Greenfield Labs

Galaxy Jar

Privacy Policy

Effective October 11, 2026

Galaxy Jar (the "Game") is made by Greenfield Labs LLC ("we", "us"). This policy explains what information the Game uses, why, and the choices you have. In short: there's no account or sign-in, we don't run our own servers, and your saved game stays on your device (and in your device backups). The Game does contain third-party software from Unity that sends information off your device: the Unity LevelPlay ad system and Unity's in-app purchase system. Both are described below.

Information the Game keeps on your device

The Game saves your progress in a file on your device so you can continue where you left off. The file holds your coins and power-ups; best score, games played, merges, discovered planets and the biggest planet you've made; level and XP; the themes you own and the one you're using; purchase records (the items you own, plus the App Store transaction IDs of up to 200 recent purchases so a purchase is never delivered twice); sound, music and haptics settings; your daily-reward streak and missions; how many free-coin videos you've watched today; whether you've finished the tutorial, whether the Game has already asked about notifications or a rating, and when it last showed the Starter Pack offer; the date you first opened the Game; and, if you leave in the middle of a game, a snapshot of the jar (each planet's position and movement, your score and the next planet) so it can be restored if iOS closes the Game.

The Game itself never uploads this file, and it isn't synced between devices. Like other app data, it is included in your iCloud Backup or computer backup if you make one, and it comes back if you restore your device from that backup. We don't have a copy, so we can't recover it for you. There is no reset option in the Game: deleting the Game is the only way to erase your save from your device, although copies in existing backups remain until those backups are deleted or replaced.

The ad and purchase software in the Game (Unity LevelPlay, ironSource, Unity Ads and Unity IAP) also keeps its own files on your device, such as settings, cached ads and Unity IAP's log of completed purchases. Scheduled reminders are held by iOS. Deleting the Game removes all of these too.

In-app purchases

Purchases are processed by Apple through the App Store and charged to your Apple Account. We never see or store your payment details. The Game has no subscriptions. Coins and power-ups are virtual items with no cash value.

Four purchases are permanent and can be restored: Remove Ads, the Starter Pack, the Supporter Bundle and the Golden Galaxy theme bought from the App Store. Tap "Restore Purchases" in Settings or at the bottom of the Shop. The Game also re-applies these items automatically every time it starts. The Supporter Bundle unlocks every theme, so restoring it brings all themes back. When the Starter Pack or the Supporter Bundle is restored on a new install, its contents are added again: the Starter Pack's coins and power-ups, or the Supporter Bundle's coins.

Everything else can't be restored: coin packs, the Power-Up Bundle, coins and power-ups you've earned or bought, and themes bought with coins (Candy Pop, Deep Sea, Neon Nights, and Golden Galaxy when bought with coins). These exist only in your save file.

Purchase information sent to Unity

The Game uses Unity In-App Purchasing (Unity IAP), made by Unity Technologies, to talk to the App Store. Unity IAP automatically sends a report to Unity when you tap to buy something, when a purchase is paid, when it fails or you cancel it, and when the item is delivered. Each report includes the item (its ID, type, name, description, price, currency and quantity); what happened, with the reason and any error message if the purchase failed or was cancelled; for paid and completed purchases, the App Store transaction ID and original transaction ID, Apple's signed transaction, the app receipt and related App Store details; your device's vendor identifier (IDFV, an ID Apple gives each developer that stays the same across that developer's apps on your device); your device model, iOS version, language and preferred languages, when your device last started up, and its total storage capacity; and the Game's version, the Unity versions it uses, when the Game was installed and when each event happened.

Unity says this data is collected on behalf of app developers, as described in its Developer Data framework, and it is handled under Unity's privacy policy. It doesn't include your name, email address, payment details or advertising identifier. As with any connection to a server, Unity's servers can also see your device's IP address. Unity IAP is needed for purchases to work, and the Game has no setting to turn these reports off.

Unity IAP also passes each App Store purchase (transaction ID, item, date and Apple's signed transaction details) to the Unity Ads software in the Game once it has started, so Unity Ads can measure whether ads lead to purchases.

Advertising

The Game is free to play and supported by ads from Unity LevelPlay, which works with two ad networks in the Game: ironSource Ads and Unity Ads. No other ad networks are included. There are three kinds of ads: a banner at the bottom of the screen, full-screen ads between games (starting after your third game, at most every other game, and not right after a reward video), and optional reward videos you choose to watch, on buttons marked with a video icon such as "WATCH" or "Revive Free". Reward videos let you revive, double your coins, double a daily reward, or get a free power-up or free coins (up to 5 times a day).

The current version of the Game, which is being tested through TestFlight, is connected to LevelPlay's public demo account, so the ads it shows are test ads rather than real ones. The ad software itself is real: it contacts LevelPlay and the ad networks and collects the information described below, just as it would with real ads. Released versions are meant to show real ads from the same providers through our own LevelPlay account. We'll update this page if anything described here changes.

To show, measure and protect ads, these providers collect information such as your device's advertising identifier (IDFA), but only if you allow tracking; your vendor identifier (IDFV); your IP address and the approximate location it reveals; your device model, iOS version, language, time zone, mobile carrier and network type; other device details such as battery level, screen brightness, volume, free storage and memory, when the device last restarted and whether it has been jailbroken; readings from your device's motion sensors (Unity Ads can use these, and iOS doesn't ask permission for them); and which ads you're shown and how you interact with them. They also receive crash and diagnostic reports from the ad software itself; data from the ironSource Ad Quality tool built into the ad software, which watches the ads shown in the Game to catch broken or inappropriate ones; install measurement through Apple's SKAdNetwork, which lets advertisers count app installs from ads without identifying you (the Game lists the ad networks allowed to use it); and the purchase information Unity IAP passes to Unity Ads. LevelPlay, ironSource Ads and Unity Ads are all part of Unity, and their use of this information is governed by Unity's privacy policy.

Ads don't start right away. Your first game is a tutorial with no ads. After it, the Game shows Apple's App Tracking Transparency prompt, and the ad software starts only once you've answered. The Game passes your answer to LevelPlay and every network it works with: "Allow" counts as your consent to personalized advertising, while "Ask App Not to Track" (or tracking being turned off on your device) counts as no consent, and the advertising identifier isn't available. You'll see ads either way. The Game doesn't show a separate consent screen, so your answer to Apple's prompt is the only choice it passes on. You can change it at any time in iOS Settings > Privacy & Security > Tracking, and the Game uses your new choice the next time it starts.

Buying "Remove Ads" or the Supporter Bundle permanently turns off the banner and between-game ads. Reward videos stay available, so the ad software still starts and loads videos in the background, and the providers still receive the device information described above even if you never watch one.

Analytics and crash reports

We don't run any servers, and the Game's own code doesn't connect to the internet. Its only outside links open this page and Apple's standard Terms of Use in your web browser, and our support address in your email app. The Game has no analytics, crash reporting or remote settings of its own, and Unity's engine analytics, crash reporting, performance reporting and diagnostics are all switched off. Apart from the App Store, the only network traffic comes from the ad and purchase software described above. Apple shares crash reports and app usage statistics with us only for TestFlight testers and for players who have turned on Share With App Developers in iOS Settings > Privacy & Security > Analytics & Improvements. We see these in a form that doesn't tell us who you are, and we use them only to fix problems and improve the Game.

Notifications

Galaxy Jar only uses reminders created on your device. It can't receive push notifications, so neither we nor anyone else can send you messages through it. The Game doesn't ask for notification permission when you first open it. It asks once, when you return to the home screen after you've played at least two games (other pop-ups, such as the daily reward, may come first).

If you allow notifications, every time you leave the Game it clears its old reminders and badge and schedules two new ones: "Daily reward ready ✨" at 7 pm the next day, which mentions your streak if it's two days or longer, and "The jar misses you 🪐" at 6 pm three days later, which mentions your best score. Both are written on your device from your save file, and no data is sent to us. The Game has no notification switch of its own; you can turn reminders off in iOS Settings > Notifications > Galaxy Jar.

Other device features

The Game uses vibration (haptics) for feedback, which you can turn off with the Haptics switch in Settings. Once you've played at least five games, it may show Apple's standard rating prompt once, shortly after a new best score. Apple handles any rating you give, and the Game doesn't see it. The Game doesn't use your camera, photos, microphone, location services, contacts or Bluetooth, and its own code doesn't read your motion sensors (the Unity Ads software can, as described under Advertising).

If you contact us

The "Contact Support" button in Settings opens an email to support@greenfieldlabs.llc. If you write to us, we receive your email address, any name attached to it and whatever you put in your message. We use it only to reply and to fix the problem you report, and we don't share it with advertisers. Ask us and we'll delete it.

What we don't do

We don'tDetails
Ask for your name or email, or access your contacts, photos, camera, microphone or locationThe Game has no account or sign-in and doesn't use location services. We only see your email address if you write to us. Ad providers estimate an approximate location from your IP address, as described above.
Run our own servers, analytics or crash reportingThe Game's own code never connects to the internet, and Unity's engine analytics and crash reporting are off.
Upload your saved gameIt stays on your device and in any device backups you make.
Start ads before you've answered Apple's tracking promptThe ad software starts only after your first game and your answer. If tracking is turned off on your device, iOS doesn't show the prompt and the ad software starts without it.
Send push notificationsReminders are created on your device, and the Game can't receive messages from us.

Beta testing

If you test a pre-release version through Apple TestFlight, Apple shares limited information with us, such as your name or email address (as entered in your invitation), device and app version, crash reports and any feedback or screenshots you choose to send. We use it only to improve the Game. See TestFlight & Privacy.

Test versions use LevelPlay's demo account, so the ads you see are test ads, but the ad software and Unity IAP work exactly as described above. Purchases in TestFlight go through Apple's test environment, and you aren't charged.

Children

The Game is a general-audience puzzle game and is not directed to children under 13. It has no age check, and it tells its ad providers that it is not directed to children, so ads may be personalized if tracking is allowed. We don't knowingly collect personal information from children. If you believe a child has given personal information to us or to an ad provider through the Game, contact us and we'll help.

Your rights

Depending on where you live (for example under the GDPR, the UK GDPR or US state laws such as the CCPA), you may have rights to access, correct or delete personal information, or to object to or opt out of its use. We hold very little: emails you send us, what TestFlight shares if you're a tester, and the crash reports and statistics Apple shares in a form that doesn't identify you. Contact us and we'll handle requests about the first two directly. Purchase reports from Unity IAP and ad data from LevelPlay, ironSource Ads and Unity Ads are held by Unity, which you can contact through Unity's privacy policy. We're happy to help with those requests too. Apple holds your purchase history and manages requests about it at privacy.apple.com. Deleting the Game erases everything it stored on your device.

We don't sell or hand over personal information ourselves. However, the ad providers in the Game collect your advertising identifier (if you allow tracking) and device information to show personalized ads, and under some US state laws that can count as "selling" or "sharing" personal information, or as "targeted advertising". The Game doesn't send a separate "do not sell or share" signal, so the way to opt out is to choose "Ask App Not to Track" or turn tracking off in iOS Settings > Privacy & Security > Tracking. You can also contact us.

Changes

If this policy changes, we'll update this page and its effective date.

Contact

Questions or requests: support@greenfieldlabs.llc