Deep Haul
Privacy Policy
Deep Haul (the "Game") is made by Greenfield Labs LLC ("we", "us"). This policy explains what information the Game uses, why, and the choices you have. In short: we don't ask for your name or email, we don't track you across apps, the Game sends nothing to us, and your saved game is kept on your device and in your own device backups, not with us. The one exception is purchases: when you tap a buy button, the Unity software that handles in-app purchases sends details of that purchase and of your device to Unity Technologies, as explained below.
Information the Game keeps on your device
The Game saves your progress in one file on your device, with a backup copy. It holds: coins and gems, upgrade levels, your deepest dive, the Fishdex (which fish you've caught, how many and the heaviest of each), player level and XP, boosters, daily missions, your daily-gift streak, your fishing crew and when you last collected from it, which permanent purchases you own, the IDs of recent purchases (so that a purchase is never delivered twice) and your settings (sound, music, vibration and reminders). It also keeps lifetime statistics (dives, fish bagged, best haul and best combo), when you first opened the Game and when it last saved your progress, and the counters the Game uses to space out its placeholder ads. It also remembers a few other details of your play: how many times you've started the Game, your tutorial progress, lifetime coins earned and your recent average haul, how many perfect hauls you've made and golden fish you've caught, your Fishdex mastery stars, the zones you've discovered and the zone you chose to start from, coins from a finished dive you haven't collected yet, and whether the Game has already shown its one-time Starter Pack offer and notification question and asked for the rating prompt.
The Unity software inside the Game also stores a little of its own on your device. For each completed purchase, Unity IAP leaves a marker (an empty folder named with a scrambled form of the transaction ID) so that it recognises a purchase it has already handled. The Unity engine keeps random IDs for this installation and for your play sessions in the app's preferences. None of this is sent to us; Unity IAP includes the current session ID in the purchase reports described below.
The Game uses this information to let you continue where you left off, to work out what your crew caught while you were away, and to power missions and rewards. None of it is sent to us, and the Game doesn't sync it to a server or between devices. Deleting the Game deletes all of this from your device. Like other app data, it is included in your device backups (iCloud Backup or a backup to your computer), so restoring a backup brings your progress back. We don't have a copy, so we can't recover your progress if it's lost. Permanent purchases can be restored from Apple (see below); coins, gems and boosters can't.
In-app purchases
Purchases are processed by Apple through the App Store. We never see or store your payment details. The Game talks to the App Store through Unity's in-app purchasing software (Unity IAP). Every time you open the Game it connects to the App Store to load current prices and to check which permanent items you own, so they come back automatically. When you buy something, Apple confirms the purchase and the Game records it on your device. Purchases are checked on your device only; we have no server that sees them. Ask to Buy is supported: the item arrives once the purchase is approved.
The Game has no subscriptions. Three items are permanent and can be restored on any device signed in to the same Apple Account, with the "Restore Purchases" button in Settings or the Shop, or automatically when the Game starts: No Ads, the Golden Hook and the Starter Pack. The Starter Pack's 300 gems and 5 of each booster are a one-time bonus that is delivered when you buy it; restoring the pack marks it as owned and does not hand them out again. Everything else is consumable, is delivered once and can't be restored: the four gem packs (Handful, Bag, Chest and Vault of Gems) and the Tackle Box.
Purchase information sent to Unity
Unity IAP is made by Unity Technologies. It sends a report to Unity's servers at each step of a purchase: when you tap a buy button (even if you then cancel), when the App Store reports the purchase as paid, cancelled or failed (with the reason), and when the Game delivers the item. A purchase waiting for Ask to Buy approval isn't reported while it waits; once approved, it's reported when the Game picks it up, like any other purchase that completes later.
Each report includes the date and time of the step and the item (its store ID, type, name, description, price, currency and quantity); for completed purchases, Apple's transaction details (transaction IDs, the signed App Store transaction, the app's receipt, which is Apple's record for the Game on your device and can also list earlier purchases you made in the Game, and whether the item was bought or shared through Family Sharing); your device's identifier for vendor (IDFV), an ID that iOS gives to apps from the same developer on your device and that is not the advertising identifier; your device model, iOS version, language and preferred languages and regions, when the device was last started and its total storage size; the Game's bundle ID, version and install date and the versions of Unity and Unity IAP; random IDs that Unity IAP creates for each report and purchase attempt; and a random session ID that the Unity engine creates at the start of each play session and keeps on your device, which is the same in every report sent during that session. As with any internet connection, Unity's servers also see your IP address. The reports don't include your name, email address, payment details or advertising identifier.
Simply playing the Game or browsing the Shop sends nothing to Unity, unless the App Store hands the Game a purchase that still has to be delivered (for example one approved through Ask to Buy, or one that was paid for but not delivered before the Game closed); the reports for that purchase are sent then. We don't receive these reports and have no Unity dashboard for the Game: it isn't linked to a Unity project, and the reports carry no project ID. There's no setting in the Game to turn them off; if you don't want Unity to receive them, don't start purchases in the Game. Unity's use of this information is covered by Unity's privacy policy.
Advertising
This version of the Game contains no advertising software and doesn't work with any ad network. The ads you see are placeholders, labelled "TEST AD": a banner on the home screen, ads between dives and optional videos you can choose to watch for a reward (such as double coins or another chance to keep diving). They're drawn on your device, load nothing from the internet, open nothing when tapped and send no information anywhere. The Game never shows Apple's App Tracking Transparency prompt and never requests or reads your device's advertising identifier. Unity IAP contains code that could read it, but only if a Unity consent setting is turned on, and the Game never turns it on. Buying No Ads turns off the banner and the ads between dives; the optional reward videos stay available. If a future version adds a real ad provider, we'll update this policy before that version is released.
Game statistics and diagnostics
The Game counts things like dives, fish bagged and rewards claimed to power missions and your progress. These counts are part of your saved game on your device; the Game doesn't send them to us or to anyone else. The Game has no analytics service of its own. Unity's built-in analytics, crash reporting, performance reporting and engine diagnostics are all switched off, and the Game doesn't start any other Unity online services. The only information the Game sends to Unity is the purchase reports described above.
If you've turned on Share With App Developers (iOS Settings > Privacy & Security > Analytics & Improvements), Apple shares crash reports and app usage statistics with us in a form that doesn't identify you. You can turn this off at any time.
Notifications
The Game only uses reminders that it creates on your device. It doesn't use push notifications, and no notification data is sent to us. It doesn't ask for permission when it starts. After your fourth dive it shows its own "Stay in the loop?" screen, once, unless you've already used the Reminders switch in the Game's Settings. Apple's permission dialog appears only if you tap "Yes" there or switch on Reminders in the Game's Settings. The dialog asks to show alerts, sounds and badges.
While reminders are on and iOS allows notifications, the Game schedules up to three reminders and replaces them each time you open it, return to it, claim the daily gift or collect from your crew: your crew's hold is full; your daily gift is waiting; and a come-back reminder three days after you last played. Reminders that would arrive between 22:00 and 09:00 are moved to 09:00, using your device's clock. You can turn them off at any time with the Reminders switch in the Game's Settings, which removes the ones already scheduled, or in iOS Settings > Notifications > Deep Haul.
Other device features
Apart from notifications, the Game asks for no permissions: it doesn't use your camera, photos, microphone, location, contacts or Bluetooth. It uses your device's vibration (haptics), which you can switch off with the Vibration setting. After a perfect haul or a new best haul, once you've finished at least 14 dives over two or more sessions, the Game may show Apple's standard rating prompt, once; Apple handles any rating you give. The Privacy, Terms and Support links in Settings open in your browser. The Game adds nothing to these links; opening one is an ordinary visit to a website (ours for Privacy and Support, Apple's for Terms), and, as with any website, its server sees your IP address and browser details. Terms is Apple's standard license agreement for apps (EULA).
Other companies involved
Apple processes purchases and restores, delivers TestFlight builds and, if you've opted in, shares crash reports and usage statistics with us. See Apple's privacy policy. Unity Technologies makes the engine the Game is built with and the Unity IAP software, and receives the purchase reports described above; the engine's own analytics and diagnostics are switched off. See Unity's privacy policy. The Game includes no other company's analytics, advertising or account software.
What we don't do
| We don't | Details |
|---|---|
| Collect your name, email, contacts, photos or precise location | The Game has no account or sign-in and asks for no permissions except notifications. TestFlight is the exception (see Beta testing). |
| Track you across apps or websites | The Game never requests or reads the advertising identifier. Unity's purchase reports do include your device's identifier for vendor (see above). |
| Run our own analytics or game servers | Gameplay data is kept on your device and in your own device backups; none of it comes to us. Only the purchase reports described above go to Unity. |
| Use an ad network or show real ads | Ads in this version are placeholders generated on your device. |
| Sell your personal information | The Game sends nothing to us, so we have no personal information from it to sell. |
Beta testing
If you test a pre-release version through Apple TestFlight, Apple shares limited information with us, such as your name or email address (as entered in your invitation), device and app version, crash reports and any feedback or screenshots you choose to send. We use it only to improve the Game. See TestFlight & Privacy. TestFlight builds otherwise work as described in this policy: purchases use Apple's test system and you aren't charged, but they still send the purchase reports described above to Unity.
Children
The Game is a general-audience arcade game. It isn't in the App Store's Kids category and is not directed to children under 13. We don't knowingly collect personal information from children, and the Game asks no one for personal information. Like any other purchase, a purchase started on a child's device sends the Unity purchase reports described above. Parents can block or approve purchases with Screen Time or Ask to Buy. If you believe a child's information has been collected, contact us and we'll help, including with a request to Unity.
Your rights
Depending on where you live (for example under the GDPR or the CCPA), you may have rights to access, correct or delete personal information, or to object to its use. The Game sends nothing to us, and you can delete its saved data by deleting the Game (and any device backups that contain it). The only personal information we may hold is what you send us by email, which we use only to reply, and what Apple shares if you're a TestFlight tester. For the purchase reports Unity receives, contact Unity as described in its privacy policy; we hold no copy of them and, because the Game isn't linked to a Unity project, have no Unity dashboard in which to look them up or delete them. For your App Store purchase history, contact Apple. We're happy to help with any request: contact us at the address below.
Changes
If this policy changes, we'll update this page and its effective date. If a future version adds an ad network, analytics or anything else that collects information, we'll update this policy before that version is released.
Contact
Questions or requests: support@greenfieldlabs.llc