Greenfield Labs

Sandscapes

Privacy Policy

Effective November 6, 2026

Sandscapes (the "Game") is made by Greenfield Labs LLC ("we", "us"). This policy explains what information the Game uses, why, and the choices you have. In short: we don't ask for your name or email and we don't run our own servers. Your progress is saved on your device and synced through Apple or Google if you use their game services. The Game offers optional reward videos from advertising companies, which receive information about your device and the ads you see, and it asks for your consent first where the law requires it. Purchases go through Apple or Google and send reports to Unity Technologies.

Information the Game keeps on your device

The Game saves one file on your device, with a backup copy. It holds your progress: the level you have reached, the stars you earned, coins, boosters, your sandscape collection, achievements, the Daily Challenge days you solved and your streak, your daily gift, and your settings. It also keeps a few statistics (such as when you first opened the Game, levels completed and total moves), which tips you have seen, and timers for offers such as free coins. Its purchase records list the items you own and the transaction IDs from the App Store or Google Play of purchases that were delivered. Your answers to the consent form, your reminder choice and the settings of the software named below are also kept on your device, along with a random ID for this installation, which helps merge your progress between devices without counting it twice.

The Game uses this information to let you continue where you left off. None of it is sent to us. Deleting the Game deletes the file from your device. Like other app data, it can be included in your device backups.

Cloud save

If you use your platform's service, the Game keeps a copy of this saved data there, so it can follow you to a new device. The copy includes your progress, statistics, timers and purchase records (the items you own and their transaction IDs), and a random ID for each installation. On iPhone and iPad, it's stored with iCloud under your Apple Account. On Android, it's stored as a saved game with Google Play Games under your Google account, along with your Play Games player ID. We can't see or access these copies. Apple or Google stores them under their own privacy policies.

On Android, the Game signs in to Play Games by itself when your device allows it, and there's no sign-out in the Game. To stop this, turn off automatic sign-in in the Play Games app's settings. On iPhone and iPad, sign out of iCloud or turn iCloud off for the Game in your device's iCloud settings. Apple and Google let you manage or delete this data through your account with them.

Achievements

The Game reports the achievements you earn to Game Center on iPhone and iPad, and to Google Play Games on Android. They appear on your profile there, and who can see them depends on your settings with Apple or Google.

Reward videos and advertising

The Game has one kind of ad: a video you choose to watch for a reward, such as boosters, double coins or free coins. It has no banners and no ads between levels. If you own No Ads or Sand Master, you get these rewards without watching. Once the Game knows you own it, from your saved data or from the store, it doesn't initialize its advertising software, show the consent form or request ads. After a reinstall or on a new device, until your purchase has been confirmed, the consent form may appear and the advertising software may start and request ads. Once the purchase is confirmed, no further ads are requested, and the advertising software isn't initialized on later launches.

Videos are delivered through Unity LevelPlay, which runs an auction among advertising companies: ironSource Ads and Unity Ads, both part of Unity Technologies. Google provides the consent form described below. If we add another advertising company, we'll list it here and in the consent form.

When the advertising software runs, these companies may receive:

InformationDetails
Device identifiersOn Android, your advertising ID. On iPhone and iPad, the identifier for vendor (IDFV). The Game doesn't currently show Apple's tracking prompt, so the iOS advertising identifier (IDFA) is not available to them.
Your interaction with adsWhich ads were offered and shown, whether a video finished, and taps on it.
Device and network detailsSuch as device model, operating system, language, app version and connection type.
Approximate locationDerived from your IP address.
DiagnosticsAd load times, errors and performance data.

They use this to choose and show ads, measure them, prevent fraud and, where you've allowed it, personalize ads. They act under their own privacy policies: see Unity's privacy policy, which covers ironSource and Unity Ads, and how Google uses information from apps that use its services. We only see combined reports, such as how many videos were shown and what they earned, not information about individual players.

Your advertising choices

Where the law requires it (the European Economic Area, the UK, Switzerland and US states with privacy laws), the Game uses Google's consent form to ask for or record your choices, and no ads are requested and the advertising software isn't initialized until that's done. To find out whether the form applies to you, the Game contacts Google each time it starts, in every country (unless it knows you own No Ads), so Google receives your IP address and basic app and device details. Where the form applies, you can change your answer at any time with Ad choices in Settings. In US states with privacy laws, an opt-out of the sale or sharing of your information, or of targeted ads, is passed on to LevelPlay, which passes it on to the companies it works with.

On your device, you can also reset or delete your Android advertising ID in its settings. Choosing not to watch videos is always possible: nothing in the Game requires it.

In-app purchases

Purchases are processed by Apple through the App Store, or by Google through Google Play. We never see or store your payment details. Each time you open the Game it connects to the store to load current prices and check which permanent items you own. Purchases are checked on your device only; we have no server that sees them.

The Game has no subscriptions. Two items are permanent and can be restored with the same Apple or Google account: No Ads and Sand Master (its No Ads part only; its coins and boosters are a one-time bonus). Everything else is consumable, is delivered once and can't be restored.

Purchase information sent to Unity

The Game talks to the stores through Unity's in-app purchasing software (Unity IAP), which sends a report to Unity's servers at each step of a purchase: when you tap a buy button (even if you then cancel), when the store reports the result, and when the Game delivers the item.

Each report includes the item (its store ID, name, description, price, currency and quantity) and, for completed purchases, the store's transaction details and signed purchase record. It also includes your device model, operating system version, language and regions, when the device was last started and its storage size; the Game's ID, version and install date; the versions of Unity and Unity IAP; and random IDs for each report. On iPhone and iPad it also includes your identifier for vendor (IDFV). As with any internet connection, Unity's servers see your IP address. The reports don't include your name, email address, payment details or advertising identifier.

We don't receive these reports and can't look them up. There's no setting to turn them off; if you don't want Unity to receive them, don't start purchases in the Game. See Unity's privacy policy.

Game statistics and diagnostics

The Game has no analytics service of its own, and its counts of levels and moves stay on your device and in your cloud save. Unity's analytics, crash reporting and performance reporting services are switched off. Apart from the purchase reports above and the advertising software, the Game sends nothing to Unity.

Apple may share crash reports and usage statistics with us if you've turned on Share With App Developers in iOS Settings. Google Play gives us crash and performance statistics in combined form, if your device shares them with Google.

Notifications and other device features

After a few levels the Game asks whether you'd like daily reminders about your daily puzzle, gift and streak. They also include a nudge to come back if you haven't played for a few days. They only start if you say yes and allow notifications on your device, and you can turn them off in Settings or your device's settings. They're scheduled on your device: no server is involved, and they send nothing to anyone.

The Game doesn't use your camera, photos, microphone, precise location, contacts or Bluetooth. It uses your device's vibration, which you can switch off, and your device's date for the Daily Challenge. It may ask Apple or Google to show their standard rating prompt. Links in Settings open in your browser.

Other companies involved

Apple handles App Store purchases, iCloud, Game Center and TestFlight: see Apple's privacy policy. Google handles Google Play purchases, Play Games and the consent form: see Google's privacy policy. Unity Technologies makes the engine, Unity IAP, LevelPlay, ironSource Ads and Unity Ads: see Unity's privacy policy.

What we don't do

We don'tDetails
Ask for your name, email, contacts, photos or precise locationThe Game has no account of its own. Sign-in to iCloud, Game Center or Play Games is with Apple or Google.
Run our own analytics or serversNothing the Game does is sent to servers of ours.
Show ads you didn't ask forEvery video starts because you chose it.

Sale or sharing under US state laws

We don't sell information for money, and we have no player information of our own to sell. However, the Game earns money from the advertising companies described above, and some US state laws treat sharing identifiers with them for targeted advertising as a "sale" or "sharing". You can opt out with Ad choices, as described above.

Legal bases in the EEA, UK and Switzerland

Where these laws apply: Greenfield Labs LLC decides how the Game uses information. Storing your progress and syncing it are needed to provide the Game you asked for. Advertising that relies on storing or reading information on your device, and personalized ads, rely on your consent, which you can withdraw with Ad choices. The advertising companies decide for themselves how they use information, and may rely on legitimate interests for purposes such as fraud prevention. These companies may process information outside your country, including in the United States.

How long information is kept

Your save stays on your device until you delete the Game. Cloud copies stay with Apple or Google until you delete them there. Emails to us are kept only as long as needed to help you. Apple, Google and Unity keep information according to their own policies.

Beta testing

If you test a pre-release version through TestFlight or a Google Play testing track, Apple or Google may share limited information with us, such as your email address, device and app version, crash reports and any feedback you send. We use it only to improve the Game. On TestFlight, purchases use Apple's test system and you aren't charged. On a Google Play testing track, you aren't charged only if we've added your account as a license tester; otherwise purchases are real and you pay for them. Either way, they still send the reports described above. Test versions normally show test ads.

Children

The Game is a general-audience puzzle game and is not directed to children under 13. We've told the advertising companies so. We don't knowingly collect personal information from children, and the Game asks no one for it. Parents can block or approve purchases with Screen Time, Ask to Buy or Google Play's parental controls. If you believe a child's information has been collected, contact us and we'll help, including with requests to the companies named above.

Your rights

Depending on where you live (for example under the GDPR or US state laws), you may have rights to access, correct or delete personal information, to object to its use, to withdraw consent and to complain to your data protection authority. The Game sends nothing to us, so the only personal information we may hold is what you send us by email and what Apple or Google shares about testers. For information held by Apple, Google or Unity, contact them as described in their policies; we can't look up or delete it ourselves, but we're happy to help with any request.

Changes

If this policy changes, we'll update this page and its effective date. If a future version adds an advertising company, analytics or anything else that collects information, we'll update this policy before that version is released.

Contact

Questions or requests: support@greenfieldlabs.llc