
Boss · The Midnight Kitchen
The Midnight Muncher
A hungry fridge on legs. Every now and then it CHARGES, gobbling every toy in its way.
- Health
- 7,000
- Speed
- 0.07 tiles a second
- Closet to bed
- 137s unopposed
- Bite
- 200 damage a second
- Reaching the bed costs
all- First seen
- Level 140
What it does.
- Smasher: it doesn't chew a toy in its way. It winds up for 3s and destroys it outright, whatever its toughness. It can't be swallowed.
- Charges: every 14s it rushes forward for 1.4s at 1.1 tiles a second and flattens the first toy in its way.
Wide awake.
On its boss nights after the first trip through the house (from level 260)On Hard Mode (the story's last four bosses wake up in the story too), it wakes up for real when its health bar is down to half: it stops for 1.2 seconds, roars, and from then on uses a stronger version of its power.
"Snack attack!"
At half health the Midnight Muncher is wide awake: it charges more often, faster and further!
| Power | Asleep | Wide awake |
|---|---|---|
| Charges every | 14s | 8s |
| Charge speed | 1.1 | 1.4 |
| Charge lasts | 1.4s | 1.8s |
| Health on the nights it can wake | ×1 | ×0.95 |
On the nights it can wake up it has less health to begin with (the last row), tuned so those boss nights are as hard as before.
Its boss nights.
The Midnight Muncher waits at the end of every chapter set in The Midnight Kitchen: first at level 140, then every 240 levels. Its health grows with the level.The Midnight Muncher waits at the end of The Midnight Kitchen, at level 140 of the story, and again on Hard Mode.
| Night | Room | Health (with armor and shield) | Of its base health | Wakes up | Gems (first win) | Coins (first win) |
|---|---|---|---|---|---|---|
| Level 140 | The Midnight Kitchen | 48,051 | ×6.86 | – | 22 | 723 |
| Level 140, Hard | The Midnight Kitchen | 96,103 | ×13.73 | – | 11 | 723 |
| Level 380 | The Midnight Kitchen | 129,003 | ×18.43 | Yes | 46 | 1,718 |
| Level 620 | The Midnight Kitchen | 146,145 | ×20.88 | Yes | 50 | 2,648 |
| Level 860 | The Midnight Kitchen | 157,676 | ×22.53 | Yes | 50 | 3,541 |
| Level 1,100 | The Midnight Kitchen | 167,318 | ×23.9 | Yes | 50 | 4,409 |
| Level 1,340 | The Midnight Kitchen | 175,530 | ×25.08 | Yes | 50 | 5,258 |
| Level 4,940 | The Midnight Kitchen | 235,976 | ×33.71 | Yes | 50 | 16,923 |
| Night | Room | Health (with armor and shield) | Of its base health | Wakes up | Coins (first win) | Boss bonus, in coins |
|---|---|---|---|---|---|---|
| Level 140 | The Midnight Kitchen | 48,051 | ×6.86 | – | 723 | 1,276 |
| Level 140, Hard | The Midnight Kitchen | 91,298 | ×13.04 | Yes | 723 | 638 or more |
On PC a battle's coins are doubled on top of this. The boss bonus is what the phone game pays in gems, paid in coins at your progress's rate: a Hard win's is worth more the further your story has got.
On Hard a boss has twice its health on the same level's normal night (in the PC game a little less where only the Hard night wakes it up), on top of a harder night.
Beating it.
The game's tip
The Midnight Muncher charges forward now and then. Keep cheap walls in front of your best toys!
Big blasts
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.