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Bedtime vs. Nightmares Wiki
The Toy Tyrant

Boss · The Playroom

The Toy Tyrant

A broken jack-in-the-box king in a tin crown. He calls his Pogo Imps to bounce over your defenses.

BossSmasher
Health
3,800
Helmet
+1,000
Speed
0.08 tiles a second
Closet to bed
120s unopposed
Bite
200 damage a second
Reaching the bed costs
all
First seen
Level 160
The Toy Tyrant. It uses its power at 2 seconds and again at 7, against a small defense: low-level shooters, Pillow Walls and a Block Tower.

What it does.

Wide awake.

On its boss nights after the first trip through the house (from level 260)On Hard Mode (the story's last four bosses wake up in the story too), it wakes up for real when its health bar is down to half: it stops for 1.2 seconds, roars, and from then on uses a stronger version of its power.

The Toy Tyrant. Brought to half health, it stops, wakes up and roars, then uses the stronger power.

"Boing! Mind your walls!"

At half health the Toy Tyrant is wide awake: he springs right over your first short toy and calls Pogo Imps more often. Tall toys stop him!

PowerAsleepWide awake
Summons every18s15s
Jumps the first short toyNoYes
Health on the nights it can wake×1×0.85

On the nights it can wake up it has less health to begin with (the last row), tuned so those boss nights are as hard as before.

Its boss nights.

The Toy Tyrant waits at the end of every chapter set in The Playroom: first at level 160, then every 240 levels. Its health grows with the level.The Toy Tyrant waits at the end of The Playroom, at level 160 of the story, and again on Hard Mode.

NightRoomHealth (with armor and shield)Of its base healthWakes upGems (first win)Coins (first win)
Level 160The Playroom45,448×9.47–24811
Level 160, HardThe Playroom90,895×18.94–12811
Level 400The Playroom79,914×16.65Yes481,798
Level 640The Playroom90,632×18.88Yes502,723
Level 880The Playroom97,115×20.23Yes503,614
Level 1,120The Playroom103,107×21.48Yes504,480
Level 1,360The Playroom108,081×22.52Yes505,328
Level 4,960The Playroom144,905×30.19Yes5016,984
NightRoomHealth (with armor and shield)Of its base healthWakes upCoins (first win)Boss bonus, in coins
Level 160The Playroom45,448×9.47–8111,560
Level 160, HardThe Playroom77,261×16.1Yes811780 or more

On PC a battle's coins are doubled on top of this. The boss bonus is what the phone game pays in gems, paid in coins at your progress's rate: a Hard win's is worth more the further your story has got.

On Hard a boss has twice its health on the same level's normal night (in the PC game a little less where only the Hard night wakes it up), on top of a harder night.

Beating it.

The game's tip

The Toy Tyrant's tin crown is armor and his Pogo Imps jump your toys. Tall toys help!

Pull the helmet off

Big blasts

Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.

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