy in its way. It winds up for 2.8s and destroys it outright, whatever its toughness. It can't be swallowed.
- Summons: 1 × Pogo Imp every 18s.
Wide awake.
On its boss nights after the first trip through the house (from level 260)On Hard Mode (the story's last four bosses wake up in the story too), it wakes up for real when its health bar is down to half: it stops for 1.2 seconds, roars, and from then on uses a stronger version of its power.
"Boing! Mind your walls!"
At half health the Toy Tyrant is wide awake: he springs right over your first short toy and calls Pogo Imps more often. Tall toys stop him!
| Power | Asleep | Wide awake |
|---|---|---|
| Summons every | 18s | 15s |
| Jumps the first short toy | No | Yes |
| Health on the nights it can wake | ×1 | ×0.85 |
On the nights it can wake up it has less health to begin with (the last row), tuned so those boss nights are as hard as before.
Its boss nights.
The Toy Tyrant waits at the end of every chapter set in The Playroom: first at level 160, then every 240 levels. Its health grows with the level.The Toy Tyrant waits at the end of The Playroom, at level 160 of the story, and again on Hard Mode.
| Night | Room | Health (with armor and shield) | Of its base health | Wakes up | Gems (first win) | Coins (first win) |
|---|---|---|---|---|---|---|
| Level 160 | The Playroom | 45,448 | ×9.47 | – | 24 | 811 |
| Level 160, Hard | The Playroom | 90,895 | ×18.94 | – | 12 | 811 |
| Level 400 | The Playroom | 79,914 | ×16.65 | Yes | 48 | 1,798 |
| Level 640 | The Playroom | 90,632 | ×18.88 | Yes | 50 | 2,723 |
| Level 880 | The Playroom | 97,115 | ×20.23 | Yes | 50 | 3,614 |
| Level 1,120 | The Playroom | 103,107 | ×21.48 | Yes | 50 | 4,480 |
| Level 1,360 | The Playroom | 108,081 | ×22.52 | Yes | 50 | 5,328 |
| Level 4,960 | The Playroom | 144,905 | ×30.19 | Yes | 50 | 16,984 |
| Night | Room | Health (with armor and shield) | Of its base health | Wakes up | Coins (first win) | Boss bonus, in coins |
|---|---|---|---|---|---|---|
| Level 160 | The Playroom | 45,448 | ×9.47 | – | 811 | 1,560 |
| Level 160, Hard | The Playroom | 77,261 | ×16.1 | Yes | 811 | 780 or more |
On PC a battle's coins are doubled on top of this. The boss bonus is what the phone game pays in gems, paid in coins at your progress's rate: a Hard win's is worth more the further your story has got.
On Hard a boss has twice its health on the same level's normal night (in the PC game a little less where only the Hard night wakes it up), on top of a harder night.
Beating it.
The game's tip
The Toy Tyrant's tin crown is armor and his Pogo Imps jump your toys. Tall toys help!
Pull the helmet off
Big blasts
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.