Runehold
Privacy Policy
Runehold (the "Game") is made by Greenfield Labs LLC ("we", "us"). This policy explains what information the Game uses, why, and the choices you have. In short: we don't ask for your name or email, we don't track you across apps, we don't run our own servers, and your saved game stays on your device. The one exception is purchases: when you tap a buy button, the Unity software that handles in-app purchases sends details of that purchase and of your device to Unity Technologies, as explained below.
Information the Game keeps on your device
The Game saves one file on your device, with a backup copy. It holds your progress: the stars you earned on each level in Normal and Heroic mode, how often you played and cleared each level, your Runes and gems, your Forge upgrade levels, whether you unlocked the Storm Totem with gems, and your settings (music, sound and vibration). It also keeps a few statistics (when the save was created, the Runes you have earned in total and the enemies you have defeated in total) and which tips you have already seen. Its purchase records list the permanent items you own and the transaction IDs of the purchases that were delivered (the 200 most recent). Finally it stores counters and timers for the placeholder ads, the free-runes offer and the daily reward. The Unity engine and Unity's purchase software also keep a few internal settings of their own on your device.
The Game uses this information to let you continue where you left off. None of it is sent to us, and the Game doesn't sync it to a server or between devices. Deleting the Game deletes the file from your device. Like other app data, it is included in your device backups (iCloud Backup or a backup to your computer), so restoring a backup brings your progress back. We don't have a copy, so we can't recover your progress if it's lost. Permanent purchases can be restored from Apple (see below); gem packs, which are consumable, can't.
In-app purchases
Purchases are processed by Apple through the App Store. We never see or store your payment details. The Game talks to the App Store through Unity's in-app purchasing software (Unity IAP). Every time you open the Game it connects to the App Store to load current prices and to check which permanent items you own, so they come back automatically. When you buy something, Apple confirms the purchase and the Game records it on your device. Purchases are checked on your device only; we have no server that sees them. Ask to Buy is supported: the item arrives once the purchase is approved.
The Game has no subscriptions. Three items are permanent and can be restored on any device signed in to the same Apple Account, with the "Restore purchases" button in Settings or the Shop, or automatically when the Game starts: the Starter Bundle, Remove Ads and the Rune Doubler. A restore brings back what is permanent: no ads between battles, the Rune Doubler and the Starter Bundle's Storm Totem. The Starter Bundle's 400 gems and 2,000 Runes are delivered once, when you buy it, and are not restored. Everything else is consumable, is delivered once and can't be restored: the four gem packs (Pouch of Gems, Sack of Gems, Chest of Gems and Dragon's Hoard).
Purchase information sent to Unity
Unity IAP is made by Unity Technologies. It sends a report to Unity's servers at each step of a purchase: when you tap a buy button (even if you then cancel), when the App Store reports the purchase as paid, cancelled or failed (with the reason), and when the Game delivers the item. A purchase waiting for Ask to Buy approval isn't reported while it waits; once approved, it's reported when the Game picks it up, like any other purchase that completes later.
Each report includes the item (its store ID, name, description, price, currency and quantity); for completed purchases, Apple's transaction details (transaction IDs, the signed App Store transaction, the app's receipt and whether the item was bought or shared through Family Sharing); your device's identifier for vendor (IDFV), an ID that iOS gives to apps from the same developer on your device and that is not the advertising identifier; your device model, iOS version, language and preferred languages and regions, when the device was last started and its total storage size; the Game's bundle ID, version and install date and the versions of Unity and Unity IAP; and random IDs that Unity IAP creates for each report and purchase attempt. As with any internet connection, Unity's servers also see your IP address. The reports don't include your name, email address, payment details or advertising identifier.
Simply playing the Game or browsing the Shop sends nothing to Unity. We don't receive these reports, and because the Game isn't linked to a Unity project, we can't look them up. There's no setting in the Game to turn them off; if you don't want Unity to receive them, don't start purchases in the Game. Unity's use of this information is covered by Unity's privacy policy.
Advertising
This version of the Game contains no advertising software and doesn't work with any ad network. The ads you see are placeholders, labelled "TEST AD": an ad between some battles, and optional ads you can choose to watch for a reward (double Runes after a victory, a revive, a War Chest of extra gold during a battle, free Runes or a doubled daily reward). They're drawn on your device, load nothing from the internet, open nothing when tapped and send no information anywhere. The Game never shows Apple's App Tracking Transparency prompt and never requests or reads your device's advertising identifier. Unity IAP contains code that could read it, but only if a Unity consent setting is turned on, and the Game never turns it on. Buying Remove Ads turns off the ads between battles; the optional reward ads stay available. If a future version adds a real ad provider, we'll update this policy before that version is released.
Game statistics and diagnostics
The Game counts things like battles finished, enemies defeated and Runes earned. These counts stay on your device and aren't sent to us or anyone else. The Game has no analytics service: it doesn't record what you do for us or anyone else. Unity's built-in analytics, crash reporting, performance reporting and engine diagnostics are all switched off, and the Game doesn't start any other Unity online services. The only information the Game sends to Unity is the purchase reports described above.
If you've turned on Share With App Developers (iOS Settings > Privacy & Security > Analytics & Improvements), Apple shares crash reports and app usage statistics with us in a form that doesn't identify you. You can turn this off at any time.
Notifications and other device features
The Game sends no notifications and asks for no permissions: it doesn't use your camera, photos, microphone, location, contacts or Bluetooth. It uses your device's vibration (haptics), which you can switch off with the Vibration setting. The daily reward and the free-runes offer use your device's date and time to decide when you can claim again. The Privacy, Terms and Support links in Settings open in your browser. Terms is Apple's standard license agreement for apps (EULA).
Other companies involved
Apple processes purchases and restores, delivers TestFlight builds and, if you've opted in, shares crash reports and usage statistics with us. See Apple's privacy policy. Unity Technologies makes the engine the Game is built with and the Unity IAP software, and receives the purchase reports described above; the engine's own analytics and diagnostics are switched off. See Unity's privacy policy. The Game includes no other company's analytics, advertising or attribution software.
What we don't do
| We don't | Details |
|---|---|
| Collect your name, email, contacts, photos or precise location | The Game has no account or sign-in and asks for no permissions. TestFlight is the exception (see Beta testing). |
| Track you across apps or websites | The Game never requests or reads the advertising identifier. Unity's purchase reports do include your device's identifier for vendor (see above). |
| Run our own analytics or servers | Gameplay data stays on your device. Only the purchase reports described above go to Unity. |
| Use an ad network or show real ads | Ads in this version are placeholders generated on your device. |
| Sell your personal information | The Game sends nothing to us, so we have no personal information from it to sell. |
Beta testing
If you test a pre-release version through Apple TestFlight, Apple shares limited information with us, such as your name or email address (as entered in your invitation), device and app version, crash reports and any feedback or screenshots you choose to send. We use it only to improve the Game. See TestFlight & Privacy. TestFlight builds otherwise work as described in this policy: purchases use Apple's test system and you aren't charged, but they still send the purchase reports described above to Unity.
Children
The Game is a general-audience tower defense game. It isn't in the App Store's Kids category and is not directed to children under 13. We don't knowingly collect personal information from children, and the Game asks no one for personal information. Like any other purchase, a purchase started on a child's device sends the Unity purchase reports described above. Parents can block or approve purchases with Screen Time or Ask to Buy. If you believe a child's information has been collected, contact us and we'll help, including with a request to Unity.
Your rights
Depending on where you live (for example under the GDPR or the CCPA), you may have rights to access, correct or delete personal information, or to object to its use. The Game sends nothing to us, and you can delete its saved data by deleting the Game (and any device backups that contain it). The only personal information we may hold is what you send us by email, which we use only to reply, and what Apple shares if you're a TestFlight tester. For the purchase reports Unity receives, contact Unity as described in its privacy policy; because they aren't linked to us, we can't look them up or delete them ourselves. For your App Store purchase history, contact Apple. We're happy to help with any request: contact us at the address below.
Changes
If this policy changes, we'll update this page and its effective date. If a future version adds an ad network, analytics or anything else that collects information, we'll update this policy before that version is released.
Contact
Questions or requests: support@greenfieldlabs.llc