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Bedtime vs. Nightmares Wiki
Pogo Imp

Nightmare

Pogo Imp

A broken toy on a pogo stick. Bounces over every short toy in its way!

Threat 4Jumper
Health
300
Speed
0.22 tiles a second
Closet to bed
44s unopposed
Bite
100 damage a second
Reaching the bed costs
1
First seen
Level 143
Pogo Imp. Over one Pillow Wall, then the next. Only the tall Block Tower stops it.

What it does.

How often it comes: weight 1 when a night picks its nightmares (a Shadow Crawler is 3). Threat 4 is what it costs of a night's threat budget.

Health by level.

The numbers above are its base values. Every night multiplies the health and the bites of its nightmares by the level's scale.

NightHealth scaleHealthAs a plain elite, in allBite / s
Level 143×4.431,3302,128306
Level 150×5.41,6212,594364
Level 190×6.141,8422,947408
Level 230×6.571,9713,154434
Level 250×6.872,0603,296452
Level 310×8.62,5804,127556
Level 410×9.652,8964,634619
Level 510×10.043,0134,821643
Level 590×11.113,3325,332706
Level 1,010×11.513,4535,525731
Level 2,010×12.263,6795,886779
Level 4,910×14.14,2296,767892

The PC game's story ends at level 240, so the table stops there.

Normal nights; boss nights and Hard Mode scale differently. From level 42 some nightmares are pink elites: a plain elite has ×1.6 health and ×1.25 bites; from level 101 an elite may have a trick instead of the extra health. The whole curve

Beating it.

The game's tip

Pogo Imps jump over ALL short toys. Only tall toys like Block Towers stop them.

Too tall to jump

At home in

Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.

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