
Toy · Blocker
Block Tower
A super tall block tower. Even jumping monsters can't get over it.
- Glow cost
125 100 at Lv 25- Card recharge
- 30s 24s at Lv 25
- Unlocks
- Level 35
- Arrives trained
- Lv 4
- Coins to Lv 25
239,570- Toughness
- 8,000 → 29,360 at Lv 25
How it works.
- Stands in the way: ground nightmares stop to chew through it. It is too tall to jump over: Sock Spiders, Pogo Imps and leaping elites stop at it too.
- Toughness 8,000: what nightmares have to chew through to get past it.
The Bedtime Book says, at Lv 1
Toughness 8,000. Too tall to jump over.
And at Lv 25
Toughness 29,360. Too tall to jump over.
Every level, 1 to 25.
Upgrading costs coins, once, and lasts for good. Lv 25 costs 239,570 coins in all. The green rows are the levels with a milestone perk.
Toughness by level
Block Tower, in toughness. The dots are the perk levels.
| Level | Upgrade | Coins so far | Toughness | Card back in | Glow cost | Perk |
|---|---|---|---|---|---|---|
| Lv 1 | – | 0 | 8,000 | 30s | 125 | |
| Lv 2 | 180 | 180 | 8,640 | 30s | 125 | |
| Lv 3 | 230 | 410 | 9,280 | 30s | 125 | |
| Lv 4 | 290 | 700 | 9,920 | 30s | 125 | |
| Lv 5 | 380 | 1,080 | 10,560 | 24s | 125 | Recharges 20% faster |
| Lv 6 | 480 | 1,560 | 11,200 | 24s | 125 | |
| Lv 7 | 620 | 2,180 | 11,840 | 24s | 125 | |
| Lv 8 | 790 | 2,970 | 12,480 | 24s | 125 | |
| Lv 9 | 1,000 | 3,970 | 13,120 | 24s | 125 | |
| Lv 10 | 1,300 | 5,270 | 15,760 | 24s | 125 | +25% toughness |
| Lv 11 | 1,650 | 6,920 | 16,400 | 24s | 125 | |
| Lv 12 | 2,150 | 9,070 | 17,040 | 24s | 125 | |
| Lv 13 | 2,700 | 11,770 | 17,680 | 24s | 125 | |
| Lv 14 | 3,500 | 15,270 | 18,320 | 24s | 125 | |
| Lv 15 | 4,450 | 19,720 | 18,960 | 24s | 100 | Costs 25 less Glow |
| Lv 16 | 5,700 | 25,420 | 19,600 | 24s | 100 | |
| Lv 17 | 7,300 | 32,720 | 20,240 | 24s | 100 | |
| Lv 18 | 9,350 | 42,070 | 20,880 | 24s | 100 | |
| Lv 19 | 12,000 | 54,070 | 21,520 | 24s | 100 | |
| Lv 20 | 15,500 | 69,570 | 26,160 | 24s | 100 | +50% toughness |
| Lv 21 | 19,500 | 89,070 | 26,800 | 24s | 100 | |
| Lv 22 | 25,000 | 114,070 | 27,440 | 24s | 100 | |
| Lv 23 | 32,000 | 146,070 | 28,080 | 24s | 100 | |
| Lv 24 | 41,000 | 187,070 | 28,720 | 24s | 100 | |
| Lv 25 | 52,500 | 239,570 | 29,360 | 24s | 100 |
Each level adds +8% toughness of the Lv 1 number; perks add theirs on top. Upgrade prices start at 180 coins and grow ×1.28 a level. How toy levels work
Milestone perks.
| Level | Perk | Coins to get there |
|---|---|---|
| Lv 5 | Recharges 20% faster | 1,080 |
| Lv 10 | +25% toughness | 5,270 |
| Lv 15 | Costs 25 less Glow | 19,720 |
| Lv 20 | +50% toughness | 69,570 |
Lv 1 against Lv 25.
The same scene twice, recorded in the game: on top with the toy at Lv 1, below at Lv 25.
Measured from the recording. Nightmares in a real night have more health the deeper the level (the curve), so times there differ; the ratio is what an upgrade buys. Every toy's comparison
Toy Mastery.
From campaign level 100, a Block Tower at Lv 25 can go on through 25 Mastery ranks. Each rank adds 0.4% to its toughness: +10% at M25.
| Rank | GemsCoins, after the story | Wins at Lv 25 | Bonus | Toughness |
|---|---|---|---|---|
| Lv 25 | – | – | – | 29,360 |
| M1 | Free | 20 | +0.4% | 29,477 |
| M2 | Free | 40 | +0.8% | 29,595 |
| M3 | Free | 60 | +1.2% | 29,712 |
| M4 | Free | 80 | +1.6% | 29,830 |
| M5 | Free | 100 | +2% | 29,947 |
| M6 | 605,520 | 120 | +2.4% | 30,065 |
| M7 | 706,440 | 140 | +2.8% | 30,182 |
| M8 | 807,360 | 160 | +3.2% | 30,300 |
| M9 | 908,280 | 180 | +3.6% | 30,417 |
| M10 | 1009,200 | 200 | +4% | 30,534 |
| M11 | 11010,120 | 220 | +4.4% | 30,652 |
| M12 | 12011,040 | 240 | +4.8% | 30,769 |
| M13 | 13011,960 | 260 | +5.2% | 30,887 |
| M14 | 14012,880 | 280 | +5.6% | 31,004 |
| M15 | 15013,800 | 300 | +6% | 31,122 |
| M16 | 16014,720 | 320 | +6.4% | 31,239 |
| M17 | 17015,640 | 340 | +6.8% | 31,356 |
| M18 | 18016,560 | 360 | +7.2% | 31,474 |
| M19 | 19017,480 | 380 | +7.6% | 31,591 |
| M20 | 20018,400 | 400 | +8% | 31,709 |
| M21 | 21019,320 | 420 | +8.4% | 31,826 |
| M22 | 22020,240 | 440 | +8.8% | 31,944 |
| M23 | 23021,160 | 460 | +9.2% | 32,061 |
| M24 | 24022,080 | 480 | +9.6% | 32,179 |
| M25 | 25023,000 | 500 | +10% | 32,296 |
Ranks 1 to 5 are free; from M6 a rank costs 10 gems × the rankfrom M6 a rank costs coins: 10 × the rank × what a gem is worth at your progress (92 coins once the story is done, less before). Every rank also needs 20 × the rank counted wins with the toy at Lv 25. Dream Light adds another 0.5% damage and toughness per level to every toy. How Mastery works
Using it.
The game's tip
Block Towers are extra tough and stop jumping monsters cold.
Too tall to jump
Other blocker toys
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.