More Nights.
The PC game's other ways to play, beside the story. The Daily Dream and the Longest Night are the phone game's; the other six are the PC game's own.
What opens when.
| Opens | What |
|---|---|
| Level 10 | Daily Dream, Custom Night |
| Level 15 | Longest Night |
| Level 20 | Weekly Nightmare, Nightmare Riddles, Keeper vs. Teddy |
| Level 30 | Sleepwalk |
| Three bosses beaten | Boss Parade |
| Level 240, the finale | The Grand Parade |
Rewards here are given in gems' worth because that is how the game counts them; on PC they are paid in coins at your progress's rate.
The modes.
Weekly Nightmare
One hard night a week, the same for everyone.
- A new night every Monday at 00:00 UTC: a room, two or three special rules, seven kinds of nightmare and eight waves. On odd weeks the room's boss comes too.
- Everyone plays it the same way: the same eight toys, all at Lv 15, three hearts and no revive. Your own upgrades don't count.
- Score: 10 × the threat stopped, plus 300 a heart left, plus 100 a race car unused, plus a bonus for speed. A lost night keeps only the first part. Each week has its own leaderboard.
- Rewards: the week's first try pays half a night's coins, and its first win 20 gems' worth.
Sleepwalk
Walk nine dream rooms and find new toys on the way.
- A run of nine rooms with a toy box you build as you go. Your own toy levels and bedroom upgrades stay at home.
- You start with five hearts, which don't come back, one charm picked from three, and four toys at Lv 6: a Nightlight, a Dart Soldier, a wall and one more.
- Before each room you pick one of two doors. Behind a door is a Night (win it for a new toy), a Spooky Night (special rules and more elites; win it for a toy and a charm), a Snack Stop (heal a heart or polish a toy) or a Toy Swap (trade one toy for one of three). Room nine is always a boss.
- After each won night you take one of three new toys, from all 49, or polish one you have by 3 levels. A run's toys can pass Lv 25, up to Lv 100. You hold eight cards at most, and never a fourth toy of the same role.
- The boss is one you have beaten in the story. From Dream Depth 6 it is the Shadow King.
- Dream codes: a dream has a code. A friend who types it walks the same doors and is offered the same toys.
- Rewards: 15% of a night's coins for each night won, even in a run that ends early, and a first-win prize at each depth.
Dream Depths
Winning a dream opens the next depth. Each adds a twist on top of all the ones before it.
| Dream Depth | Its twist, added to all the ones before | First win, in gems' worth |
|---|---|---|
| 0 | A fresh dream. | 30 |
| 1 | Monsters have 5% more health. | 40 |
| 2 | Start with one fewer heart. | 50 |
| 3 | Elites can appear from stage one. | 60 |
| 4 | Drafts offer one fewer toy. | 70 |
| 5 | Spooky Nights always have two rules. | 80 |
| 6 | The final boss is the Shadow King. | 90 |
| 7 | Monsters walk 5% faster. | 100 |
| 8 | Moonbeams fall 5% less often. | 110 |
| 9 | Waves carry 8% more threat. | 120 |
| 10 | The final boss has 20% more health. | 130 |
The twenty charms
One at the start and one after each Spooky Night, picked from three. No charm is offered twice in a run.
| Charm | What it does |
|---|---|
| Night Owl | +1 maximum heart and heal one heart. |
| Glow Worm | Producers make 25% more Glow. |
| Sharp Darts | Shooters deal 15% more damage. |
| Thick Blankets | Blockers have 40% more health. |
| Early Bird | Start every night with 100 extra Glow. |
| Lucky Star | Start every night with a Dream Star. |
| Moon Friend | Moonbeams fall 20% more often. |
| Wind-Up Key | Cards recharge 15% faster. |
| Second Wind | One free revive this run. |
| Bargain Box | Toys cost 10% less Glow. |
| Big Splash | Splash attacks reach half a tile farther. |
| Snooze Button | Monsters walk 8% slower. |
| Night Vision | Every tile is lit. |
| Jack’s Surprise | Traps arm 30% faster. |
| Turbo Cars | Each race car rebuilds once per night, after 30 seconds. |
| Bedtime Story | Carry one more toy card, up to nine. |
| Piggy Bank | Earn 50% more coins for the remaining nights. |
| Brave Pillow | Save the first heart lost each night. |
| Sticky Socks | The first monster in each lane each wave walks 40% slower for 6 seconds. |
| Toy Chest | See one more toy in every draft. |
Boss Parade
The bosses line up outside the closet. Beat them one room at a time!
- The Parade: pick three bosses you have beaten, in any order, or let the game surprise you. The Grand Parade, open after the story's finale, is all twelve in story order.
- One team for the whole run, picked at the start. Each boss waits in its own room, behind a few warm-up waves: three in the Parade, two in the Grand Parade, where each boss has about a third of its Parade health.
- Hearts carry over from night to night. A boss that reaches the bed takes two hearts and walks back out: it still has to be beaten.
- Between bosses there is a short break with three Favours to pick one from.
- Solo runs have one free revive for the whole run and are saved between nights.
- Rewards: a fifth of a night's coins for each boss beaten and another fifth for a full clear, losses included. The first Parade cleared pays 30 gems' worth, the first Grand Parade 100. The fastest solo Grand Parade has a leaderboard.
Favours
| Favour | What it does |
|---|---|
| Warm Milk | +1 heart, up to the most you can have. |
| Moon Pie | +100 Glow to start the next night. |
| Star Cookie | Start the next night with a Dream Star. |
| Fuzzy Socks | The next night's monsters walk 10% slower. |
| Night-light Party | Every tile is lit the whole next night. |
| Extra Blanket | Blockers start the next night with a 50% shield. |
Nightmare Riddles
The toys stand guard. Can you sneak past?
- Puzzles where you are the closet: a fixed hand of nightmares against toys already standing guard. Wake the kid to solve it.
- Dread is a fixed budget that never refills, and there are no waves. The toys can't be moved, upgraded or supercharged.
- 36 riddles in three books of twelve: Book 1's kid has one heart, Book 2's two, Book 3's three. Book 2 opens at 18 riddle stars and Book 3 at 45, of 108.
- Stars: one for solving it, two for solving it within the silver Dread par, three within the gold. Hints are free.
- Rewards: 5 gems' worth for a first solve and 5 more for a first three-star solve.
Custom Night
Build the night you want, then share it as a code.
- You choose the room (any you have played in), the night's level (up to 20 past your own), 3 to 10 waves, 1 to 5 hearts, how generous the moon is, the nightmares (any you have met, and one beaten boss to lead the last wave) and which of ten special rules apply.
- Toys: your own team with your own levels, or Even toys: up to seven of your toys, all at one level from 1 to 25.
- Sharing: a night is a code. A friend who types it plays the same night, whatever they have unlocked.
- A Custom Night pays no coins and no progress: it is for the fun of it.
Keeper vs. Teddy
You run the closet. Teddy guards the bed!
- Closet Keeper for one: you send the nightmares, and Teddy defends the bed with three hearts.
- Three Teddies: Sleepy, Awake and Wide Awake, each quicker and with better toys than the last.
- Rewards are Closet Keeper's.
Numbers from the game's own data, version 1.0.0 as of November 13, 2026. Toy and nightmare numbers are the base values: every night scales the nightmares to its level (how). You are reading for the phone game (iPhone, iPad, Android): the switch at the top shows the PC game's numbers.You are reading for the PC game, coming to Steam: the switch at the top goes back to the phone game's numbers.