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Bedtime vs. Nightmares Wiki

More Nights.

The PC game's other ways to play, beside the story. The Daily Dream and the Longest Night are the phone game's; the other six are the PC game's own.

What opens when.

OpensWhat
Level 10Daily Dream, Custom Night
Level 15Longest Night
Level 20Weekly Nightmare, Nightmare Riddles, Keeper vs. Teddy
Level 30Sleepwalk
Three bosses beatenBoss Parade
Level 240, the finaleThe Grand Parade

Rewards here are given in gems' worth because that is how the game counts them; on PC they are paid in coins at your progress's rate.

The modes.

Weekly Nightmare

One hard night a week, the same for everyone.

Solo · from level 20
  • A new night every Monday at 00:00 UTC: a room, two or three special rules, seven kinds of nightmare and eight waves. On odd weeks the room's boss comes too.
  • Everyone plays it the same way: the same eight toys, all at Lv 15, three hearts and no revive. Your own upgrades don't count.
  • Score: 10 × the threat stopped, plus 300 a heart left, plus 100 a race car unused, plus a bonus for speed. A lost night keeps only the first part. Each week has its own leaderboard.
  • Rewards: the week's first try pays half a night's coins, and its first win 20 gems' worth.

Sleepwalk

Walk nine dream rooms and find new toys on the way.

Solo, or 2 to 5 together · from level 30
  • A run of nine rooms with a toy box you build as you go. Your own toy levels and bedroom upgrades stay at home.
  • You start with five hearts, which don't come back, one charm picked from three, and four toys at Lv 6: a Nightlight, a Dart Soldier, a wall and one more.
  • Before each room you pick one of two doors. Behind a door is a Night (win it for a new toy), a Spooky Night (special rules and more elites; win it for a toy and a charm), a Snack Stop (heal a heart or polish a toy) or a Toy Swap (trade one toy for one of three). Room nine is always a boss.
  • After each won night you take one of three new toys, from all 49, or polish one you have by 3 levels. A run's toys can pass Lv 25, up to Lv 100. You hold eight cards at most, and never a fourth toy of the same role.
  • The boss is one you have beaten in the story. From Dream Depth 6 it is the Shadow King.
  • Dream codes: a dream has a code. A friend who types it walks the same doors and is offered the same toys.
  • Rewards: 15% of a night's coins for each night won, even in a run that ends early, and a first-win prize at each depth.

Dream Depths

Winning a dream opens the next depth. Each adds a twist on top of all the ones before it.

Dream DepthIts twist, added to all the ones beforeFirst win, in gems' worth
0A fresh dream.30
1Monsters have 5% more health.40
2Start with one fewer heart.50
3Elites can appear from stage one.60
4Drafts offer one fewer toy.70
5Spooky Nights always have two rules.80
6The final boss is the Shadow King.90
7Monsters walk 5% faster.100
8Moonbeams fall 5% less often.110
9Waves carry 8% more threat.120
10The final boss has 20% more health.130

The twenty charms

One at the start and one after each Spooky Night, picked from three. No charm is offered twice in a run.

CharmWhat it does
Night Owl+1 maximum heart and heal one heart.
Glow WormProducers make 25% more Glow.
Sharp DartsShooters deal 15% more damage.
Thick BlanketsBlockers have 40% more health.
Early BirdStart every night with 100 extra Glow.
Lucky StarStart every night with a Dream Star.
Moon FriendMoonbeams fall 20% more often.
Wind-Up KeyCards recharge 15% faster.
Second WindOne free revive this run.
Bargain BoxToys cost 10% less Glow.
Big SplashSplash attacks reach half a tile farther.
Snooze ButtonMonsters walk 8% slower.
Night VisionEvery tile is lit.
Jack’s SurpriseTraps arm 30% faster.
Turbo CarsEach race car rebuilds once per night, after 30 seconds.
Bedtime StoryCarry one more toy card, up to nine.
Piggy BankEarn 50% more coins for the remaining nights.
Brave PillowSave the first heart lost each night.
Sticky SocksThe first monster in each lane each wave walks 40% slower for 6 seconds.
Toy ChestSee one more toy in every draft.

Boss Parade

The bosses line up outside the closet. Beat them one room at a time!

Solo, or 2 to 5 together · after three bosses
  • The Parade: pick three bosses you have beaten, in any order, or let the game surprise you. The Grand Parade, open after the story's finale, is all twelve in story order.
  • One team for the whole run, picked at the start. Each boss waits in its own room, behind a few warm-up waves: three in the Parade, two in the Grand Parade, where each boss has about a third of its Parade health.
  • Hearts carry over from night to night. A boss that reaches the bed takes two hearts and walks back out: it still has to be beaten.
  • Between bosses there is a short break with three Favours to pick one from.
  • Solo runs have one free revive for the whole run and are saved between nights.
  • Rewards: a fifth of a night's coins for each boss beaten and another fifth for a full clear, losses included. The first Parade cleared pays 30 gems' worth, the first Grand Parade 100. The fastest solo Grand Parade has a leaderboard.

Favours

FavourWhat it does
Warm Milk+1 heart, up to the most you can have.
Moon Pie+100 Glow to start the next night.
Star CookieStart the next night with a Dream Star.
Fuzzy SocksThe next night's monsters walk 10% slower.
Night-light PartyEvery tile is lit the whole next night.
Extra BlanketBlockers start the next night with a 50% shield.

Nightmare Riddles

The toys stand guard. Can you sneak past?

Solo · from level 20
  • Puzzles where you are the closet: a fixed hand of nightmares against toys already standing guard. Wake the kid to solve it.
  • Dread is a fixed budget that never refills, and there are no waves. The toys can't be moved, upgraded or supercharged.
  • 36 riddles in three books of twelve: Book 1's kid has one heart, Book 2's two, Book 3's three. Book 2 opens at 18 riddle stars and Book 3 at 45, of 108.
  • Stars: one for solving it, two for solving it within the silver Dread par, three within the gold. Hints are free.
  • Rewards: 5 gems' worth for a first solve and 5 more for a first three-star solve.

Custom Night

Build the night you want, then share it as a code.

Solo, or as a Sleepover night · from level 10
  • You choose the room (any you have played in), the night's level (up to 20 past your own), 3 to 10 waves, 1 to 5 hearts, how generous the moon is, the nightmares (any you have met, and one beaten boss to lead the last wave) and which of ten special rules apply.
  • Toys: your own team with your own levels, or Even toys: up to seven of your toys, all at one level from 1 to 25.
  • Sharing: a night is a code. A friend who types it plays the same night, whatever they have unlocked.
  • A Custom Night pays no coins and no progress: it is for the fun of it.

Keeper vs. Teddy

You run the closet. Teddy guards the bed!

Solo · from level 20
  • Closet Keeper for one: you send the nightmares, and Teddy defends the bed with three hearts.
  • Three Teddies: Sleepy, Awake and Wide Awake, each quicker and with better toys than the last.
  • Rewards are Closet Keeper's.

Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.

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